Exo2000 Posted March 22, 2005 Report Share Posted March 22, 2005 This is my newest project, a 60x60x4 map for UFO2k. It's an alien base complex, with a twist - it's 100% Handcrafted by moi. It's going to include the WORKS, UFO bays, etc. Link to comment Share on other sites More sharing options...
Exo2000 Posted March 23, 2005 Author Report Share Posted March 23, 2005 (edited) So far, a small area of the base is complete, with a dissection area (ick) and so on. There's a small plant-chamber, with plants, as well as a UFO bay, and two surface entrances. As time goes on, more surface accesses will be added. Two "storage" areas too. I'm about 1/2 through the first underground layer. Most of the base is hollowed out, with little or no alien alloys - they're used for flooring and that's it. Some doors and walls also. Progress;Surface: Unknown, approx 10~20%First Layer: Unknown, approx 10~15%Second Layer: Unknown, approx 5%Third Layer: Unknown, approx 5% I will probably include a lift that is wide and has access to all levels, just so you all know. Edited March 23, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
Exo2000 Posted March 24, 2005 Author Report Share Posted March 24, 2005 (edited) Mission Brief for X-COM Player; "Ok men, this is the deal. We've identified a smaller Alien Base on Mars, near Cydonia. It's your job to get in and plant explosives in all the major facilities." Objectives;X-COM: Plant (Drop/Prime & Throw, it doesn't matter, as long as the explosives are visible to everyone) explosives in all big rooms and any with important looking panels. The rooms should be agreed on during/before the mission. Once an explosive is planted, as per pre-decided, it may or may not be moved. Explosives can go off before game completion, as surprises. Starting Lethal Force is otherwise not authorised - you will have to use stun weapons such as the Stun Rod and Small Launcher, as well as stealth. Alien: Neutralise all X-COM Operatives - Lethal Force Authorised - use ANYTHING you can get your hands on. ~~ After the Cydonian Assualt, X-COM's equipment levels are critically low, and they must leave Mars soon, however, they have enough High Explosives, Stun Rods and Small Launchers + Ammo to finish off the base. The Aliens have all the ammo they could want. X-COM Operatives may or may not pick up lethal weapons in the field, depending on pre-decided options. Options;X-COM Lethal Force: Yes/[No]Alien Lethal Force: [Yes]/NoRemovable Explosives (Once planted, can an HE be moved around?): Yes/[No]X-COM Operatives can use Alien Equipment from stunned aliens: Yes/[No]X-COM Operatives can use Alien Equipment from dead aliens: [Yes]/NoAliens can use Stun Weapons: Yes/[No] The square brackets indicate the default choices/what I would choose. These must be decided before hand, by the players. Edited March 24, 2005 by Exo2000 Link to comment Share on other sites More sharing options...
Exo2000 Posted March 25, 2005 Author Report Share Posted March 25, 2005 Project is on hold whilst I'm away for the week. Link to comment Share on other sites More sharing options...
Exo2000 Posted April 4, 2005 Author Report Share Posted April 4, 2005 Bottom Level of the main Lift Shaft is linked to the Hangar now. ^^ Link to comment Share on other sites More sharing options...
Archaon376 Posted April 5, 2005 Report Share Posted April 5, 2005 Sounds sweet exo, can't wait 'till you're done. Link to comment Share on other sites More sharing options...
Exo2000 Posted April 5, 2005 Author Report Share Posted April 5, 2005 I'll nab a screenshot or two soon so you can all see just how great it is Link to comment Share on other sites More sharing options...
Archaon376 Posted April 5, 2005 Report Share Posted April 5, 2005 Hehe, awsome. Link to comment Share on other sites More sharing options...
Exo2000 Posted April 10, 2005 Author Report Share Posted April 10, 2005 Progressing Nicely, so far there's an inner chamber also accessible from the surface (if you don't mind taking a fall of about 2 levels) with a bunker and some walls. Some are melted and totally useless, some provide cover. There's 3 forward facing "ports" to fire from on the bunker, and one facing out to the sides also. One of the ports is higher up, for a sniper to snipe from. Link to comment Share on other sites More sharing options...
Exo2000 Posted June 15, 2005 Author Report Share Posted June 15, 2005 Here they are. 3 shots. The bottommost level is boring, so I figured you probably wouldn't want to see it. Yes, that is a crashed UFO. This is why you should watch your steering. Link to comment Share on other sites More sharing options...
Kratos Posted June 15, 2005 Report Share Posted June 15, 2005 Looks nice Exo. Link to comment Share on other sites More sharing options...
Jamaru Posted June 16, 2005 Report Share Posted June 16, 2005 Here they are. 3 shots. The bottommost level is boring, so I figured you probably wouldn't want to see it. Yes, that is a crashed UFO. This is why you should watch your steering. <{POST_SNAPBACK}> Hmm... The alien must of been really drunk. Link to comment Share on other sites More sharing options...
Blood Angel Posted July 27, 2005 Report Share Posted July 27, 2005 UFO bay? Please? Link to comment Share on other sites More sharing options...
Exo2000 Posted July 27, 2005 Author Report Share Posted July 27, 2005 There is one. Look under the biggest pyramid. It's a fake! :wink1: Link to comment Share on other sites More sharing options...
Sporb Posted July 27, 2005 Report Share Posted July 27, 2005 Ooooo , this looks very interesting Mr Exo , cant wait to play it some. There needs to ba another map pack released , its hard enough to con ppl into getting the first one let alone all the other singular maps. Might be a good idea to start a topic with the levels zips or somthing Link to comment Share on other sites More sharing options...
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