Jump to content


Photo

CTD - GAIA Missile


  • This topic is locked This topic is locked
71 replies to this topic

#51 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 01 September 2005 - 11:39 AM

http://www.xcomufo.c...?showtopic=8440

#52 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 13 September 2005 - 12:05 PM

even though the final name is not decided, I think I can post my idea of what this weapon system is. so here goes:

[Fusion Missile Launcher]
X-Net://Pegasus.net/Armament/Weapons/[Fusion Missile Launcher]

Using insights gained from analyzing the alien Gravity Distortion Missile weapon system, we have been able to create a similar, yet more powerful weapon system for use in our craft. The system uses the same inverted-gravity field technology as the GDM, but the gravity distortion system has been integrated into the projectile itself, allowing in-flight course correction. In effect, the [Fusion Missiles] are autonomous self-propelled fire-and-forget missiles, not unlike cruise missiles, but with the speed and maneuverability of a UFO.
The [Fusion Missile Launcher] features a sensor array especially designed to extrapolate the direction and speed changes of a moving UFO by monitoring its engine output. The information about target heading and projected position is relayed to the [Fusion Missile], which then changes its own trajectory accordingly, increasing the chances of hitting a UFO executing evasive maneuvers.
The "warhead" of a [Fusion Missile Launcher] is, just like in a GDM, the engine itself. By de-stabilizing the Gravity-Distortion systems, a large part of the contained energies is converted into devastating gravitational shear stress, while the rest dissipates in a plasma explosion.
The destructive force unleashed by a single [Fusion Missile] is enough to seriously damage medium-to-large UFOs, and can probably destroy small ones entirely.

With this weapon we have a destructive tool at hand that is very close to 100% accurate, and delivers enough punch to down or destroy most UFOs. The range of this weapon system is also amazing, and outclasses every other craft weapon system at our disposal.
There are drawbacks, however: Because of the intricate technology involved, the [Fusion Missile Launcher] as well as the [Fusion Missiles] are expensive in construction. The [Fusion Missiles] also need Xenium for production, and because of their weight and bulk, the ammunition capacity of the [Fusion Missile Launcher] is very limited.

[Fluff Text]


...btw, will we separate the craft armament texts into weapon and ammunition, or will it be one text?
I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#53 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 13 September 2005 - 12:45 PM

Don't you think the rate of fire of the thing is too high to be a missile launcher? in aerial combat it can fire a LOT of rounds to be missiles, I think.

#54 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 13 September 2005 - 01:08 PM

considering that it only ever fires two rounds (the ammo capacity of the Fusion Missile Launcher), I think it can't really be a cannon. :P
I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#55 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 13 September 2005 - 01:16 PM

2 rounds? I recall shooting a lot at a Battleship, at least 10 shots minimum.

#56 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 13 September 2005 - 01:20 PM

no. can't be, unless you had an edited version. the standard ammunition capacity for the Fusion Ball Launcher is TWO.
I remember trying to down a battleship by repeatedly flying at it with several interceptors (yes, interceptors) armed with fusion balls.

Edited by Moriarty, 13 September 2005 - 01:21 PM.

I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#57 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 13 September 2005 - 01:23 PM

The Fusion Ball launcher can't load more than 2 rounds?

#58 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 13 September 2005 - 01:26 PM

yup.
I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#59 dan2

dan2

    Xnet Proof Task Force

  • Xenocide Inactive
  • 561 posts

Posted 13 September 2005 - 01:54 PM

The Fusion Ball launcher can't load more than 2 rounds?

<{POST_SNAPBACK}>

The reason it is very rarely used, even if it has the longest range available....unfortunately :(

#60 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 15 September 2005 - 03:17 PM

some tweaks


[Fusion Missile Launcher]
X-Net://Pegasus.net/Armament/Weapons/[Fusion Missile Launcher]

Using insights gained from analyzing the alien Gravity Distortion Missile weapon system, we have been able to create a similar, yet more powerful weapon system for use in our craft. The system uses the same inverted-gravity field technology as the GDM, but the gravity distortion system has been integrated into the projectile itself, allowing in-flight course correction. In effect, the [Fusion Missiles] are autonomous self-propelled fire-and-forget missiles, not unlike cruise missiles, but with the speed and maneuverability of a UFO.
The [Fusion Missile Launcher] features a sensor array especially designed to extrapolate the direction and speed changes of a moving UFO by monitoring its engine output. The information about target heading and projected position is relayed to the [Fusion Missile], which then changes its own trajectory accordingly, increasing the chances of hitting a UFO executing evasive maneuvers. This semi-autonomous system has proven to be most effective. Early prototype simulations with the sensor system built into the [Fusion Missile] turned out to be prone to errors because of the high relative velocities involved, to the effect that sometimes there were confusions in the target identification subroutines, causing the [Fusion Missile] to loop back and attack the launching craft.
The "warhead" of a [Fusion Missile Launcher] is, just like in a GDM, the engine itself. By de-stabilizing the Gravity-Distortion systems, a large part of the contained energies is converted into devastating gravitational shear stress, while the rest dissipates in a plasma explosion. Of course, the [Fusion Missile]'s engine is larger than that of the Gravity Distortion Drone the design is based on, so the overall effect is greater.
The destructive force unleashed by a single [Fusion Missile] is enough to seriously damage medium-to-large UFOs, and can probably destroy small ones entirely.

