[Blehm 98] Posted June 15, 2005 Report Share Posted June 15, 2005 Okay, i plan on having a group of us(5 or 6) and then making a map with bunkers on it, based on the UFO and Base Walls, but also mixed with some terror site buildings and ground tiles(trees and abandoned brick warehouses)So volunteers sign up! Link to comment Share on other sites More sharing options...
Exo2000 Posted June 15, 2005 Report Share Posted June 15, 2005 Sounds interesting. I'll see if I can chuck in a couple of 10x10's or a 20x20 if you're lucky. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 15, 2005 Author Report Share Posted June 15, 2005 well, it would actually be kind of simple.... oh yeah, we need a standard. Only Alien Base walls, since they are not invincible, but also have firing ports in them. i'll look into what sets to use... actually, we may need Area 51(or the city map) that hobbes made, since i use one of them Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 16, 2005 Author Report Share Posted June 16, 2005 (edited) Alright, i found a map files combination, use this one only, and be sure you have Hobbes' City(might say apartments) map installededit: actually, scratch that, i'm going for Area 51, its way more militarily designed Edited June 16, 2005 by blehm Link to comment Share on other sites More sharing options...
Hobbes Posted June 16, 2005 Report Share Posted June 16, 2005 Alright, i found a map files combination, use this one only, and be sure you have Hobbes' City(might say apartments) map installededit: actually, scratch that, i'm going for Area 51, its way more militarily designed It will be better if you use the new version of the tiles because it has quite a lot of changes (you can make the maps but you risk having to redo them after the new version comes out). I still haven't finished the map files but I can post the new terrain files here if you wish. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 16, 2005 Author Report Share Posted June 16, 2005 yeah, i updated with the latest area-51 fileset. now i need to find a good tileset Link to comment Share on other sites More sharing options...
Hobbes Posted June 16, 2005 Report Share Posted June 16, 2005 Opps, when i said new version i mean this: Â http://www.xcomufo.com/forums/index.php?sh...=0entry122455 Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 16, 2005 Author Report Share Posted June 16, 2005 (edited) U_BASEU_WALL02ROADSURBANthose are the tiles i have chosen, and they seem to fit. I'll upload the first one shortly edit: uploaded file, use it as a guide to base your maps on, but also use some of the ROADS and URBAN tilesUFO2Kmaps.zip Edited June 16, 2005 by blehm Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 16, 2005 Author Report Share Posted June 16, 2005 you do know i'm using it for UFO2000?or does this new version give new tilesets Link to comment Share on other sites More sharing options...
Exo2000 Posted June 16, 2005 Report Share Posted June 16, 2005 Blehm, you ever heard of an "edit" button? Post screenshots of your example too. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 16, 2005 Author Report Share Posted June 16, 2005 (edited) uh, yeah, umm, i remembered that after i posted that all, i'll get a screenie upedit: crap, i uploaded everything and then didn't submit modified posthmm, after i uploaded everything it stayed with this post even though i didn't submit it. Nice Edited June 16, 2005 by blehm Link to comment Share on other sites More sharing options...
Exo2000 Posted June 16, 2005 Report Share Posted June 16, 2005 (edited) Here she is, Bunker ZeroSeven! (07) (Cookie to the first person to see where the number 7 is) Edited June 16, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 16, 2005 Author Report Share Posted June 16, 2005 i found it with your help.... all of themnow folks, they are kind of hidden a little bit, but in plain sight too Link to comment Share on other sites More sharing options...
Exo2000 Posted June 17, 2005 Report Share Posted June 17, 2005 (edited) Yeah. In plain view, but you'll have to do quite a bit of thinking.  EDIT: The stairs are now lifts, to stop sneakypeople blowing them up and denying access, there is an inconspicous Petrol Pump on the bottom floor (winkwink) the building is also accessible from all 4 directions rather than just 2. Some secret passages added on second floor, and crates/doodahs added as defenses on the upper two floors. Central lift expanded to 4x4 (from 2x2) and has a few obstacles also. The third floor has some wierd organic stuff going on, and the interior of the bottom floor is all organic. Edited June 17, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 18, 2005 Author Report Share Posted June 18, 2005 alright, i changed the first map a lot, and i made a new map that is essentially a fortress, with lots of places to fire on intruders, and a longer and less efficient way to get in. However, i have a good strategy i though up of to get in but i won't share it i didn't feel like adding screenshots, since that takes a lot of timedownload and view using mapviewplease comment on themUFO2Kmaps.zip Link to comment Share on other sites More sharing options...
