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Base Module Texturing Task Force


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Base Module Texturing Task Force

 

Priority: High

 

Objective:

- Texturize the whole load of base modules using standard techniques to be used in the baseview.

- Be able to export the textures and models into a format OGRE can use (and material scripted)

 

Requirements:

- Be able to create textures and assign UV mapping to the models.

- Be able to handle the conversion process to .mesh format

- A programmer with C# knowledge to be able to compile Axiom (OGRE port of C#) and the DotScene Editor, and maybe (not required) help to add features that our artists need.

- Be able to work with models to tweak posible model glitches

 

Recommended Team Profile:

- 2 programmers with knowledged or willing to learn C# with ability to work with people outside of this community (Axiom Community)

- 4 Texturers

- 1 Coordinator

- 1 Documentation guy to put in tutorials all the required information for the next texturers that would come..

 

Resources:

* The programmer who works with C#:

- http://axiomengine.sourceforge.net/

- http://axiomengine.sourceforge.net/modules...=view_album.php

- DotScene Editor screenshot http://axiomengine.sourceforge.net/modules...=article&sid=31

- SharpDevelop Lightweight C# IDE (if you dont want to use MS C# IDE): http://www.icsharpcode.net/OpenSource/SD/

 

Recommended Deadline: 28 July

 

Members

- Drewid / Senior (Coordinator)

- FabGuy / Recruit (Texturer)

- Gertwor Fal'hana / Recruit (Texturer)

- Thejer / Recruit (Programmer)

- Thalo / Recruit (Programmer)

- Blankstart / Recruit (Programmer)

 

Status

- Programmers slot exceded but approved

- Texturers wanted.

- Task Formally started.

Edited by red knight
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