Posted 15 January 2005 - 05:52 PM
Posted 16 January 2005 - 10:31 AM
And I don't remember any sonic weapons in Dune. Of course I haven't read Dune: The Battle of Corrin, Dune: House Harkonnen, Dune: House Atreides, Dune: House Corrino, and Heretics of Dune, so it might've been in one of those books.
Posted 16 January 2005 - 11:13 AM
Posted 22 January 2005 - 10:16 PM
Posted 22 January 2005 - 10:36 PM
one mission aliens are using plasma, next they are using sonic, and then a mix... and then where do the sonics go damage wise?
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
I hate spider solitaire...
Posted 23 January 2005 - 08:55 AM
David Lynch? Who's he? I never played any of the Dune games, except for that truly sucky action/adventure game that doesn't let you save during a mission and requires you have a lame-donkey water meter that goes down to 0 in like ten minutes and if you kill people you magically gain their water and people bleed water rather than blood.
Sonic weapons were introduced at Dune by David Lynch, there were just maulas and krysknives in origynal story.... and if you do remember DuneII - the game, they used Sonic tanks there as well
Posted 23 January 2005 - 01:51 PM
Shields would prevent penetration by fast moving things, but would allow slower movement(air). This meant that you had to do all your fighting with super-slow projectiles(stunners) or knives/swords. If a lasgun bolt hit a shield it would cause a nuclear explosion ranging from grenade sized to megaton strength.
I Westwood added the sonic tanks to the RTS game because no one was ready for Dune: Total War at that time. The Dune games were pretty hoss for the time, especially with faction diversity(like RA). I agree with your assessment about the action/adventure version. Truly terrible.
Posted 27 January 2005 - 01:43 PM