valerian Posted June 4, 2003 Report Share Posted June 4, 2003 you can do all what you want with weapon but don't change too much the blaster !!!!!!!! because what a joy to after blating a squad of muton !(dont like them)yyeeeppp!!and a model of ovni energy source:may give idea. Link to comment Share on other sites More sharing options...
GreatGold Posted June 4, 2003 Report Share Posted June 4, 2003 Hey - Whats an "ovni energy source"? Wheres it from? I do like the model, I'm assuming you made it? Ifyou did, with some tweaks, it could be a good bases for UFO power sources. Still a little similar to the original, but with some work could be very original. Gold Link to comment Share on other sites More sharing options...
valerian Posted June 5, 2003 Author Report Share Posted June 5, 2003 hello colonel gold!i do it under anim8or.and UFO power sources come from space! yes similar to original and will try to work more on it.(as i said iam a newbee to 3d but try do my best)thank to give opinion, colonel gold!see you. Link to comment Share on other sites More sharing options...
mikker Posted June 5, 2003 Report Share Posted June 5, 2003 (edited) Its nice for a start, but a bit borring, to say it as it is. Needs something cool, like a piece for elerium floating inside, or a green beam dancing arround. Exterrior look could also use a bit detail. BTW, with ovni, i think he means ownie, that it owns. Edited June 5, 2003 by mikker Link to comment Share on other sites More sharing options...
GreatGold Posted June 5, 2003 Report Share Posted June 5, 2003 Hehe - Just Gold is fine . Some suggestions....perhaps if you added an interesting lighting, such as a glow of some sort...that could be good. Is there a way to animate a model with light sources moving and changing? That might be worh looking into. Also, the more detail the better, so think about working something into that screen. I suggested a hologram from Vaaish Avenger screen, perhaps you could do something similiar. This way, when people are like "where did the holograms come from" they see that it came from some sort of alien tech. I also like Mikker's idea of something floating inside, that would be a neat affect. Then the individual Elerium compounds could emit a lights source, and perhaps be coded to fly around in a rapid, random pattern. Gold Link to comment Share on other sites More sharing options...
GreatGold Posted August 7, 2003 Report Share Posted August 7, 2003 Hey - Well, being that these two models have not been created yet, but the CTD entries are complete, would it be possible to create models at least remotely similar to the descriptions already made? I think that would make more sense, than creating ones that are different, and then the CTD having to go re-write because of that. Following are the physical descritions. Also, please note, that they are rather vague on purpose so that you guys have as much artistic felxibilty as possible. So please try to design with these descriptions at least in the back of your mind. UFO POWER SOURCEThe reaction chamber has three layers, creating an onion-like structure. The outermost layer is composed of two sheets of alien alloys with structural supports between them. This reinforced alien alloy shell helps protect the reaction chamber from damage, and contains the explosive force of the reaction. Within the alien alloy shell lays a field of particle emitters. These emitters appear to be connected to 'particle reservoirs' where samples of krypton or other high-energy atoms are stored. These particles are then magnetically accelerated into the third layer of the reaction chamber: the Elerium storage chamber. The particles bombard the Elerium, creating a temporarily unstable super-heavy element. Immediately, the Elerium decays, giving off a vast amount of power. Below the reaction chamber lays the alien 'battery'. The energy storage is accomplished through the use of a bio-organic mesh, not entirely dissimilar from the vaguely organic tissue found on alien alloys. UFO NAVIGATIONThis psychotronic device appears to be some sort of gestalt network, linking up to five individuals of the same species into a masive psionic amplifier. Even psionically null individuals can be used in conjunction with this device.... One of the participants must be the focus of the psychotronic web, the controller. All other participants are virtually comatose for the duration of the link. When interfaced with the alien control systems, the controller almost literally becomes the craft. Many thanks,Gold Link to comment Share on other sites More sharing options...
GreatGold Posted August 8, 2003 Report Share Posted August 8, 2003 bump Link to comment Share on other sites More sharing options...