Exo2000 Posted June 19, 2005 Report Share Posted June 19, 2005 (edited) It doesn't really take a lot of time, use the MapEditor and do "Save Image" on the filemenu. Â If you're using DaiShiva's Map Editor, that is. Edited June 19, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 20, 2005 Author Report Share Posted June 20, 2005 how do you think i got the above pictures up?yeah, but it takes time to save the pictures, put them in the right folders, upload them, and then post themi'll get a new map and pics for both up tomorrow Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 25, 2005 Author Report Share Posted June 25, 2005 I need a lot more people to help. I have a bunch of ideas and am working on them now. But i need your help, i don't want to make a bunch more maps all on my own :cry1: Link to comment Share on other sites More sharing options...
Kratos Posted June 25, 2005 Report Share Posted June 25, 2005 I need a lot more people to help. I have a bunch of ideas and am working on them now. But i need your help, i don't want to make a bunch more maps all on my own :cry1:Is it possible to transfer maps from mapview to mapview??? I thought I tried this, and it wouldn't read...? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 25, 2005 Author Report Share Posted June 25, 2005 you have to use the same tileset and you have to have it in the folder from which mapview recieves the files(mine is UFO/Maps alright, 2 more maps, but i am positive one is emptythe new one is cool, it has 5 sniper towers and a heavily defendable baseUFO2Kmaps.zip Link to comment Share on other sites More sharing options...
Kratos Posted June 25, 2005 Report Share Posted June 25, 2005 I will see if I can make some. 10x10 maps right? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 25, 2005 Author Report Share Posted June 25, 2005 well, only one is 10x10but either one is fine, just the ones i am using are rather elaborate and require those 20 spaces for the general design Link to comment Share on other sites More sharing options...
Exo2000 Posted June 25, 2005 Report Share Posted June 25, 2005 (edited) 10x10 or 20x20. UFO2k supports 30x30s, but I wouldn't recommend it unless you wanted to be doing a LOT of mirroring and placing walls. (60x60 is hellish, believe me) EDIT: Bunker 03 attached. It's a vehicle/aircraft transit station. The transport on level 3 is supposed to be able to move down to the level below via a platform. EDIT2: Retracted version added. Choose one! Edited June 25, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
[Blehm 98] Posted June 29, 2005 Author Report Share Posted June 29, 2005 (edited) Three open maps here, one with a slight amount of cover, one with some alien plants, and one that is just alien flooredit: L.ol, i forgot to upload the mapsUFO2Kmaps.zip Edited June 29, 2005 by blehm Link to comment Share on other sites More sharing options...
Violazr Posted July 21, 2005 Report Share Posted July 21, 2005 (edited) Is it possibel to put the "ground" on level 3 and have several underground floors?With some cover for the main entrances, other hidden ones (toilet booth *g*) and underground tunnels?And everything set in a nuclear wateland (desert)...That would be cool - Fallout style. Edited July 21, 2005 by Violazr Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 21, 2005 Author Report Share Posted July 21, 2005 Quite possibleIn fact, easy, just the ground level would have to be level 3 as you saidHowever, there would be a lot of small underground tunnels, similar to Xbase, but i could make it cooler Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 8, 2005 Author Report Share Posted August 8, 2005 CLEAR!!!! *zap*It's breathing!Its that time again folks, just this time i can't edit older maps since i accidentally corrupted my old mapview(i added a section and a subsection to it and that managed to corrupt its database, every time i load it now it is completely blank, but i'll put a few maps up later tonight Link to comment Share on other sites More sharing options...
Violazr Posted August 8, 2005 Report Share Posted August 8, 2005 I don't know if this helps you, and maybe you know, but try this: If any custom tilesets are missing, edit the image.dat in the program directory and write in all their paths. This way you don't have to add them every time. And if the maps are missing in the paths, just choose "add existing". Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 8, 2005 Author Report Share Posted August 8, 2005 Oh yeah, breakthough!!I just figured out how to add a group successfully, just go to say any terrain file, right click on its name, go to add subgroup, and then click on subgroup, and add a map that creates a new subgroup under one of the 4 groups(the one you were in) Link to comment Share on other sites More sharing options...
