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SND - ACTIVE SFX - Raptor Screams


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#1 kelargo

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Posted 02 April 2005 - 08:12 PM

comments appreciated. :)

Kelargo

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#2 ATeX

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Posted 03 April 2005 - 01:14 AM

Hi Kelargo!


Great to see some Raptor sounds! Let's see what I can say. Hmm... Is that a highly modified lion roar? (keep in mind that I'm listening thru poor laptop speakers so I can't hear the whole spectrum; I'm not at home)


die1: great, but pitch it down, sounds like a miniraptor
die2: same thing
die3: superb
die4: superb
die5: beginning is great, second part seems to be a second raptor that is more near. I would delete the end.
die6: same as 5, resambles too much, so it's not really usefull
scream1: hehehe, a horse I think, great, I'd just put some more effect to mask the origin
scream2: nice, maybe pitch it a bit lower
scream3: great
scream4: great
scream5: great
scream6: great

for all the sounds: maybe a bit more tweaking to disguise the source; besides that great work!



cheers,
ATeX

#3 kafros

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Posted 03 April 2005 - 04:37 AM

Hehehe, that's some nice work there kelargo!
Indeed, sound effects (in general :wink1:) need much work in order to sound real. Further processing and "silly-happy tuning" may produce a "nice surprise" :).

I'm waiting for your 2nd version of the packet, and I will upload it :)

Keep up the good work pal! =b

#4 kelargo

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Posted 03 April 2005 - 09:25 AM

thanks for the feedback. I tweaked the sounds some more with the comments in mind.

let me know what you think!

Kelargo

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#5 ATeX

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Posted 03 April 2005 - 10:10 AM

let's see...

all "d2" versions sound much better! Great work!

Now, what you still need to do is to convert the files to mono. The positioning system in OGRE will handle the stereo placement.

If you have some more time, you could try to add a very specific characteristic to all the sounds in order to improve the coherence between them.



cheers,
ATeX

#6 kelargo

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Posted 03 April 2005 - 06:07 PM

should the format be ogg or wav? the bug said wav, but other sounds in svn are ogg.

I'll try and figure out how to make them more coherent...

let's see...

all "d2" versions sound much better! Great work!

Now, what you still need to do is to convert the files to mono. The positioning system in OGRE will handle the stereo placement.

If you have some more time, you could try to add a very specific characteristic to all the sounds in order to improve the coherence between them.



cheers,
ATeX

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#7 Beetle

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Posted 04 April 2005 - 06:51 AM

.ogg format is especially for music files (because of large size). For short lenght sound it is up to you what do you want to use, but it is common to use wav files for it. Remeber that this sounds will be processed in game so they should be in good quality.

Greetigs,
Beetle
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