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XCOMUFO & Xenocide

I Have A Bit Of A Problem


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I know this is a common problem. but I don't know what to do now. I'm all out of things to research, and I still haven't got the Ion Armor. therefore, no Manta or Hammerhead. or Leviathan.

 

and I'm too far in the game to capture a Deep One I believe. plus, I've already researched a live Deep One Terrorist.

 

is there anything at all I can do about this or have I met a dead end?

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You might consider this cheating but to get a live or dead deep one save your game when a terror site is about to come and keep reloading back to the geoscape if there aren't any deep ones just keep reloading till you get the aliens you want. as for the armor and things this is what you need to research in the exact order:

Deep one corpse

Aqua Plastics

Plastic Aqua armor

Live Deep One

Ion Beam Accelerators

Ion Armor

Magnetic Navigation

Magnetic Ion armor

Live Lobster Man Navigator

Transmission Resolver

Alien Sub onstruction

Zrbite

Manta

Hammerhead

Live Lobsterman Commander

Leviathan

This is what the strategy guide says, hope this helps

Edited by Mustang
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thing is I barely get any terror sites anymore. get a few ship attacks every now and then, that's all. but I'll try that.

 

but if I have to research in that exact order, there's no point in trying anyways. since I've already researched all those things. and not in that order.

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Well, it doesn't need to be that exact order, but whatever you do: don't allways save over the same slot (I found that out the hard way, just like you). That way you can allways go back if needed. Something I do sometimes is just fast forward everything: set time for 1 day, skip all UFO's and terror sites, and see if the order I would research in works. If it does, reload and proceed as planned (only this time down UFO's and such :wink: )
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The thought of capturing a lobsterman alive sends shivers down my spine. As far as I am concerned the damn things wont die. :(

 

So the order you research it really does matter? I was researching a live deep one, and I did not get any more research. Ive been trying to research other things, but I thought i had done all the IBA and MagNav. Does that mean i need another live deep one?

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Once your research is screwed, there's nothing you can do to get it back to working order :whatwhat:

 

And capturing lobsters isn't THAT hard, they mostly fall down wounded anyway, and stunbombs work great on them too.

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indeed the research tree is sucky, the main thing to remember is you have to research the live deep one after you have plastic aqua armour Edited by hippyjon
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I had plastic aqua armor, and then researched the live deep one, but no ion armor? Im frantically researching everything now, and trying to get another live deep one, but I think its messed up.

 

Anyway, i play Apoc more than TftD now anyway.

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  • 1 year later...

From reports I've had from others, the CE has got the v2 patch. i.e. you can research magnetic navigation the moment you get it and no longer have to wait for a lobsterman navigator.

 

However, it doesn't have the Beta Geoscape, which fixes a few geoscape matters and an improved terrain selector. I think the beta geoscape also prevents the Tasoth Commander from showing up in the research list, but I cannot confirm this as I no longer have a fresh copy of the game to test this on.

 

- NKF

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Well, I still need to research a deep one corpse to do the Aqua Plastics though. Pretty weird, ay? I will never understand the Terror from the Deep research tree. I guess someone at Microprose decided "Hmm, no one bothers researching the corpses! Let's mess them up! Mwahahaha!"

 

Could you be more specific about the bugs the "Beta Geoscape" fixes? Does it remove the purported error about inaccessible base units for "strategically designed bases" during base defense? I am somewhat confused about the whole thing.

Edited by Chris StarShade
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No, it doesn't remove the base disjoint bug. As far as I can tell, it has better terrain selection (this probably just means that some of the less common terrains are now more accessible - personally, I seem to find too many volcanic seabeds) and it does one or two things to the research tree - nothing terribly noticeable (I feel it removes the Tasoth commander from the research list). Wish I could tell you more - there's little documentation as it is, unless it was on the old microprose ftp site.

 

For the base disjoint bug: The key thing to remember is to NOT build a single row of modules along the right most edge and the lower most edge of the base, unless it's a sub pen, in which case it won't be affected too badly.

 

If you do wish to build down the right side of the base, remember to have it connected to the base with a module to its immediate left. Along the lower row, the same applies. Just have them connected with a module from the top.

 

The lower right corner should never be used except when you're building a sub pen. This is because it's sealed off from both edges. In UFO, you could build radar modules here since no aliens get spawned in them. I doubt TFTD's sonars are as kind.

 

You can still build your strategic layouts. Just remember that there's no restriction to the orientation of the layout, so you could tilt it 90 degrees if you're having trouble with the right and lower map edges.

 

- NKF

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  • 3 weeks later...

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