Violazr Posted August 8, 2005 Report Share Posted August 8, 2005 It looks like you haven't read Hobbes' mapping guide then. Have a look here for everything mapping. Link to comment Share on other sites More sharing options...
Blood Angel Posted August 9, 2005 Report Share Posted August 9, 2005 (edited) Can I help? Edit: Too late, here's the Science Outpost, a 10x10x4 for ya. First image: Ground floor, this is where you come in. Alien lift and stairs, also 4 large water storage tanks. These outposts can last for ages between resupply runs. Second image: Storage floor. Stuffs are kept here, also a pair of elerium antimatter reactors. Mainly included because I'm looking forward to seeing this thing blown apart when one of those gets shot (that's what the gas pump's for - it's behind the stairs...) Third Image: Observation level. This is where most of the observation happens. It's also where the main computer core is accessed via terminals on the left. Final image: The roof. Loadsa viewscreens up here, seats and computer terminals. Not to be used in bad weather. Edited August 9, 2005 by Blood Angel Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 9, 2005 Author Report Share Posted August 9, 2005 Also, i'm not making any maps with Area 51 tiles because I had apartments installed before and Fort installed now, so someone else will have to make the maps with the city tiles Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 9, 2005 Author Report Share Posted August 9, 2005 (edited) Alright, bad news, i did teh Add existing map, and the maps are now corrupted completely, which really sucks, because on most of them, i spent a VERY long.... afjaslkfjsald;fkjsdfjski know whats wrong, tileset not in the right order :duh:Â edit: crap, i put almost all of them in teh wrong order somehow, they are all garbled, does anyone know how i can get them to work even if the tilesets aren't in the same order? Edited August 9, 2005 by blehm Link to comment Share on other sites More sharing options...
Violazr Posted August 10, 2005 Report Share Posted August 10, 2005 (edited) If the tilesets are in different orders for each map, there's no other way than to re-write the maps. That's annoying (also happened to me with Normandy first), but there is a way to make it a little easier: * First decide on a common tileset order that matches the existing ones best.* Then try to put them in the right order one by one, starting with the last.* Replace wrong tiles step by step. This way, the map will only be partially garbled on each step, and you can still recognize it and replace entire groups of objects with the right ones (e.g. all computers become north walls).I found that rather quick, because you're only editing and not thinking about layout in between. And I guess I don't have to tell you about the edit/fill option... Edited August 10, 2005 by Violazr Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 10, 2005 Author Report Share Posted August 10, 2005 most of the older ones had different tile settings, but i stayed with the garbled stuff and just fixed it up, but one of them is huge, and it would take hours to fix it up, probably longer than it took me to make it Link to comment Share on other sites More sharing options...
Blood Angel Posted August 10, 2005 Report Share Posted August 10, 2005 Do you have pictures of it? Take screenshots then start from scratch, using the screenshots of the original pre-garble for advice. And for the science outpost I usedU_BASEU_WALL02ROADSURBAN in that order. k? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 10, 2005 Author Report Share Posted August 10, 2005 yes, in that order so if 1 map isn't the same order, will it still work? Link to comment Share on other sites More sharing options...
Blood Angel Posted August 10, 2005 Report Share Posted August 10, 2005 Nah, but it's easy enough to change, go to paths, go to the map, and use the "up" and "down" buttons on the tileset thingy. Link to comment Share on other sites More sharing options...
Violazr Posted August 10, 2005 Report Share Posted August 10, 2005 BTW if you need bunker graphs feel free to use those from bon3.mcd Link to comment Share on other sites More sharing options...
Blood Angel Posted August 10, 2005 Report Share Posted August 10, 2005 Miniature Airport 1: Ground floor, with truck depot and main storage. There are 2 elevators, one to the secondary storage, 1 directly leading to the runway. 2: First floor, with a miniature runway and secondary storage. 3: Control room, with a passageway to dock directly with the aircraft/spacecraft 4: Roof Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 10, 2005 Author Report Share Posted August 10, 2005 If i change order the map become garbled, everything has to be the exact right order or the file will not be saved right, all tiles are saved as coords or something, like 1:14, and it goes to section 1, unit 14that would explain why it is garbled, 1:14 for U_BASE might not be teh same as 1:14 for U_WALL02 Link to comment Share on other sites More sharing options...