With this weapon we have a destructive tool at hand that is very close to 100% accurate, and delivers enough punch to down or destroy most UFOs. The range of this weapon system is also amazing, and outclasses that of every other craft weapon system at our disposal.
There are drawbacks, however: Because of the intricate technology involved, the [Fusion Missile Launcher] as well as the [Fusion Missiles] are expensive in construction. The [Fusion Missiles] also need Xenium for production, and because of their weight and bulk, the ammunition capacity of the [Fusion Missile Launcher] is very limited.

[Fluff Text]



The question remains:
will we separate the craft armament texts into weapon and ammunition, or will it be one text?
I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#61 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 15 September 2005 - 03:20 PM

Hmmm :hmmm: do you think there is enough to be said to make it two different texts?

#62 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 15 September 2005 - 04:05 PM

[Fusion Missile Launcher]
[...]
Of course, the [Fusion Missile]'s engine is larger than that of the Gravity Distortion Drone the design is based on, so the overall effect is greater.
[...] The range of this weapon system is also amazing, and outclasses that of every other craft weapon system at our disposal.


1st: "of course..." I don't like that "of course" don't know why, but maybe you could write sth. like "Regarding the higher weight and longer travel distance of the [Fusion Drone] compared to the [GDD] it is obvious that we were forced to use a more powerful design of the xenium engine thus resulting in a massively increased energy output when melting down the reactor core. As a result of this the damage inflicted to the target is much bigger."

2nd: Maybe just remove the "also"? Like: "The amazing range of this weapon outclasses that of every other craft mounted weapon system at our disposal making it the number one choice in force, speed, range and maneuverability."

The question remains:
will we separate the craft armament texts into weapon and ammunition, or will it be one text?

I agree with Az. But if you can come up with enough text it might increase readability. On the other hand neither drone nor launcher are used for another weapon system, so where is the benefit in splitting the text? The problem I see, is that the player gets two entrys for one research. Maybe some people might miss the second and think they don't need amunition for the launcher (although I admit this might be a little far fetched... :P ).
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#63 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 15 September 2005 - 04:07 PM

We already have research that gives you more than one entry :) that's not an issue, but I don't think this one deserves two different entries, not for now, at least.

#64 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 16 September 2005 - 12:06 AM

next draft... I agree that two texts would be overkill. I just thought about it because afaik our X-Net viewer has only one window displaying the item in question, and hasn't a model for the Fusion Ball ammo been created? :huh?:


[Fusion Missile Launcher]
X-Net://Pegasus.net/Armament/Weapons/[Fusion Missile Launcher]

Using insights gained from analyzing the alien Gravity Distortion Drone weapon system, we have been able to create a similar, yet more powerful weapon system for use in our craft. The system uses the same inverted-gravity field technology as the GDD, but the gravity distortion system has been integrated into the projectile itself, allowing in-flight course correction. In effect, the [Fusion Missiles] are autonomous self-propelled fire-and-forget missiles, not unlike cruise missiles, but with the speed and maneuverability of a UFO.
The [Fusion Missile Launcher] features a sensor array especially designed to extrapolate the direction and speed changes of a moving UFO by monitoring its engine output. The information about target heading and projected position is relayed to the [Fusion Missile], which then changes its own trajectory accordingly, increasing the chances of hitting a UFO executing evasive maneuvers. This semi-autonomous system has proven to be most effective. Early prototype simulations with the sensor system built into the [Fusion Missile] turned out to be prone to errors because of the high relative velocities involved, to the effect that sometimes there were confusions in the target identification subroutines, causing the [Fusion Missile] to loop back and attack the launching craft.
The "warhead" of a [Fusion Missile Launcher] is, just like in a GDD, the engine itself. By de-stabilizing the Gravity-Distortion systems, a large part of the contained energies is converted into devastating gravitational shear stress, while the rest dissipates in a plasma explosion.
Compared to the GDD, a more powerful design of the xenium engine was used, to allow greater range and higher speeds. This consecutively results in a massively increased energy output when melting down the reactor core. The damage inflicted to the target is much bigger.
The destructive force unleashed by a single [Fusion Missile] is enough to seriously damage medium-to-large UFOs, and can probably destroy small ones entirely.

With this weapon we have a destructive tool at hand that is very close to 100% accurate, and delivers enough punch to down or destroy most UFOs. The range of this weapon system is amazing, and outclasses that of every other craft weapon system at our disposal.
There are drawbacks, however: Because of the intricate technology involved, the [Fusion Missile Launcher] as well as the [Fusion Missiles] are expensive in construction. The [Fusion Missiles] also need Xenium for production, and because of their weight and bulk, the ammunition capacity of the [Fusion Missile Launcher] is very limited.

