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XCOMUFO & Xenocide

Cydonia Base Complex


Exo2000

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This is my newest project, a 60x60x4 map for UFO2k. It's an alien base complex, with a twist - it's 100% Handcrafted by moi. :)

 

It's going to include the WORKS, UFO bays, etc.

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So far, a small area of the base is complete, with a dissection area (ick) and so on. There's a small plant-chamber, with plants, as well as a UFO bay, and two surface entrances. As time goes on, more surface accesses will be added. Two "storage" areas too. I'm about 1/2 through the first underground layer.

 

Most of the base is hollowed out, with little or no alien alloys - they're used for flooring and that's it. Some doors and walls also.

 

Progress;

Surface: Unknown, approx 10~20%

First Layer: Unknown, approx 10~15%

Second Layer: Unknown, approx 5%

Third Layer: Unknown, approx 5%

 

I will probably include a lift that is wide and has access to all levels, just so you all know. :)

Edited by Exo2000
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Mission Brief for X-COM Player;

 

"Ok men, this is the deal. We've identified a smaller Alien Base on Mars, near Cydonia. It's your job to get in and plant explosives in all the major facilities."

 

Objectives;

X-COM: Plant (Drop/Prime & Throw, it doesn't matter, as long as the explosives are visible to everyone) explosives in all big rooms and any with important looking panels. The rooms should be agreed on during/before the mission. Once an explosive is planted, as per pre-decided, it may or may not be moved. Explosives can go off before game completion, as surprises. Starting Lethal Force is otherwise not authorised - you will have to use stun weapons such as the Stun Rod and Small Launcher, as well as stealth.

 

Alien: Neutralise all X-COM Operatives - Lethal Force Authorised - use ANYTHING you can get your hands on.

 

~~

 

After the Cydonian Assualt, X-COM's equipment levels are critically low, and they must leave Mars soon, however, they have enough High Explosives, Stun Rods and Small Launchers + Ammo to finish off the base. The Aliens have all the ammo they could want. X-COM Operatives may or may not pick up lethal weapons in the field, depending on pre-decided options.

 

Options;

X-COM Lethal Force: Yes/[No]

Alien Lethal Force: [Yes]/No

Removable Explosives (Once planted, can an HE be moved around?): Yes/[No]

X-COM Operatives can use Alien Equipment from stunned aliens: Yes/[No]

X-COM Operatives can use Alien Equipment from dead aliens: [Yes]/No

Aliens can use Stun Weapons: Yes/[No]

 

The square brackets indicate the default choices/what I would choose.

 

These must be decided before hand, by the players.

Edited by Exo2000
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  • 2 weeks later...
Progressing Nicely, so far there's an inner chamber also accessible from the surface (if you don't mind taking a fall of about 2 levels) with a bunker and some walls. Some are melted and totally useless, some provide cover. :) There's 3 forward facing "ports" to fire from on the bunker, and one facing out to the sides also. One of the ports is higher up, for a sniper to snipe from. :D
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  • 2 months later...

Here they are. 3 shots. The bottommost level is boring, so I figured you probably wouldn't want to see it.

 

Yes, that is a crashed UFO. This is why you should watch your steering. :D

CBCtoplevel.gif

CBClevel2.gif

CBClevel3.gif

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  • 1 month later...
Ooooo , this looks very interesting Mr Exo , cant wait to play it some. There needs to ba another map pack released , its hard enough to con ppl into getting the first one let alone all the other singular maps. Might be a good idea to start a topic with the levels zips or somthing
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