[Blehm 98] Posted September 6, 2004 Report Share Posted September 6, 2004 Diablo and the cow level? Link to comment Share on other sites More sharing options...
RustedSoul Posted September 6, 2004 Report Share Posted September 6, 2004 yeah, the one where you had to summon a town portal in the correct spot to be taken to the cow level, that's where you could find the cow armour. Much better than Diablo plate imo :: Link to comment Share on other sites More sharing options...
[Blehm 98] Posted September 6, 2004 Report Share Posted September 6, 2004 town portal? I am sorry, but i really don't know much about xcom 3(unlike the first 2) Link to comment Share on other sites More sharing options...
Guest Azrael Posted September 6, 2004 Report Share Posted September 6, 2004 No, Diablo is a different game, have you never heard of it? Link to comment Share on other sites More sharing options...
[Blehm 98] Posted September 6, 2004 Report Share Posted September 6, 2004 oh whoops, i forgot :Blush: and no, i've never played it. I've seen Diablo 2 a couple times though.... Link to comment Share on other sites More sharing options...
mezzz Posted September 22, 2004 Report Share Posted September 22, 2004 hey Micah is there any way to check if im still on the mailing list...?think i am though.... Link to comment Share on other sites More sharing options...
[[Micah]] Posted September 22, 2004 Report Share Posted September 22, 2004 I can do that when I get home tonight, but you might as well re-add yourself as I will delete duplicates before I use the list. Link to comment Share on other sites More sharing options...
Oldblue153 Posted January 20, 2006 Report Share Posted January 20, 2006 I don't know if this has been addressed before but is Xenocide gonna have an "add-on" or features that are available through varios other programs....scotts utilities for example. For more clarity what i mean to say is will it have the "standard-mode" which pretty much duplicates the original games parameters AND an optional mode in which we can via a set of prompts set up parameters that are more to our liking? Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 21, 2006 Report Share Posted January 21, 2006 Utilities like XCOMUTIL and such are not going to be necessary at all, xenocide will be completely moddable, so you can change, for example, the range and damage of the laser rifle if you feel like it, or make the Grey more powerful, or remove psi abilities from the cloak, whatever. You will be able to change the stats of everything to your liking. Link to comment Share on other sites More sharing options...
Oldblue153 Posted January 21, 2006 Report Share Posted January 21, 2006 perfect...great for the "purists" and great for the people who want to play it with a twist...thanks for the quick response Link to comment Share on other sites More sharing options...
Guest Azrael Posted January 21, 2006 Report Share Posted January 21, 2006 No problem, please feel free to ask. Link to comment Share on other sites More sharing options...
Iron_Raptor Posted February 1, 2006 Report Share Posted February 1, 2006 Hi everyone, well.. I guess your site has managed to suck in another X-COM fan, because I just kinda stubmed upon this little project while browsing through Strategy Core, was looking for mods for Silent Storm and ended up on here. I guess I'll start my first post off with a question, a n00bish question I guess. I understand you're trying to hold true to the X-COM game, but have the game still be totally unique in and unto itself. So will you be considering adding new features to this game? Like, for instance, adding a more interactive form of UFO Interception? Like perhaps having you control the crosshairs of the aircraft to take down the UFO? Will you be adding more alien races to this project? I mean, I'm an artist, and I do dabble in the 3rd dimension. I've messed about with 3D Studio MAX 5, 6, and 7 before, so I may be able to help, though the most I'd be able to contribute is 2D concept art at this point. Link to comment Share on other sites More sharing options...
red knight Posted February 1, 2006 Report Share Posted February 1, 2006 We are holding true to almost every aspect, however all graphics and the universe are unique. Some things will change but not after we reach V1.0 GreetingsRed Knight Link to comment Share on other sites More sharing options...
[Mad] Posted February 1, 2006 Report Share Posted February 1, 2006 (edited) So, to get this straight: Until v. 1 all features will be more or less like in the original UFO:EU - but of course with better grafics and deeper reaching ufopeadia entrys; after we've reached a stable v.1 we will start adding new features like interactive aeroscape etc etc. ---Edit---Have a look at the Labs! Here you can find and post ideas for v.1+ Edited February 1, 2006 by Mad Link to comment Share on other sites More sharing options...
Patrick1994 Posted October 14, 2006 Report Share Posted October 14, 2006 Whats the Size of the Download of the full version? Link to comment Share on other sites More sharing options...
revenant4 Posted October 15, 2006 Report Share Posted October 15, 2006 Whats the Size of the Download of the full version? I'm going to go out on a limb and say this question would be difficult to answer, until they're nearing completion. Link to comment Share on other sites More sharing options...
GARAK Posted November 9, 2006 Report Share Posted November 9, 2006 So the new release date would be..... 2009? something like that right? Wish i could win the lottery and hire you people to finnish it full time. Link to comment Share on other sites More sharing options...
red knight Posted November 10, 2006 Report Share Posted November 10, 2006 Well there are certainly a couple that would want that GreetingsRed Knight Link to comment Share on other sites More sharing options...
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