Edit: Just made one : http://vasiliys.goog...es.com/xcompbp1
Edited by Brick-To-Face, 30 June 2006 - 05:28 PM.
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Posted 30 June 2006 - 04:04 PM
Edited by Brick-To-Face, 30 June 2006 - 05:28 PM.
Posted 30 June 2006 - 04:07 PM
Posted 30 June 2006 - 05:30 PM
Posted 30 June 2006 - 06:44 PM
Posted 30 June 2006 - 07:56 PM
Edited by Zombie, 30 June 2006 - 07:57 PM.
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
Posted 02 July 2006 - 04:57 AM
Posted 02 July 2006 - 07:20 PM
Edited by Brick-To-Face, 03 July 2006 - 12:16 PM.
Posted 05 July 2006 - 01:40 AM
Night sectoid terror mission. Superhuman. Brand new game.
8 Total rookies - didn't bother examining what stats they had.
Tank Cannon 1
Heavy cannon 1
Heavy rocket 8
Laser pistol 2
Smoke grenade 2
High Explosive 6
Shuffle equipment a bit. Rocket launcher was extraneous.
Stupid me, I forgot flares.
Deploy the tank
Tank Spot cyberdisc across the road from the Skyranger. Stops on left side of ramp (right in line of fire)
Deploy a smoke grenade by ramp.
Move soldiers up to lip of Skyranger.
Smoke masks tank presence. Cyberdisc heads north. A sectoid is spotted near it. Rocket time!
Tank inches forward until sectoid spotted. Pistol soldier picks up rocket launcher and fires a snap rocket in general direction of sectoid and kills it along with a bit of the market's corner. Cyberdisc still not visible.
Start deploying pistol troops on right side of Skyranger. Spot a sectoid to the south of Skyranger. Will get a distant soldier to attempt a pot shot with the standard pistol. Knelt and fired. One bullet struck and soldier ran out of TUs. Sectoid was still alive.
Launched a short grenade relay in the Skyranger by having a soldier at the back prime the grenade to Jane. Jane runs down ramp and is not able to throw grenade that far, so passes grenade to laser pistol soldier that already moved out to attempt another throw.
After a brief misthrow by Jane, the soldier picks up the grenade and is able to plant it 1 tile away from the alien.
Grenade kills sectoid.
Sectoid spotted entering through warehouse door just beside the Skyranger. Still no sign of cyberdisc.
Mistakes start getting made.
Rocket passed down to soldier with rocket launcher. RL armed and pistol dropped. Soldier kneels. Tank inches forward some more. Cyberdisc spotted. Rocket fired via snap. Direct hit scored, but cyberdisc still standing. Three soldiers take potshots at cyberdisc with no joy. Tank opens fire and fails. Retreats into smoke. Soldier with cannon inches towards warehouse. Soldier with laser pistol makes mistake and walks too far and goes through the door, right up behind the sectoid. Only enough TUs to make a snap shot or to retreat one step. Faced with this dilemma, soldier attempts a retreat. Neither prospect is favourable. Soldier with cannon steps forward and helps to close the door.
The laser pistol soldier is killed, a shot is fired from the garden at the rear of the warehouse and another soldier is killed. Another sectoid walks out from where the first sectoid was found and fires, but misses. Soldier with cannon is killed too.
Soldiers go nuts and primed their high explosives. One thrown in the garden. One through a newly made hole into the store house. Just realise I'll lose my second laser pistol this way. Oh well. Have to live with it.
Sectoid on other side of the road is peppered with laser pistol rounds and is killed.
By look of the item blips on the map, both high explosives scored a hit.
Rocket is passed to RL soldier. Tank inches forward some more. Spots the cyberdisc. Takes a pace back and opens fire. Hits, but no results. Peppered with laser pistol fire and destroyed. Utterly. Bigger hole in the market now.
More civilians are heard being killed.