Breunor Posted August 21, 2003 Report Share Posted August 21, 2003 The navigation entry has me wondering though. Is there 5 aliens linked within the craft? What about the smaller ufos, where there's less than 5 aliens aboard? I guess I missed something there. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted August 21, 2003 Report Share Posted August 21, 2003 It said UP TO five aliens, the lower limit is 1? and the upper limit per nav is 5. Link to comment Share on other sites More sharing options...
Cpt. Boxershorts Posted August 22, 2003 Report Share Posted August 22, 2003 The Corporal is right, minimun 1, maximum 5...the actual number depends onthe size of the ship, and the psionic strength of the individuals (so a single sectoid could probably handle even a medium ufo, but you probably need 3-4 mutons for a large scout). That part of the concept was shamlessly stolen from the ufo control room scene in Taken. -The Captain Link to comment Share on other sites More sharing options...
Breunor Posted August 22, 2003 Report Share Posted August 22, 2003 It said UP TO five aliens, the lower limit is 1? and the upper limit per nav is 5.Doh! Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted August 22, 2003 Report Share Posted August 22, 2003 Taken, that was a creepy miniseries. dissappointing too! The aliens weren't necesarily evil! Anyway, how is xcom supposed to use alien power when we can't bioengineer living energy storage? I don't think a duracell would work here. Link to comment Share on other sites More sharing options...
Breunor Posted December 27, 2003 Report Share Posted December 27, 2003 To get this thread on topic, , could someone convert the attached models from .max to .3ds format? Then zip them up and attach them here again. Milkshape doesn't have a max importer that I could find... Thanks!models.zip Link to comment Share on other sites More sharing options...
j'ordos Posted December 27, 2003 Report Share Posted December 27, 2003 No problem at all, here you are Meshes.rar Link to comment Share on other sites More sharing options...
Calavero Posted May 27, 2004 Report Share Posted May 27, 2004 Hi everyone! First I'd like to say that I'm glad to be part of this projectOn to work now:This is a crude concept of the UFO Power source. I'm waiting for sugestions and comments... Link to comment Share on other sites More sharing options...
Robo Dojo 58 Posted May 27, 2004 Report Share Posted May 27, 2004 (edited) I have found two other topics related to the power source: [EDIT BY J'ORDOS: topics merged, so links didn't lead anywhere anymore, and therefor I removed them]Perhaps some topics could be merged? Interesting design, Calavero. It looks like it's got 4 reactions going on at once. Edited June 20, 2004 by j'ordos Link to comment Share on other sites More sharing options...
j'ordos Posted May 27, 2004 Report Share Posted May 27, 2004 Yeah, you're right Robo, topics are now merged with a clear title Oh, and OVNI is French for UFO Link to comment Share on other sites More sharing options...
SupSuper Posted May 27, 2004 Report Share Posted May 27, 2004 Oh, and OVNI is French for UFO or Portuguese. or Spanish. or many other similiar languages i like the concept of the UFO Power Source. We should make one different from xcom1 and that's different Link to comment Share on other sites More sharing options...
Breunor Posted May 27, 2004 Report Share Posted May 27, 2004 I also like having a different look to the power source. Perhaps some sort of curved/looped structure could be made? Something to make the design a little different than the alien containment chamber, if you've seen the tubes to hold the aliens, it just reminds me of that a little. Not that that's an issue, I guess having some look like the Xenium matter is flowing around to help make the energy fields or something? Just some thoughts. Link to comment Share on other sites More sharing options...
Calavero Posted May 28, 2004 Report Share Posted May 28, 2004 Breunor was right. The first concept was like the alien containment chamber. I changed the tubes to rings. These rings will have an animated texture (much like the hovertank model) to show the Xenium(?) reacton. As soon as I get my hands on 3D Studio I'll post a first mesh. Link to comment Share on other sites More sharing options...
Deimos Posted May 28, 2004 Report Share Posted May 28, 2004 (edited) I'm not 100% on that angular style to be honest. It doesn't really fit with the rest of the alien tech. I'm thinking we need to utilise the xenium crystals directly instead of having something that looks similar to a ST warp reactor. Obviously it needs to fill the 1m2 area we have planned but for me this style of design is too human for alien tech. Edited May 28, 2004 by Deimos Link to comment Share on other sites More sharing options...
