Field Of Vision
Posted 16 March 2004 - 03:47 AM
The line-of-sight is pretty obvious, but how far will our people see?
In the original your troopers saw about 30 meters. Kind of stupid IMO.
I can see an erect human sized object easily from 1km away if colour separates it from background, houses and UFO-wreckages from much farther. If target has camo, then from about 100m. When target is moving, these distances are at least doubled.
(These are from clean air and daylight, and yes, i do have good eyes.)
My point was that line of light should not be limited in length. Only camouflaged aliens should remain invisible, not terrain.
Nighttime in dark forest is completely another story. You can actually bump into a soldier you couldn't see. (I was the one standing there.)
So, what are you thinking of it?
Posted 16 March 2004 - 05:56 AM
Posted 16 March 2004 - 07:01 AM
If you are in open, you can be seen. Just use cover like you should in urban warfare. This would only result in longer-range firefights and remove those "search that open mapcorner" -tasks. There is enough close-range combat inside UFOs and buildings. Smoke would also finally have some real use, as well as aimed shots.
Who ever used spotting with unit and shooting with another way back to avoid return fire? Also annoyed by: that stupid backstep-hide of alien out of your LOS, (They all died the next turn. Too easy.) Searching for that house-sized UFO from small farmyard was just plain stupid.
This change would remove at least those annoying tactics/features. (And propably bring a few others available, post if you can think of any???)
Posted 16 March 2004 - 07:20 AM
But, you'd just need more smoke grenades.
Chrysallids wouldn't be as nasty, either. They can run all through the visible range, and stab your guys. If they couldn't, they would be sniped rather easily. Except in city zones, with all the hiding places.
However, I didn't like having one guy shot, and the guy next to him couldn't see the alien, so he couldn't shoot back. That was sorta annoying.
My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
FMIX-The General Stores
Posted 16 March 2004 - 01:36 PM
And first 5 secs leaving the transport really are the most dangerous in entering hostile terrain, that is why transport doors usually have those turrets discussed earlier. Or, as you said it, Smoke is the answer.
Chryssalids would have plenty to do in cities, as they are terror units. In wide open they are supposed to suck with nothing but HTH attack. A good reason to shoot down those terror ships.
Posted 17 March 2004 - 05:20 AM
If we use a bigger LOS, use of the above strategy will make the game even easier. So IMO if we adopt a bigger LOS we should think about changing the Allien strategy. Things like ambushing our troops, flanking, suppres fire. This would be a challenge.
Sorry about my English. Havent used it for a while...
Posted 17 March 2004 - 05:40 AM
*Coming back? Avast! Facehugger, finish your assignments!*