More pistol troops are deployed - one armed with an unused but armed high explosive.
Tank is sent to scout down the road. Sectoid spotted. Peppered with laser pistol rounds. Second attempt worked.
Apart from another scream, nothing tragic has happened.
Tank is sent to scout some more. Is mangled very badly by an autoshot from around the corner. Tank makes a retreat.
Soldier throws high explosive around the corner.
Sectoid goes bang. And karma strikes. An alien grenade is thrown at the soldier and is killed.
Tank charges forward to find the culprit but is unable to find anything. Flares would've been very useful at this point.
Pistol soldiers move in general direction but stay well away from f the tank
Sectoid pops out of warehouse just by tank and finishes it off. Appears to pop back in as soon as my turn starts.
Now for revenge.
Laser pistol soldier makes a hole and rocket soldier launches rocket into the small warehouse and kills the sectoid.
The last remaining soldier in the Skyranger tosses a rocket to rocket soldier.
Another civilian scream.
Opened up OHM and inspected the site. Looks like a dwelling to the south west corner of the map. It's quite likely that the killed civilian may have come from that direction. Soldiers move slowly towards it. Rocket soldier, the last to move, spots a sectoid on the road to the north of the dwelling. Laser pistol soldier peppers the alien. Misses. Pistol soldier fires potshots and misses. The reserve soldier in the skyranger that supplies the rocket soldier with rockets rushes down to ramp and fires a snapshot and kills the sectoid.
A plasma bolt nearly grazes Jane's forehead (literally).
Jane steps forward to find the culprit but finds nothing. Unfortunately, TUs have been exhausted, so Jane is in critical situation.
Laser pistol soldier still has a high explosive. This is armed and thrown in to dark area behind the damaged warehouse. This is a wild shot, but one must try something. Anything.
As such, this was a bad decision as it caught nothing, although it did blast open the warehouse a bit and gave my other soldiers a much better view of what was inside. The sectoid was actually in the warehouse and shot at Jane again and actually hit her square on. Fortunately, through the miracles of the random number, no damage was dealt.
Rocket soldier kneels and launches an aimed rocket at the box next to the sectoid, wiping it out. Jane retreats into the resulting smoke for cover.
Virgil (my one and only laser pistol soldier) scavenges a grenade off a dead comrade (the victim of karma).
Rocket tossed to RL soldier and is loaded. Supply soldier runs back into Skyranger for another rocket.
Jane inches closer to dwelling. Virgil scouts to the south east, although there's nothing there to look at. Better safe than sorry though.
Looks like a waiting game...
Moved rocket supply soldier down near RL soldier. Just realised he still has a high explosive. Will pass this to laser pistol soldier (Virgil).
Jane starting to suffocate. Step forward a bit and kneel just beyond smoke cloud. Still nothing.
Jane steps forward and rushes back again. Nothing spotted.
RL supply soldier passes HE to Virgil.
End Turn. Realise I've got 3 soldiers too close to each other.
Alien reveals its location by shooting civilian near the south western dwelling.
Jane moves forward and spots one of the enclosed park areas. Ducks to the side, hopefully the alien will be stuck inside the garden and will not be able to move far enough to spot Jane.
Deciding not to chance it, Rocket soldier fires aimed rocket right into a tree and kills the sectoid.
The mission ends in a total failure, point-wise, with -144 points (12 civilians kicked the bucket). Otherwise, I'm very pleased with how it ran. I particularly liked how the remaining soldiers were able to rally so well after suffering from severe losses.
In retrospect, I wish I had brought a few flares along, and I wish I had been more careful with my first laser pistol soldier. I like the fact that I was all-out with my use of high explosive weapons, but not one of the civilian deaths were caused by it. Hee!
Edited by NKF, 05 July 2006 - 02:17 AM.
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Posted 27 November 2006 - 07:13 AM
Edited by Exo2000, 27 November 2006 - 07:14 AM.