
How To Use Apocutil
#1
Posted 08 January 2006 - 03:28 PM
#2
Posted 08 January 2006 - 10:17 PM
Also: Keep in mind that Apocutil is not as robust or as powerful as XComutil, so don't expect too much from it.
- NKF
Edited by NKF, 08 January 2006 - 10:22 PM.
Number of members: 1
#3
Posted 09 January 2006 - 08:37 PM
#4
Posted 12 January 2006 - 01:37 AM
I've had a look at the Apocutil documentation, and it doesn't appear that it can add specific research items. However, the following switch might be of interest:
RESEARCH:xxx = Change the Research Tree that controls the order in which
technology is researched. RESEARCH may be abbreviated as RES.
RES:ALT redefines the Research Tree the way I like it. It eliminates
some of the bottlenecks found in the original Research Tree by allowing
research paths to key items.
RES:ANY makes it possible to research any item at any time by
eliminating all prerequisites. It also eliminates the need for advanced
research labs except for faster research. WARNING: You may encounter
problems if you research the alien buildings in the wrong order, so be
careful.
RES:FREE reduces all research time to one hour and all points to 1.
This flag can be used with any Research Tree, since it does not modify
any of the paths, but simply makes research faster. The points earned
were reduced to avoid massive retaliation by the aliens in response to
an artificially high score.
To run it, you'd have to run the following line in a command console window while in the Apocalypse directory:
APOCUTIL RES:ANY WRITE
Under normal circumstances, all you'd need to do is capture a ship with a small disrupter shield and you'll get one for research. An easier option may be to find an editor that allows you to edit the stores and a few shields.
- NKF
Number of members: 1