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XCOMUFO & Xenocide

Problem With Xna.xenocide.0.1.0.1686


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Glad to see things are making progress again! A big thanks to everyone who's been able to stick with it.

 

When I try to run the current version (xna.Xenocide.0.1.0.1686), I get the following error:

 

Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies. The system cannot find the file specified.

 

Where would I find this, and/or why isn't it included? I guess I can dl it from MS directly...

 

-The Captain

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http://www.microsoft.com/downloads/details...;displaylang=en

or

http://www.download.com/Microsoft-XNA-Fram...4-10726909.html

 

The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio Express 1.0 Refresh. An update of the 1.0 version which contains improved functionality along with new features.

 

Simply download, install and enjoy! Good luck Captain :)

 

You can also try the latest build here: http://www.xcomufo.com/forums/index.php?sh...mp;#entry170208

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I started out with the same error as Cpt. Boxershorts. Then I downloaded .NET 2.0 (since XNA required it) and downloaded and installed XNA.

 

Now that I think about it, I want to make sure that the newest release (0.1.0.1686) is a standalone program, NOT a patch.

 

Assuming that it is stand alone, when I run it I get the following error:

Exception: The specified module could not be found. (Exception from HRESULT: 0x8007007E)

StackTrace:

at ProjectXenocide.Xenocide..ctor()

at ProjectXenocide.Program.Main()

 

If this is a patch to a previous version, then I would probably guess that my error has something to do with the fact that I didn't try to install it as a patch.

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I started out with the same error as Cpt. Boxershorts. Then I downloaded .NET 2.0 (since XNA required it) and downloaded and installed XNA.

 

Now that I think about it, I want to make sure that the newest release (0.1.0.1686) is a standalone program, NOT a patch.

 

Assuming that it is stand alone, when I run it I get the following error:

Exception: The specified module could not be found. (Exception from HRESULT: 0x8007007E)

StackTrace:

at ProjectXenocide.Xenocide..ctor()

at ProjectXenocide.Program.Main()

 

If this is a patch to a previous version, then I would probably guess that my error has something to do with the fact that I didn't try to install it as a patch.

Try this thread: http://forums.xna.com/thread/9924.aspx

Guys, the instructions on the download page (http://www.projectxenocide.com/downloads.html) are wrong. For XNA to run you need to download and install:

1. DirectX 9.0c, December 2006 or newer.

2. .Net Framework 2.0

3. XNA runtime redistributable.

 

Also Minimum requirements for XNA are different to C++

 

Can someone in CTD fix this please?

Thanks

Edited by dteviot
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Also Minimum requirements for XNA are different to C++

 

So what are the correct Minimum requirements? Because I'm running it perfectly on a machine not like, but similar to this.

Umm. I think XNA needs XP. Microsoft XNA site should have details. It definitely doens't run on Win98

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OK, I've tracked down the Official MS notes, here: http://msdn2.microsoft.com/en-us/xna/aa937796.aspx

Summary:

 

  • Windows XP requires Service Pack 2 or later.
  • Although XNA Game Studio Express itself is available only in English, it is supported under any of the language settings available on these operating systems.
  • Administrator permissions are not required to run XNA Game Studio Express. However, Administrator permissions (administrative elevation on Windows Vista) are required to install XNA Game Studio Express.
  • Although the setup program for XNA Game Studio Express will complete on the Windows 2003 Server operating system, XNA Game Studio Express is not officially supported on Windows 2003 Server, and the XNA Game Studio Express software may not work as expected.

Hardware Requirements

  • To run XNA Framework games on Windows, you will need a graphics card that supports Shader Model 1.1 or greater and DirectX 9.0c. We recommend that you use a graphics card that supports Shader Model 2.0 because some samples and starter kits may require it.
  • You should ensure that your graphics card is using the most recent drivers by checking with your hardware vendor and by accessing Microsoft Update.
  • To develop XNA Framework games for Xbox 360, you will need to have a hard drive connected to your Xbox 360 console.

Edited by dteviot
fixed quoting
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