I support base defenses. They don't have to be particularly strong, they just have to slow down my enemies long enough for me to get organized. This can be done by giving each square of the base a number of basic turret initially.
Later, players can invest money to upgrade the squares to improve the defensive qualitys of the base. Here are some ideas as to how to do so:
Command Center: Replaces the "lift", with a command center from where the defense of the base can be organized. These functions are added through a square-upgrade system.(Perhaps the center can be taken over by the aliens, thus making it a critical square to protect? Imagine if a Sectoid Commander set all of the squares to explode...)
Command Center Upgrades:
Defense Operation System(DOS): This upgrade enables the command center to be able to engage/disengage locks for doors in the base. Also allows direct control of the turrets.
Costs 100,000 credits?
Seppaku Initiation System(SIS): Initiates the complete self-destruct sequence(5 turns to complete?), or the destruct sequence for a particular square.(1 or 2 turns? and limited to a single use per square?) Also, the explosion doesn't neccersarily have to be particurly powerful. Just enough for it to be considered a dangerous scenario.(Perhaps different types of explosions, like the kind meant to knock-out combatants-good for saving aliens or troops?)
Costs 25,000 credits?
Automated Computer Itelligence Director(ACID): Gives your HWPs extra ability for aiming and the like.
TURRETS: These are basic base installations that are meant to slow down the enemy while causing damage to such foes. Most squares may have only up to 4 turrets per room.(More for hangers, like 8(for appearance, so they should be in turn weakened, or cost extra.)
Ballistic Turrets: The basic turret shoots bullets that do little damage, and have a slow reload rate.
Cost: Free, Default defense for each square.
Laser Turrets: These turrets use laser weaponry for the defense, and provide a somewhat effective defense.
Cost: 20,000 credits per square upgraded.(Permement, unless the base is destroyed.)
Plasma Turrets: This turret shoots plasma, which has above-average effectivneness against targets.
Cost: 30,000 credits per square upgraded.(Permement, unless the base is destroyed.)
Edited by Sabin, 13 December 2003 - 11:54 PM.