Calavero Posted May 28, 2004 Report Share Posted May 28, 2004 (edited) You have a point there Deimos. It does have a human tech look. This is a new concept. These litlle yellow things in the sphere are xenium crystals. Edited May 28, 2004 by Calavero Link to comment Share on other sites More sharing options...
awof Posted May 28, 2004 Report Share Posted May 28, 2004 NB the discussion going on (somewhere.. not sure which forum) about xenium and its atomic number and stability due to high energy content and such.. Is it possible to have soo much pure crystal sitting in a UFO power source? Link to comment Share on other sites More sharing options...
mikker Posted May 28, 2004 Report Share Posted May 28, 2004 NB the discussion going on (somewhere.. not sure which forum) about xenium and its atomic number and stability due to high energy content and such.. Is it possible to have soo much pure crystal sitting in a UFO power source?yeah, it shouldn't be pure energy, at least not dirrectly. It could be contained in champers where it is pumped into the machinery. They should act like barriers, that stop the energy from the crystal when it goes too high. I don't think the Overmind wants it slaves to die from overheating and radiation... Link to comment Share on other sites More sharing options...
Breunor Posted May 29, 2004 Report Share Posted May 29, 2004 While there is discussion about the atomic number and all that, I think it belittles Xenium to think of it in that way. This stuff is warping the space-time field, so its radiation could very well be something that in pure form does not affect us, similar to magnetic fields. It's only when you toss in some other matter, that Xenium can vaporise, that you start having a weapon setup. Regarding the powersource, perhaps a combination of the crystals and a cool design layout would work? Like taking the rings, making them eliptical and overlapping each other, and they are made of the faceted crystals themselves instead of being within a chamber? I just tossed some primitives together here, I'd see more than one ring, and maybe having them thinner as well. With some animated textures inside transparent faces, also covered in animated textures, you could make some fun dancing lights. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted May 29, 2004 Report Share Posted May 29, 2004 Hmm...Nice. Could we get it so that we see Xenium crystals moving around inside the unit? That would look really cool. Link to comment Share on other sites More sharing options...
kafros Posted July 27, 2005 Report Share Posted July 27, 2005 (/bump)Has anyone worked on that one further? Link to comment Share on other sites More sharing options...
Vaaish Posted July 27, 2005 Report Share Posted July 27, 2005 nope... this is probably rock bottom of the priorities list ATM Link to comment Share on other sites More sharing options...
Moriarty Posted September 21, 2005 Report Share Posted September 21, 2005 Hi art people I was wondering if anyone is considering working on this, because we are currently re-thinking some stuff about xenium, and I would like you to wait a bit until we get some general ideas settled, because it might affect the way the power source should look I'll keep you updated. (I already have some design concepts in mind, but let's first see what the others think about my soon-to-come xenium revision) Link to comment Share on other sites More sharing options...
Vaaish Posted September 21, 2005 Report Share Posted September 21, 2005 This hasn't been assigned and probably won't be for some time... priorities are on the base facilities ATM. Link to comment Share on other sites More sharing options...
Guest Azrael Posted September 21, 2005 Report Share Posted September 21, 2005 Hi art people I was wondering if anyone is considering working on this, because we are currently re-thinking some stuff about xenium, and I would like you to wait a bit until we get some general ideas settled, because it might affect the way the power source should look I'll keep you updated. (I already have some design concepts in mind, but let's first see what the others think about my soon-to-come xenium revision)<{POST_SNAPBACK}>We don't really need to know how it looks in order to write how it works, anyway Link to comment Share on other sites More sharing options...
[Mad] Posted September 21, 2005 Report Share Posted September 21, 2005 We don't really need to know how it looks in order to write how it works, anyway As far as I understood Moriartys post, he just wanted to be sure that he is not destroying any already done artwork if he changes the Xenium CT. right? Link to comment Share on other sites More sharing options...
Moriarty Posted September 21, 2005 Report Share Posted September 21, 2005 We don't really need to know how it looks in order to write how it works, anyway that's what YOU think! As far as I understood Moriartys post, he just wanted to be sure that he is not destroying any already done artwork if he changes the Xenium CT. right? exactly. plus I wanted to see if I can dictate my views not only on the ctd people, but also here in the art department... uh... you didn't hear me saying that, did you? Link to comment Share on other sites More sharing options...
