no it drafts them from the navy seals, the SAS, and all thoes outher eleate teams.
Alex, you are joking right? Elite teams? With 10 bravery, 35 reaction and 40 accuracy? My grandmother has better stats than that. Well, she would if she were still alive.
The whole random number ability generating scheme of X-Com was a joke to begin with.
If these guys are supposed to be the cream of the crop, the best every country had to offer, every stat should be at minimum 60-70 which would put them at the far side of the bell curve, unless of course you're using a scale where 0 is untrained completely.
Ha ha...Nicolai. $800 every 2 weeks? In 1969, I made $120 a month as a Marine PFC, then a year later it went up to $160 as a Lance Corporal and later $80 more for combat pay. Even as an E-5 with almost 4 years in, I only made $250.
That means you made more in two weeks than I made in 3 months! Of course, cigarettes were $1.50 a carton in the PX and gas was $.25 a gallon and beer was .25 a can, but I think you still got the better deal. $250 didn't buy much even in '72. Well, maybe a little more. I only paid $2500 for a fully tricked out Chevy Nova in '71.
Speaking of which, before you youngsters start talking about how cool combat is, try talking to someone who's actually experienced it. It took years of therapy, and a lot of drugs. (not necessarily in that order) for me to even begin to talk about it again. That was many years ago though. Now, I'm just one of those old white-bearded, pot-bellied old guys who wears one of those Vietnam Vet hats that you see in the supermarket sometimes.
But, if you really want to get the most out of this game, put yourself into the shoes of each soldier you maneuver on the battlefield. This isn't a strategic level game where you move divisions around the world like some fat cat general. This is squad level tactics. Nobody is expendable. Losing even one rookie on a mission should make you feel like a failure. YOU are the commander. These are YOUR men. YOUR responsibility. If one dies, you fail. When you develop that attitude, you'll learn how to win at this game. You don't send someone who is ill equipped to survive into combat. If he/she doesn't have the stats, dump them and get someone else. TU's don't matter. Anything over 50 is acceptable. Reaction, bravery and accuracy are the three most important stats. And psi of course, but you can't learn that without cheating early on. But you should cheat because in the real world, XCom operatives would be screened for that as well, because the military would expect aliens to have that ability, or at least plan for it. It's a shame that the game requires you to have to pay to get better soldiers because the quality of pre-generated operatives is ridiculously bad for the most part.
I usually just use an editor to add 20 to every stat. That brings them more in line with what an elite commando would be even as an X-Com rookie. Yes, it's cheating, but it's what the game should have done to begin with.
And Alex, I'm sorry about this, but I was a teacher and it galls me to see young people who butcher the language. If you're over the age of 12, you should know how to spell other and elite. "Thoes" I hope was a typo.
Call me the spelling cops if you like, but I wonder what I fought for sometimes when I see American literacy deteriorating every year. And nobody seems to care. That little red squiggle under a misspelled word indicates that you need to fix it. It isn't there for looks. And you should care about spelling and proper grammar, at least basic grammar. People find it hard to take someone seriously if they can't spell simple, common words properly. They either think that English isn't your first language, or you're just an ignorant kid who spent more time in school worrying about killing aliens than learning how to express him/herself properly. Either way, it's bound to impress a prospective employer or college entrance application examiner. Enough about that.
Just for a few comments on the game. I've had this game since it first came out. In fact, as I type this, I'm looking at my original X-Com strategy instruction manual. It has it's weaknesses as I've already pointed out, but one thing that none of the clones, re-makes, similar games or those who claim it as inspiration have been able to duplicate is the sheer suspense of every move you make, especially at night on a terror mission. The Oh NO! feeling you get when you realize your launcher guy just got MC'd and he's taking out your squad. Or the terror you experience when you see a Chryssalid coming at you full bore. Or the "Oh, you know what" feeling you get when your tank is toasted after the first movement out the door of the landing craft. And more than anything, I think that is why this game has endured for so long. And I really like the mods you guys have come up with. I just wish someone could come up with one to remove that ridiculous 80 item limit on the Skyranger and Avenger. That's not even enough to decently outfit two squads of 5 guys each. Not the way I like them outfitted.