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XCOMUFO & Xenocide

Adding More Aliens?


Pocus

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Nope, I spend more time trying to undersand UFO/TFTD than Apocalypse.

 

But I might suggest looking at Apocutil (which can be found on the XComutil website). I seem to recall it might have something along the lines of increasing the number of aliens.

 

- NKF

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  • 2 weeks later...
And how can someone increase the number of hostile units in a raid? I make some tests with apocutil and it can't increase this number... It could save time when doing raids, more hostile units, more equipment, more cash... Edited by alok
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It's not really necessary, to tell the truth. The fact is, stun raids are endless. New guards and new equiment can be generated in each and every raid. All you need to do is stay there and just repeatedly raid the building over and over, and the effects will be the same. Only better because the haul from the previous raid will be in storage rather than out in the open for any old guard to pick up and escape with.

 

The only worry is that too much equipment will mean too large a score.

 

But I guess it would be fun to keep two or three score of guards stunned with a pair of stun grapples... ;)

 

- NKF

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The only worry is that too much equipment will mean too large a score.

But I want a big score, and with the less missions possible. The bigger the score the faster I can have my teleporters to start researching them. I usually start using teleporters when the third week is starting. What does a soldier need more than a teleporter, a toxigun and a shield to kill an entire alien squad? Only find the squad to kill...

There's no more worries on tactical combat when I start using teleporters. One turn is what I need to clear a mothership with let's say, 15 soldiers and some luck. ^_^

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I dunno if this helps any, but here it goes:

 

Edit: It appears the change in map size did not have anything to do with my score. It depends on the number of soldiers you take to the mission. I had started using crews larger than 12 after sometime and that's why I got bigger maps.

 

So if you have 12 soldiers, you'll get a normal map. If you even have 1 soldier more (13 and up), you'll get a double map. I'll try to see if there is another breakpoint at 24.

Edited by Jonaleth Irenicus
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