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Normals Mapping In Base Facilities


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#1 fidel_

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Posted 13 August 2004 - 08:57 PM

I had this task handed to me by RK a long time ago, sorry for the delay. :D

I textured Living Quarters with the normals mapping technique. The results are here to see. I spent most of the time trying to get all the necessary detail into those closets, and they still look a bit wrong. I would probably have to up the texture size from 128x to get better results.

Without mapping:
Attached File  base_1_1.jpg   37.15K   118 downloads

With mapping:
Attached File  base_1.jpg   47.67K   121 downloads

Some lightning added:
Attached File  4234234.jpg   31.46K   99 downloadsAttached File  build3434.jpg   40.22K   117 downloadsAttached File  buld_22.jpg   35.83K   93 downloadsnt]

Edited by fidel_, 13 August 2004 - 09:13 PM.

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#2 Micah

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Posted 14 August 2004 - 12:33 AM

Wow.... Vaaish's model, Drewid's texture, and your normal-mapping all together... that looks very nice :)

#3 Vaaish

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Posted 14 August 2004 - 09:52 AM

yeah, that does improve the look quite a bit. Nice job.

#4 red knight

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Posted 14 August 2004 - 01:17 PM

Well all models will need some extra work to handle that but the effect do look very good fidel, excelent work.

A closer look to objects would reveal more or your work, if you can post a couple of closer renders. ;)

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#5 fidel_

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Posted 15 August 2004 - 02:57 PM

Well all models will need some extra work to handle that but the effect do look very good fidel, excelent work.

A closer look to objects would reveal more or your work, if you can post a couple of closer renders. ;)

Greetings
Red Knight

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I can't take much closer pics on the current detail level, I made the bump maps the same size as the textures, which was 128x128 in most case. I had to resort to editing the images by hand as my baked detail from actual models didn't translate too well into those small textures. I can do more high res versions of course if you want, I just need to know the max bump map resolution I can use.

Edited by fidel_, 15 August 2004 - 02:57 PM.

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#6 red knight

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Posted 15 August 2004 - 06:05 PM

For the big facility a 2 512x512 textures sounds a good compromise.

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#7 fux0r666

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Posted 18 August 2004 - 04:45 PM

Those living quarters look VERY good. I really like what you have done with the place.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#8 Micah

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Posted 18 August 2004 - 06:00 PM

Those living quarters look VERY good.  I really like what you have done with the place.

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