
New Xcomutil Developer
#1
Posted 23 January 2007 - 12:12 PM
I have finally decided to stop working on XcomUtil after more than 12 years. Over that time, I have done almost everything I have ever wanted to do to improve Xcom and I have not made any new improvements in almost 2 years.
Rather than just let it die, I am passing the torch to David Jones (no relation to me), who many of you know as BladeFireLight (kid3@usa.net). David has worked with me in the past on Xcom related projects and has long been a champion of XcomUtil on the XcomUfo forums.
Since my employer always claims the rights to anything I create, both inside and outside of work, I will still have to retain official ownership of the XcomUtil source code. However, David will become the primary developer of XcomUtil and I will simply aid him in an advisory capacity.
I know he has many changes that he has wanted to make to XcomUtil and now he will get his chance. Please support him as you have supported me over the years. I probably should have taken this step two years ago, but it is hard to let your children go. Thank you, David.
Author of XcomUtil
#2
Posted 23 January 2007 - 12:26 PM
Edited by Darkhomb, 23 January 2007 - 12:26 PM.
#3
Posted 23 January 2007 - 12:38 PM
i'm curious how your employer can claim the rights to what you do outside of work?
When I joined the company, I had to sign an agreement that gives them first rights to EVERYTHING I produce, on or off the job. I am a salaried employee, not paid by the hour. My employer owns all of the rights to all 36 US Patents that I have filed. I just get a small award for each one that I file and an even smaller award for each one of those that is eventually issued by the US Patent Office. I can not even give anything away without getting special approval from management and our Intellectual Propert Law department, as I did with XcomUtil more than 10 years ago.
Yes, it is painful, but my employer pays me very well. After more than 32 years working for them, I have gotten used to it.
Author of XcomUtil
#4
Posted 26 January 2007 - 03:11 AM
#5
Posted 26 January 2007 - 11:51 AM

Take one more step, and I swear, I will kill you so hard you will die to death.
#6
Posted 26 January 2007 - 02:35 PM
I think in these cases though the "company" has to show that what you create is related to their business. If you work for say IBM and you invent a new towel I think IBM would be pressed to show that your towel impacts their business.
I agree with him, there should be no way they are allowed to own everything you invent or create, now if it is toward what they do then i could understand because tech they own that you have access could have allowed you to create it. so I'm sure that new towel you invent could make it! Good luck
Edited by Darkhomb, 26 January 2007 - 02:36 PM.
#7
Posted 26 January 2007 - 02:57 PM
And a new towel could just be the things that kickstarts our woefully depressing world that's so caught up with the past and drag it kicking and screaming into the future! And towels are such useful things, as a number of discerning sci-fi enthusiasts may have come to realise.
But joking aside, I know we've got some really smart technical folks here, and few pointers here and there on how some things were done could very well result in a whole new swiss army knife. It might take a bit of reinventing of those - er- round things, but if it helps work around all the complications, then it'll be fine.
- NKF
Number of members: 1
#8
Posted 26 January 2007 - 04:44 PM
Any one can use what it avalible to make there own "swiss army knife" withs some createive manipulating of the numbers.
Using just the pre combat data file structure I was able to create a batlefield generator that is more extensive then the one in xcomutil. The only areas i'm strugling with is importing from an easy to edit config file. Text parsing is not my favorite thing.
-Blade FireLight.
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.
#9
Posted 26 January 2007 - 09:58 PM
BladeFirelight, congrats on being the new XComUtil developer, and good luck - looking foward to seeing your first release!
#10
Posted 27 January 2007 - 12:56 PM
xcopy /y issue
ask for mod of transports
only replace small scout when needed
sub directory for install files (for a clean root folder)
Most of thease will only require an update to the batch files.
after that I have some ideas on battle field generation that can use other maps (I even know how to save states of the tilesets between reloads) but that may take some time.
-Blade FireLight
Edited by BladeFireLight, 27 January 2007 - 12:57 PM.
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.
#11
Posted 28 January 2007 - 09:50 AM
after that I have some ideas on battle field generation that can use other maps (I even know how to save states of the tilesets between reloads) but that may take some time.
-Blade FireLight
I have 2 things I'd like to see there.
- Fix the road placement for City when choosing the terrain before the battle (and for Port on TFTD)
- Better support to add custom designed terrains/maps (it is currently possible but it requires replacing original terrains with the xcomutil.cfg file)
X-COM: Area 51 site - UFO terrain mods
My X-COM fan fictions: The Unknown Menace, Abyssal and Eulogy
#12
Posted 28 January 2007 - 02:43 PM
#13
Posted 29 January 2007 - 02:01 PM

