
here's my first attempt. i call it "Who let Tommy drive the Skyranger?"

btw, how do you apply a certain tile to all the selected tiles at once?
Posted 08 August 2004 - 01:06 PM
Posted 08 August 2004 - 01:10 PM
Posted 09 August 2004 - 01:27 PM
Posted 09 August 2004 - 02:58 PM
"thank you for flying with xcom airlines, we hope to see you again soon."Here's my own take on the Skyranger.
Posted 09 August 2004 - 05:20 PM
Posted 10 August 2004 - 09:39 AM
Posted 10 August 2004 - 11:44 AM
flipping horizontally the original tiles?
No big secret there
Posted 10 August 2004 - 01:41 PM
Posted 10 August 2004 - 04:52 PM
Posted 10 August 2004 - 05:17 PM
look, a skyranger with a top exit like in the intro movie
works in-game if you use it in a terror site (stairs are from City tileset). i can make it for other tilesets if you tell me which ones contains the lift for ufos (for crash sites), alien bases and cydonia. that way you can get a skyranger with a top view by replacing the map with the proper one
Posted 11 August 2004 - 11:51 AM
flipping horizontally the original tiles?
No big secret there
Posted 11 August 2004 - 12:36 PM
horizontal flipping like this :flipping horizontally the original tiles?
No big secret there
Wait, horizontally flipping the tiles? I thought that all tiles were 2-dimensional, and if you looked at the unshown side, there would be nothing
Posted 11 August 2004 - 01:45 PM
Posted 11 August 2004 - 02:04 PM
? B -> d? What is that supposed to mean!?!?
Edited by Hobbes, 11 August 2004 - 02:05 PM.
Posted 11 August 2004 - 04:16 PM
Posted 11 August 2004 - 04:37 PM
fire up pckview, export, fire up paint, load, image->mirror/rotate->mirror horizontally, save, fire up pckview, import. There ya goexactly how do you do that?
Posted 11 August 2004 - 04:44 PM
Posted 11 August 2004 - 10:57 PM
Hey hobbes, that'd be a great idea, fight the aliens upside down, a new challenge
(although you'd have to flip aliens and human graphics too)