Blood Angel Posted August 10, 2005 Report Share Posted August 10, 2005 (edited) Starting from scratch it is, then, I'm afraid. Now I'm giving you lucky things a preview of my Fort Bunker. This ground floor is designed to be impossible to attack, because you have to open a door then quickly make it up to another corridor whilst being shot at, or nervously open a door with lord knows how many lasers pointed at you. Edited August 10, 2005 by Blood Angel Link to comment Share on other sites More sharing options...
Kratos Posted August 10, 2005 Report Share Posted August 10, 2005 I think what Blehm means is, that he will not be able to put your maps in until you change it to his order Blood Angel. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 10, 2005 Author Report Share Posted August 10, 2005 no, i was talking about my one rogue map that has the wrong orderso an hour and a half of work down the drain, that really sucks, it was really a nice bunker... I'm considering just fixing it up though - it really was a good map, i really feel bad Link to comment Share on other sites More sharing options...
Jamaru Posted August 10, 2005 Report Share Posted August 10, 2005 (edited) Blehm this situation happened to me before. Try double blanks in a row and see if that works. It fixed my problem so it might fix yours.  Yes all mini maps has to have the same exact order. In fact I fixed my problem on two maps which is Mother Ship and Advanced Alien Base I think.  I'll try to help you as much as I can so we can have this great map rolling. Edited August 10, 2005 by Abyssion Link to comment Share on other sites More sharing options...
Violazr Posted August 11, 2005 Report Share Posted August 11, 2005 (edited) @BlehmThe tiles are simply counted through from 0 up to 253 in the order you put the tilesets. And in the map editor, each coordinate is assigned the number of the tile you placed.You can even see it in the tiles window.So the map says a specific tile is #187, whatever is #187 in your new tileset order will go there.  @BAThat Map looks good, but is it supposed to be part of that alien base?(EDIT: sorry, wrong topic) Edited August 11, 2005 by Violazr Link to comment Share on other sites More sharing options...
Blood Angel Posted August 11, 2005 Report Share Posted August 11, 2005 (edited) It's just a portion of an up-and-coming bunker which I haven't finished yet. Edit: I lie, tis finished. It's the central command bunker Ground floor: layout explained, this is mainly a storage area. The elevator leads up to the first floor, obviously. First Floor: This contains the main power generator and the organic computer core (brain) in a corner. Also a continuation of water tanks and a plasma reservoir in the other corner. Windows in the south for shooting potential attackers. Second floor: Control centre/dormitory. Sleeps the 25 bunker staff, as well as lets them work. Roof: Dull, but keeps the occupants dry. PS: Hint, I've made it really easy to break into, if you know how. This is so that if it is captured, it can easily be reclaimed. Can anyone work out how to break in? Edited August 11, 2005 by Blood Angel Link to comment Share on other sites More sharing options...
Violazr Posted August 11, 2005 Report Share Posted August 11, 2005 Through the roof. You should make that stronger in the MCD. It's a bunker after all. (But remember to tell such changes to everybody, because all maps have to use the same MCD, PCK and TAB files.) Link to comment Share on other sites More sharing options...
Kratos Posted August 11, 2005 Report Share Posted August 11, 2005 Blood Angel: Be sure to make all the doors open in your map. Otherwise you won't be able to open them. Link to comment Share on other sites More sharing options...
Violazr Posted August 11, 2005 Report Share Posted August 11, 2005 OK, I thought about contributing a map, so I downloaded the maps here - but...  All maps have different names. They will have to be the same except for the numbers when the .lua is written, so I renamed them like this: bunker_00 - groupbaseblehmbunker_01 - ufobunkermapblehmbunker_02 - blehmbunker1bunker_03 - bunkerblehm2 bunker_20 - cover fieldbunker_21 - gross alien field thingbunker_22 - open metal field As you see, they are divided into types. If you stick to those names as a standard, we'll have a reference when talking about maps as well.  However, when using the given order (U_BASE, U_WALL02, ROADS, URBAN), every single map except bunker_oo was garbled. bunker_03 was completely empty. So is that the right order?? If not which is it?  You must provide reliable standards for maptiles and names for this project to work. Link to comment Share on other sites More sharing options...
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