Well, I was trying to imply that Xcorps has a tight hold on uranium deposits throughout the world, and that a shortage would be highly unlikely. One thing's for sure. We definately need to come up with some kind of solution to the "xenium problem". It wouldn't make sense to have something based on a technology that uses xenium (Plasma rifles, pistols, blaster balls, fusion bomb), but then an even larger facility using the same technology doesn't use any xenium at all. It seems that no matter what we come up with, there's still some kind of hole to be filled. Maybe, to prevent certain inaccuracies, we could benefit from failing to mention anything about the powersource, as it doesn't look like we can just change this particular aspect of the game just to fit one facility. Then again, if we can't
leave the powersource out, what the heck are we gonna do? Personally I see a serious flaw (In that it has brought us nothing but trouble) from the old X-com, passing through to this project simply because we want to emulate the experience from the original as much as we can. The thing is, though, that flaws should most definately never be reproduced, but improved on or replaced completely. For example, if your math teacher has a heroin addiction, rather than running to the nearest black tar dealer and adopting the addiction yourself, you would most likely report him to the school administration, right?
Edit: By "Xenium problem", I'm refering more to the problems caused by inconsistensies of xenium in the game, rather than the scientific plausability of the stuff.
One more edit: Sorry for my lack of progress, my apartment is in the middle of being tested for radon gas, so I try to stay out as much as can, as the people in charge of the test won't tell me if it's a potential threat or just a precaution, and I don't want lung cancer.
Yet another Edit: Changes will definately be made taking into account Ghost's and Astyanax's suggestions.
Edited by Metalfrenchtoast, 11 October 2006 - 08:03 PM.