samsamsam Posted October 30, 2003 Report Share Posted October 30, 2003 I will put here some vector graphics ilustrating the "TERROR SITE", and stuff like that, all the "icons" requeried to the geoscape, interceptor, landed ufo ,etc.Ill try to install Xenocide to use some images to illustrate both together, and ill post the info in an hour or two.thanks SAM Link to comment Share on other sites More sharing options...
mikker Posted October 31, 2003 Report Share Posted October 31, 2003 Comming soon to a Topic NEAR YOU! Link to comment Share on other sites More sharing options...
Breunor Posted October 31, 2003 Report Share Posted October 31, 2003 Thanks Sam, we look forward to seeing your concepts. If anybody else has already made some items like these symbols, just post them in here for 1 stop shopping. Link to comment Share on other sites More sharing options...
samsamsam Posted October 31, 2003 Author Report Share Posted October 31, 2003 Well, here it is the ideia for the icones comparing the old version with xenocide.Id prefer a blue pallet on the xenocide screen so its there, but its photoshop not the xenocide3, and the icones are supposed to be animated.Latter on ill do the animations in flash for preview and post them here as well. SAM Link to comment Share on other sites More sharing options...
j'ordos Posted October 31, 2003 Report Share Posted October 31, 2003 These icons seem awfully large to me, and if all those lines around a base rotate all the time I don't think I can look at a map with 5 bases and 2 alien bases for longer than 3 minutes I can't tell what you mean with animation though, maybe you meant something different, so I'll wait with commenting until you have them finished. Link to comment Share on other sites More sharing options...
samsamsam Posted October 31, 2003 Author Report Share Posted October 31, 2003 Yes, the scale needs to be improved, and the animation it self is fade in fade out thing.Wait for the flash file for better view.I need to eat some sectoid brains now... SAM Link to comment Share on other sites More sharing options...
Deimos Posted October 31, 2003 Report Share Posted October 31, 2003 Whoa, they're enromous. Sam, youneed to change your screen resolution to 800x600 as that's the res the game runs in and you'll see they're too large. Also what's happenend to the beautiful colouration of the earth. It looks like its been bled dry. The actual icons are ok but need to be at least 50% smaller. Also we won't need the text telling a player what an icon is as it'll be in the manual Link to comment Share on other sites More sharing options...
Guest Jim69 Posted October 31, 2003 Report Share Posted October 31, 2003 On Hover tooltips would be nice Link to comment Share on other sites More sharing options...
mamutas Posted October 31, 2003 Report Share Posted October 31, 2003 Just a user opinion: why if the interceptor icon looks like an interceptor, then the base icon looks like yo-yo?Also, why that yellow cross has a perspective? because it lays on the edge? i doubt it would be that visible on the globe though... as usually, my pleasure to comment Link to comment Share on other sites More sharing options...
Guest drewid Posted October 31, 2003 Report Share Posted October 31, 2003 Def too big, but I like the flat colour thing. very clear. Link to comment Share on other sites More sharing options...
Vaaish Posted November 1, 2003 Report Share Posted November 1, 2003 I would suggest keeping a uniformity in the icons. There isn;t any real reason or need to have a completely different icon to diferentiate between a friendly and enemy base, just have one red and the other blue. Maybe do a search for military map symbols and base your stuff off that. Link to comment Share on other sites More sharing options...
SupSuper Posted November 1, 2003 Report Share Posted November 1, 2003 any chances of the bases / craft showing a circle around them to represent sensor range like in x-com interceptor? and yes, it is too big, but the concept's nice. should different craft types have different icons or is it simpler to have one icon for them all (like in x-com1)? just some random thoughts there. Link to comment Share on other sites More sharing options...
samsamsam Posted November 1, 2003 Author Report Share Posted November 1, 2003 Well, one at the time.Deimos, hi, the blue pallete is a layer from the photoshop, to make a blue/green contrast , ( just as im making concepts of alien "orange" world ) and the icons are too big i know, but thats the easy part; as for the text over it was to people to know what it is, not in game, but... ( by the way deimos i cant run xenocide3, can you send me screenshots of the geoscape in various positions ? thanks !) ......Jim as a point, tips on top of icons, like mouse over in flash, should be a good choise...for a tuturial or something......mamutas, the yo-yo thing is to be animated, you just see all the lines now, its to be fade in, and fade out kind of thing, and the ideia is to contrast the realism of the geoscpase with vectors, making diferent ones for each ship, base and event.Drewind, i agree on the colors to be strong for quick understanding of the event, and for last, vaaish, i also agree on geeping the icons uniform to each other, but i desagree to have xcom base and alien base equal.Well, tomorow, or late today ill post the animations in flash, or gif animated, for members to see whats the plan.And, as i asked deimos, i need screenshots of the gesocape, the actual version,came someone send to me to edit on flash?Thanks SAM Link to comment Share on other sites More sharing options...
mamutas Posted November 1, 2003 Report Share Posted November 1, 2003 Why do you need Deimos for screenshot? Haven't you installed the Alpha? It has all images there, besides you can make your own screenshots however you like. Just a hint here.... Link to comment Share on other sites More sharing options...
samsamsam Posted November 1, 2003 Author Report Share Posted November 1, 2003 mamutas, im asking you guys to send me screenshots because i havent gota decent video card to run the xenocide3...And i need screenshots to compose them either in photoshop or flash, in this case it will be flash for the animations to have a background image.By the way anyone as a 3D image of an alien craft shot down?im thinking into doing the screenshots when you click on top of geoscape events,such as craft down, terror site, alien base, xcom base and stuff.I anyone has something for me to compose in photoshop im glad to help.thanks SAM Link to comment Share on other sites More sharing options...
samsamsam Posted November 1, 2003 Author Report Share Posted November 1, 2003 And the ideia that, when you select a base it shows the radius of his radar, that should be very handy...Tomorow ill post the flash, or gif animations, today im just to tiyred, and please, please, send me screenshots of xenocide3. SAM Link to comment Share on other sites More sharing options...
j'ordos Posted November 1, 2003 Report Share Posted November 1, 2003 (edited) There are some on http://www.projectxenocide.com(just click 'screenshots') hope that helps Edited November 1, 2003 by j'ordos Link to comment Share on other sites More sharing options...
samsamsam Posted November 1, 2003 Author Report Share Posted November 1, 2003 Already seen those mate, and have them both.Please send me screenshots... SAM Link to comment Share on other sites More sharing options...
Breunor Posted November 6, 2003 Report Share Posted November 6, 2003 The screenshots on the home page of the site are at normal resolution, so they are the same as you'd get from someone sending you a screenshot while running the alpha. Link to comment Share on other sites More sharing options...
Jenny Posted November 13, 2003 Report Share Posted November 13, 2003 I kind of liked how UFO: Aftermath displayed bases. Not too large, not too small, and very clear. Plus it animates so you can tell what type of base it is. Link to comment Share on other sites More sharing options...
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