Guest Azrael Posted September 21, 2005 Report Share Posted September 21, 2005 We don't really need to know how it looks in order to write how it works, anyway that's what YOU think! Yeah, that's what I think Link to comment Share on other sites More sharing options...
Moriarty Posted September 21, 2005 Report Share Posted September 21, 2005 duh anyway, what I am thinking of involves something that is not entirely compatible with the original design (the glowing cylinder thing). Link to comment Share on other sites More sharing options...
[Mad] Posted September 21, 2005 Report Share Posted September 21, 2005 [...]anyway, what I am thinking of involves something that is not entirely compatible with the original design (the glowing cylinder thing). Why no glowing cylinder? U don't know if it's not emitting some nm EM waves when unfolding space-time... (am I the only one in whose ears that sounds kind of... strange? ) Link to comment Share on other sites More sharing options...
mikker Posted September 21, 2005 Report Share Posted September 21, 2005 (edited) what about something more like this? Especially the roof part. http://img.photobucket.com/albums/v97/mikker/fortress_curve2.jpg http://www.projectxenocide.com/images/artbattle9-800.jpg lsdy one not mine, but posted before. I really like this design, i most say. It looks powerfull, and nothing like the one in the original. Edited September 21, 2005 by mikker Link to comment Share on other sites More sharing options...
Moriarty Posted September 21, 2005 Report Share Posted September 21, 2005 I definitely like the second one. it goes really well with my ideas, actually... you'll see soon. the first one looks a little open for a power source Link to comment Share on other sites More sharing options...
Vaaish Posted September 21, 2005 Report Share Posted September 21, 2005 erm... I'm fairly positive that the image Fux made (the goldish one) of the interior of tehe UFO was even showing a reactor... I believe it is primarily showing a concept for how the interior might look in a general sense with nothing actually detailed or labeled Link to comment Share on other sites More sharing options...
fux0r666 Posted September 26, 2005 Report Share Posted September 26, 2005 It's true, although the reactor was in the centre of every small ufo, so that was actually a really quick splash for the reactor and a force door or screen or something. The perspective on that drawing was hard to do, and that's about the most vivid memory I have of it.... Mostly it was for interior style but if you like the quick reactor run over, feel free to develop it. Link to comment Share on other sites More sharing options...
eamon Posted October 19, 2005 Report Share Posted October 19, 2005 I was thinking that it might look something like this... please treat this model like "concept art" as I tend to think and "draw" in 3d... Sort of a power core and instrument panel in one. What do you all think? -Eamon Link to comment Share on other sites More sharing options...
Guest Azrael Posted October 19, 2005 Report Share Posted October 19, 2005 I like it, it reminds me of the Warp Cores from Star Trek, that most certainly looks like what I'd picture the Xenium Reactor like great work Link to comment Share on other sites More sharing options...
Vaaish Posted October 19, 2005 Report Share Posted October 19, 2005 its a start but it lacks the organicness needed for the alien tech. it looks a bit too human like one of our knock offs of the alien reactors. Link to comment Share on other sites More sharing options...
eamon Posted October 22, 2005 Report Share Posted October 22, 2005 (edited) Well I was messing around with weapon shapes today and out popped a power source! It is a little more organic... than last time... still just concept art though. -Eamon Edited October 23, 2005 by eamon Link to comment Share on other sites More sharing options...
Guest Azrael Posted November 12, 2005 Report Share Posted November 12, 2005 That definitely looks far more alien, I loved the other one, but I think they are right and looks too Human Anyway, excellent work Link to comment Share on other sites More sharing options...
Moriarty Posted November 17, 2005 Report Share Posted November 17, 2005 I like it hope it will look that good in-game, too... that's what I didn't like about apocalypse: the ufopedia models looked great, but in-game it was all crap. Link to comment Share on other sites More sharing options...
ATeX Posted November 17, 2005 Report Share Posted November 17, 2005 nice work! Link to comment Share on other sites More sharing options...
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