An expansion base of mine was assaulted early in my most recent game. The five rifle-toting rookies were only able to survive thanks to the hangar/access lift isolation layout. The bumbling Floaters, unable to get off any grenade tosses, were mown down by a steady barrage of reaction fire. Thank you.
No you survived because it was only floaters!
Has anyone made use of the Base Disjoint Bug in their designs?
For example, in Stewart's classic design with the Access Lift/Missile Defense choke at the top, and the Hangars down the left, you could add a module in the bottom row, bridging the gap between the bottom Hangar and the rest of the base.
The only potential downside is you could have agents trapped in here at the start of the base defense, but as long as it's not General Stores or Living Quarters, this should not be a real problem.
- An extra module space, always a good thing.
- Provides a backup path to the Access Lift, so you don't lose your whole base if your choke point (ie Missile Defense) is destroyed.
- Thanks to the Disjoint Bug, invaders cannot use this to bypass your choke point.
- Yet, you can still cut through to the Hangar if you really want to.
Seems like all pros and no cons, yet I've not seen this suggested anywhere. Am I missing something?
I've incorporated this idea into several of my bases, but so far none have been attacked yet to give it a real trial by fire.
I used to for the reason you state, extra module. Anouther added benift is if the row of hangars is along the bottom or east side, the bug allows only /one/ access way between the hangars. So when you go to flush them out (and you will) you don't have to cover both access ways; no sneak behinds, but the double door thingie (if you use the east side) become a closet. Which mean you have to bother to walk up to it and look; groan! I locate in the place I do now because of the location of the stairway in the missile defense.
The general layout I'm talking about is basically Stewart's "Research Base (Fusion Def.)" one in the lower right here:
I'm not sure I understand, are you saying if the Missile Defense in that is destroyed, you wouldn't lose the base?
What I'm talking about is adding a single module on the bottom row, between the Hangar and the Fusion Defense. I don't want to avoid the disjoint bug, I want to use it as a defensive feature. I do make sure I don't build it until I know I will have Blaster Launcher available for emergency cut-through if needed.
But generally, I'm thinking I shouldn't ever need to... I can't imagine enough soldiers spawning in the sealed module to make a base defense unwinnable. But as I said, this is all theory so far, since I haven't had a base with this concept attacked yet. I'll be sure to report my findings when that happens.
If the missile defense is destroyed the rest of the base (ie that not attached to the access lift) is destroyed. If however you are left with connexion via ia disjoint base segment your base will survive. On the other hand, if you cant dig through you will lose the base . . . . . voluntarily.