f8 02 02 00 dc 05 96 00 04 00-00 00 00 00 00 00 00 00 0e 00 03 00 38 02 d4 fe-01 00 Skyranger
1c 0c 08 00 1e 00 20 03 04 00 00 00 00 00-00 00 00 00 0c 00 00 00 3c 02 70 fe 02 00 Lightning
18 15 0a 00 3c 00 b0 04 04 00 00 00 00 00 00 00 00 00 1a 00 04 00 3d 02 06 ff 02 00 Avenger
68 10 09 00 14 00 f4 01 04 00 00 00 00 00 00 00 00 00 00 00 00 00 b2 02 64 00 02 00 Firestorm
Spd__Ac___Fuel__Ar_____________________________CC__HW
Spd=Maximum Speed
Ac= Acceleration
Ar=Damage Cpacity (armor)
CC=Cargo Capacity
HW=HWP capacity
Only thing left to find is the weapon pods value.
You should be able to search for "f8 02 00 dc 05" with any hex editor and find it, its near the end.
If anyone wants to edit their stuff, heres what I picked up today. Every characteristic is represented by 4 characters, like "f8 02". Switch the 2 groupings to make "02f8" and run it through a hex>decimal converter like this one. You'll get 760, which is the Skyranger's speed. So if you wanted it to have a speed of 1300, run it through the converter to get 514. Put a 0 in front to make it 4 digits, 0540. No split the number in half, 05 40, and switch the 2 to get "40 05". Thats what youll switch the original "f8 02" with. *whew* I'm so proud I figured this out.
*note* When you change the fuel capacity of a craft, the amount of fuel it has at the moment does not change. So if you have a Skyranger in your hangar at 100% (default 1500 fuel) and you change it to 50 fuel, when you load the game it will show it at 3000% fuel. After you burn through that tank though, it will fill to only 50 as you specified. This weirded me out, until I realized what was going on.
Next up, I'm going to remove the ramp to the lightning and give it a 2x2 Grav lift with capability to carry 1 or 2 hwp's and 6-8 troops. Plus a fuel capacity that makes it useable.
Edited by 60mm, 20 July 2006 - 02:18 AM.