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XCOMUFO & Xenocide

Normals Mapping In Base Facilities


fidel_

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I had this task handed to me by RK a long time ago, sorry for the delay. :D

 

I textured Living Quarters with the normals mapping technique. The results are here to see. I spent most of the time trying to get all the necessary detail into those closets, and they still look a bit wrong. I would probably have to up the texture size from 128x to get better results.

 

Without mapping:

base_1_1.jpg

 

With mapping:

base_1.jpg

 

Some lightning added:

4234234.jpgbuild3434.jpgbuld_22.jpg

Edited by fidel_
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Well all models will need some extra work to handle that but the effect do look very good fidel, excelent work.

 

A closer look to objects would reveal more or your work, if you can post a couple of closer renders. ;)

 

Greetings

Red Knight

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Well all models will need some extra work to handle that but the effect do look very good fidel, excelent work.

 

A closer look to objects would reveal more or your work, if you can post a couple of closer renders. ;)

 

Greetings

Red Knight

 

I can't take much closer pics on the current detail level, I made the bump maps the same size as the textures, which was 128x128 in most case. I had to resort to editing the images by hand as my baked detail from actual models didn't translate too well into those small textures. I can do more high res versions of course if you want, I just need to know the max bump map resolution I can use.

Edited by fidel_
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