Could we simply not keep this under the table and change the file name? x3
Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!
#14
Posted 31 January 2007 - 08:17 PM
I have 2 things I'd like to see there.
- Fix the road placement for City when choosing the terrain before the battle (and for Port on TFTD)
- Better support to add custom designed terrains/maps (it is currently possible but it requires replacing original terrains with the xcomutil.cfg file)
All ready have thease in a seporate program. it's still in alpha and I have not worked on it in a while but I hope to merge the programs either with a batch file hook or integrating the code.
I don't mean to pile more work on you, but if you could remove the requirement that all bases have a soldier in order for the autoequip to work it would be mah-velous
Have not ran in to this myself as i alwase have a defense team at each one. but I know that would annoy the heck out of me.
You Know, We COULD just do what Apple did to IBM, and reverse Engineer it, using Two Engineers, a Dirty Engineer to write down what it does and whats needed, and a Virgin Engineer to rewrite the entire thing. But Also a question.. How would they find out?
Could we simply not keep this under the table and change the file name? x3
The trick here is geting two engineer interested in x-com for long enough.. and besides there already is an X3 I got it for christmass and love it. It's just hard to play when my kids keep triping over the joystick cord. with xcom I can just use wireless mouse and sit on the coutch.
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.
#15
Posted 02 February 2007 - 05:03 PM
StJones can simply reverse engineer his own Appliction, and give you the standards of how it works, Its not the Source code. So its Legal.
Hes the dirty and youre the clean xD
Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!
#16
Posted 03 February 2007 - 11:57 AM
Blade, Are you not an Engineer?
StJones can simply reverse engineer his own Appliction, and give you the standards of how it works, Its not the Source code. So its Legal.
Hes the dirty and youre the clean xD
I'm afraid I'm already dirty

Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.
#17
Posted 03 February 2007 - 03:16 PM
Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!
#18
Guest_Azrael_*
Posted 04 February 2007 - 09:07 AM


#19
Posted 05 February 2007 - 03:25 PM
#21
Posted 17 May 2007 - 12:14 AM
#22
Posted 20 May 2007 - 03:33 PM
-Blade FireLight
Combat is very simple, there is a first place and second place, second place is laying face down in the mud, sometimes, so is first place.
#23
Posted 12 August 2007 - 11:40 PM
One thing, if it's ever possible, is there ANY way to make the CE run on new computers at a normal speed? You know, so I don't move my mouse a millimeter and watch the screen scroll by at the speed of light? I guess the game wasn't designed in the era of dual core processors and whatever else makes them so fast nowadays, but I have to use two turbo programs set at 10% each to be able to play the game. It'd be nice not to have to do that.
Anyway, thanks in advance for whatever you can do.
Big, big fan.
#24
Posted 22 August 2007 - 12:01 AM
You know, so I don't move my mouse a millimeter and watch the screen scroll by at the speed of light?
I found that I had to adjust the mouse sensitivity in the mouse driver. I'm using freedos, and there is a /r flag on the mouse driver on that system.
There's also a scroll speed in the battle options page.
#25
Posted 14 May 2008 - 06:55 PM
Just wanted to thank you Scott T Jones, Xcomutil has brought much fun to go with X-COM.
Glad to see the torch is being passed on to good hands.
Sorry to bring bump up an old post but I'd just found out and wanted to pay my dues for good times past.
-Dens
X-COM Forever!