hatfarm Posted August 13, 2005 Report Share Posted August 13, 2005 So, this is my first attempt at some SFX. Here's version 1, I know it's loud but I had to limit it so it would have even volume. I can lower the volume if it's prefered. You can get it here. Let me know what you think. Thanks. Link to comment Share on other sites More sharing options...
ATeX Posted August 13, 2005 Report Share Posted August 13, 2005 As I said before, I think this fits a Xenium reactor perfectly. I'd also like to propose an innovation in the needed sounds. There are a few different sizes of ufos. Therefor it seems interesting to me to have different sounds according to the size of the ufo. A larger ufo needs more Xenium reactors and reproduces a bigger sound. Maybe it would be nice to have deeper sounds for larger ships and lighter sounds for smaller ships. Any comments? btw, great work! cheers,ATeX Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 13, 2005 Report Share Posted August 13, 2005 (edited) It sounds great to me, i love it, good job Atex, i think perhaps laying 3 of those on top of each other to see what it sounds like would be cool, and you could check that out to see if it sounds better for multiple reactors Edit: K, i was wondering about that, but i, sadly, know very little about making music, i can only do some basic guitar stuffBTW, what do you guys use to make that kind of music and sounds and stuff? I would be glad to try and teach myself, it would be very hard, but i would try Edited August 13, 2005 by blehm Link to comment Share on other sites More sharing options...
ATeX Posted August 13, 2005 Report Share Posted August 13, 2005 (edited) blehm, I know that seems to be the most logical solution, but layering 3 exact same sounds on top of each other creates Chorus. Not a good idea. Then, using the same sound in the game engine and pitching it higher or lower real time gives an amateur feel. So the best thing to do is to create several different sounds depending on the size of the ufo. btw, it's not about "how to reach the idea" but "the idea" itself. cheers,ATeX Edited August 13, 2005 by ATeX Link to comment Share on other sites More sharing options...
kafros Posted August 13, 2005 Report Share Posted August 13, 2005 That sound is cool! It reminds me of a (hi-tech) electricity generator. Dunno if a "Xenium" reactor would need a more sci-fi twist, alas I don't really know what it would eventually need So:1) Light scouts2) Medium ships3) Heavy ships (Battleship for example)4) Harvester These should IMO be the sounds, 1 being the weaker and 4 being the most "powerful". Remember, harvesters had many reactors (4, or was it 6?) And Blehm, you may like this one:http://img323.imageshack.us/img323/8359/untitled19cu.jpg Link to comment Share on other sites More sharing options...
mikker Posted August 13, 2005 Report Share Posted August 13, 2005 (edited) Harvesters? They only had 2. The battleships had 4. Anyways, will it be like there are areas on the battlescape map that emit sound? If implanted wrong that could be a bad clue on where stuff are (this noise over an area signals an UFO), so maybe the sounds played will be triggered of which soldiers is selected, on not where you are viewing? Implanting aside, I like this sound. I think this fits a medium sized craft, I like the idea on diffrent sounds for diffrent sized crafts. The only problem I see with it, is that if played too much it get's repetetive, and the sound goes right into the ears, and would start to hurt if played over and over again... Making the volume lower should solve this (50%) Edited August 13, 2005 by mikker Link to comment Share on other sites More sharing options...
kafros Posted August 13, 2005 Report Share Posted August 13, 2005 According to the Reaper CT, they need much power in order to "collect" cattle, maybe that's why I got a lil bt confused Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 13, 2005 Report Share Posted August 13, 2005 Small Scouts - NoneMedium and large scouts - 1Abductors - 2Supply ships and harvesters - 3Terror Ships, Battleships - 4 so that is a total of 3 different sounds, although perhaps you might want to make even more for the individual ships Link to comment Share on other sites More sharing options...
ATeX Posted August 13, 2005 Report Share Posted August 13, 2005 After thinking further on this matter it seems best to create different sounds for each ship as each ship has a different structure. This makes the sounds resonate differently in each ship. So the sfx should be better created individually. That makes 8 different sounds. cheers,ATeX Link to comment Share on other sites More sharing options...
hatfarm Posted August 14, 2005 Author Report Share Posted August 14, 2005 After thinking further on this matter it seems best to create different sounds for each ship as each ship has a different structure. This makes the sounds resonate differently in each ship. So the sfx should be better created individually. That makes 8 different sounds. Well, I can work on these as I have some pretty nice reverb plugins. Tell me where I can find a list of all eight crafts and I'll start working. This one is actually the same sound three times already but with different amounts of reverb and also some pitch shifting to reduce chorus. I won't go into what it was sampled from as it's boring but yeah. Thanks for all the really good input. Link to comment Share on other sites More sharing options...
hatfarm Posted August 18, 2005 Author Report Share Posted August 18, 2005 Well, I've finished a second. It's the large scout. I've also adjusted the volume on the medium scout so they're more in the background. Medium Scout V2 Large Scout V1 The Large Scout might actually be something a bit bigger. I'm not sure. Just let me know what you think. Thanks. Link to comment Share on other sites More sharing options...
red knight Posted August 18, 2005 Report Share Posted August 18, 2005 I think that our Sound Leader will agree that those sounds are very good. BTW I dont know if it is a problem of WinAmp but it looks like that they arent repeating properly. GreetingsRed Knight Link to comment Share on other sites More sharing options...
kafros Posted August 18, 2005 Report Share Posted August 18, 2005 Well, my winamp fades at start and at end Use an audio editing program (ex. Audacity, Acoustica Mp3 Mixer) and but some copies of that sound next to each other, and listen Link to comment Share on other sites More sharing options...
ATeX Posted August 18, 2005 Report Share Posted August 18, 2005 Sounds great! To make it even better I'd like to ask you to add a very low frequency bass to the large scout. I'd also be great to extend this bass in a linear way to larger ships. I don't know if you understand frequencies and the effect of narrowing and widening them with EQ. But I think that's the way you should add this bass accordingly to each ship. The bigger the ship, the wider the bass. It'll definately add some more depth. This could become professional! Good job! cheers,ATeX Link to comment Share on other sites More sharing options...
Stow Posted August 29, 2005 Report Share Posted August 29, 2005 wow. These make what I came up with sound like crap. *quietly puts the sounds back in the harddrive...* Link to comment Share on other sites More sharing options...
kelargo Posted July 13, 2006 Report Share Posted July 13, 2006 Shifting the pitch of the original sample is a good way to make variants... converted to ogg, mono... you can mix the two samples to include more of the original sound... made a zip file but I cant attach it. Link to comment Share on other sites More sharing options...
kafros Posted July 13, 2006 Report Share Posted July 13, 2006 Send it to Red Knight with a PM, he is the SND Leader for now Link to comment Share on other sites More sharing options...
LfO Posted July 13, 2006 Report Share Posted July 13, 2006 Kelargo's work is available here until it gets into SVN: http://www.orphicmusic.com/xenocide/xeniumreactorv2.ogghttp://www.orphicmusic.com/xenocide/xeniumreactorv2mix.ogg Link to comment Share on other sites More sharing options...
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