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Technology Sources


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#1 fux0r666

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Posted 13 September 2003 - 12:11 AM

Here is a website I think you all may find inspiring if you can muddle through the hardcore (pseudo)science of it.

Burns' UFO design hypotheses

I think you ought to all share your source material with each other to promote as much information flow as possible.

Edited by fux0r666, 13 September 2003 - 12:12 AM.


Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#2 fux0r666

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Posted 13 September 2003 - 12:13 AM

I think you ought to post any and all sources you have found useful in the past to promote a wealthy information pool.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#3 Ancalagon

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Posted 14 September 2003 - 08:58 PM

Scientific American and Popular science both have articles on prototypes of various modern technologies.

Howstuffworks.com has lots of information on how modern technology works and some info on how new technology will work.

#4 Fred the Goat

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Posted 06 October 2003 - 03:36 PM

http://stardust.jpl....ch/aerogel.html

There's where I got the fibergel idea in the Xenocide Standard Issue BDU. Actually, I got the idea from a physics friend of mine, but I got solid info there.

By the way, HI! I'm back! Ecuador was great! And now I'm in school! And I won't be able to devote much time to this! Which is too bad! See you all around the forums!

-Fred the Goat!

#5 Cpl. Facehugger

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Posted 06 October 2003 - 04:46 PM

Cool.

I'm in school too, and I will try to find as much time as possible for the project.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#6 Cpt. Boxershorts

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Posted 07 October 2003 - 07:53 PM

I admit, most of mine is just 'white knowledge'. Popular Science, Popular Mechanics, New Scientist, and Slashdot's Science Topic are all places I read regularly.

Reading lots of scifi also helps! Larry Niven, Robert Heinlein, Vinge (either of them), David Brin, Robert L. Forward, Robert J. Sawyer...

-The Captain

Edited by Cpt. Boxershorts, 07 October 2003 - 07:59 PM.

"...you're always afraid you'll lose control and wake up some morning with a half-built time machine and a plan to go back in time and pants Hitler."
- A Miracle of Science


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#7 kchickenlord

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Posted 13 July 2004 - 06:36 PM

A while back I wrote a few ufopedia style entries for a ufo style game that was never made, i have decided to post these up as i find them, type then out and clean them up, anyone is welcome to use them, many of them are relavant to more than one text or not directly related to an item.
I will post them in this topic where they are not tied to any particular object and not in conflict with anyone elses work.

The first txt is one regarding aircraft sensors but the same technology could be used for other items like HWPs.

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#8 kchickenlord

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Posted 13 July 2004 - 06:43 PM

Ill add in this RL txt for the sake of completeness

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#9 fux0r666

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Posted 13 July 2004 - 10:32 PM

I didn't read the rocket launcher one because I was too lazy to text wrap it, but the sensor text is very well written. There are a few gripes here and there but I really like it.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#10 The Master Maniac

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Posted 21 July 2004 - 12:52 PM

I really like the idea of going into the history of the technology, if I may say so. That seems to give the game a more tangible, realistic feel, as opposed to just throwing out a brief description of what an item is and what it does. To many, it may seem unnecessary to trace out the development of the tech you use, but it's undeniable that substance and style far outweigh the shock value of actually getting to use the item.

Any plans on delving further into this thing? Making sure the player understands what exactly makes his aircraft tick is an important aspect of technological development within the game.

#11 kchickenlord

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Posted 08 August 2004 - 04:21 PM

I have a huge write up on engine technology somewhere but for the time being i just have the rocket launcher and IRST texts that ive found, i wrote them on college books and notes a while back, the books were sold when i finished my course but the notes are somewhere in my attic space under a pile of junk.
Id have to clean out the whole attic to find em, it needs to be done anyway but i havent had a full day free to do it yet.
If anyone has anything constructive to say about what i have though put it here and ill work on it.

#12 kchickenlord

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Posted 12 August 2004 - 07:40 PM

Heres a new one on the sidewinder that i messed together, its new so it no doubt needs a lot of work, detail for the warhead and rocket motor wouldnt hurt.
Ive increased the missiles speed just to keep it sounding a bit threatening.
The second document is on sidewinder development and half is old, half is new.

Attached File  Xcom_sidewinder.txt   1.31K   16 downloads
Attached File  sidewinder_history.txt   2.99K   16 downloads

#13 fux0r666

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Posted 12 August 2004 - 09:01 PM

My only concern is that 100 g's is way too high. The aim-9M can pull 22 g's. The average maximum g-load of air to air missiles is around 19g's, I gather.. Maybe 40g's is still amazing enough but not too crazy?

Other than that it's really well done!

Hehe. I wonde what a 40g turn would look like. The missile would probably be flying backwards.

Edited by fux0r666, 12 August 2004 - 09:02 PM.


Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#14 kchickenlord

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Posted 13 August 2004 - 08:43 AM

I know, its excessive, so is the speed, i cant actually get a number for any of the boxoffice/AIM-9X missiles, the speed is often quoted at about M2.5 but thats rather underwhelming all things considered, as for G tolerance its anyones guess.


That said you should check out the python;
according to rafael their python 4 can take up to 70G's and do mach 4, and the python 5 is on its way (supposed to be 2005) with estimates around 100G.
Im sceptical that the python 5 can do anything in the 100G ballpark, it just seems to be far too much, surely a glorified flying tube cant take that kind of force and hit anything! (of course the figures dont give the conditions of that loading either!)

Not that it matters, if the interceptor screen works like the original it only has to fly in a straight line!

But either way i wont leave it at 100, ill see if i can get the real numbers and add 10 :D