[Fluff Text]


I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#65 Astyanax

Astyanax

    Xnet Proof Task Force

  • Xenocide Creative-Text Departmen
  • 785 posts

Posted 19 September 2005 - 12:22 AM

Nice work, Moriarty. Only a few comments (this is a good thing!). :)

[Fusion Missile Launcher]
X-Net://Pegasus.net/Armament/Weapons/[Fusion Missile Launcher]

Using insights gained from analyzing the alien Gravity Distortion Drone weapon system, we have been able to create a similar, yet more powerful weapon system for use in our craft. The system uses the same inverted-gravity field technology as the GDD, but the gravity distortion system has been integrated into the projectile itself, allowing in-flight course correction. In effect, the [Fusion Missiles] are autonomous self-propelled fire-and-forget missiles, not unlike cruise missiles, but with the speed and maneuverability of a UFO.

The [Fusion Missile Launcher] features a sensor array especially designed to extrapolate the direction and speed changes of a moving UFO by monitoring its engine output. The information about target heading and projected position is relayed to the [Fusion Missile], which then changes its own trajectory accordingly, increasing the chances of hitting a UFO executing evasive maneuvers. This semi-autonomous system has proven to be most effective. Early prototype simulations with the sensor system built into the [Fusion Missile] turned out to be prone to errors because of the high relative velocities involved, to the effect that sometimes there were confusions in the target identification subroutines, causing the [Fusion Missile] to loop back and attack the launching craft.

I'm having an Astyanax moment.  Maybe: "Early prototype simulations with an integrated warhead sensor system revealed a serious limitation in target identification subroutines at high relative velocities, one which occasionally caused [Fusion Missiles] to loop back and attack the launching craft.  As a result, the sensor system was incorporated into the launcher.  This semi-autonomous system has proven to be most effective."  Note that I moved a previous sentence here.

The "warhead" of a [Fusion Missile Launcher] is, just like in a GDD, the engine itself. By de-stabilizing the Gravity-Distortion systems, a large part of the contained energies is converted into devastating gravitational shear stress, while the rest dissipates in a plasma explosion.

Compared to the GDD, a more powerful design of the Xenium engine was used, to allow greater range and higher speeds. This consecutively consequently? results in a massively increased energy output when melting down the reactor core. The damage inflicted to the target is much bigger. Maybe: "...reactor core, substantially increasing the damage inflicted"?
The destructive force unleashed by a single [Fusion Missile] is enough to seriously damage medium-to-large UFOs, and can probably often? destroy small ones entirely utterly?.

With this weapon we have a destructive tool at hand that is very close to 100% accurate, Maybe: "...that approaches 100% accuracy"? and delivers enough punch to down or destroy most UFOs. The range of this weapon system is amazing phenomenal?, and outclasses that of every other craft weapon system at our disposal.
There are drawbacks, however: Because of the intricate technology involved, the [Fusion Missile Launcher] as well as the [Fusion Missiles] are expensive in construction. The [Fusion Missiles] also need require? Xenium for production, and because of their weight and bulk, the ammunition capacity of the [Fusion Missile Launcher] is very limited.

[Fluff Text]


Edited by Astyanax, 19 September 2005 - 12:28 AM.

EXCLUSIVE: Read the top-secret Creative Text Department Status Report by the Xenocide Internal Investigation Department!

#66 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 19 September 2005 - 06:37 AM

implemented most of your suggestions (good ones, all of them =b ), made some modifications... I think this is getting somewhere. can't wait to insert the final name :)


[Fusion Missile Launcher]
X-Net://Pegasus.net/Armament/Weapons/[Fusion Missile Launcher]

Using insights gained from analyzing the alien Gravity Distortion Drone weapon system, we have been able to create a similar, yet more powerful weapon system for use in our craft. The system uses the same inverted-gravity field technology as the GDD, but the gravity distortion system has been integrated into the projectile itself, allowing in-flight course correction. In effect, the [Fusion Missiles] are autonomous self-propelled fire-and-forget missiles, not unlike cruise missiles, but with the speed and maneuverability of a UFO.

The [Fusion Missile Launcher] features a sensor array especially designed to extrapolate the direction and speed changes of a moving UFO by monitoring its engine output. The information about target heading and projected position is relayed to the [Fusion Missile], which then changes its own trajectory accordingly, increasing the chances of hitting a UFO executing evasive maneuvers.
Early prototype simulations with an integrated warhead sensor system revealed a serious limitation in target identification subroutines at high relative velocities, one which occasionally caused [Fusion Missiles] to loop back and attack the launching craft.  As a result, the sensor system was incorporated into the launcher.  This semi-autonomous system has proven to be most effective.

The "warhead" of a [Fusion Missile Launcher] is, just like in a GDD, the engine itself. By de-stabilizing the Gravity-Distortion systems, a large part of the contained energies is converted into devastating gravitational shear stress, while the rest dissipates in a plasma explosion.

Compared to the GDD, a more powerful design of the Xenium engine was developed to allow greater range and higher speeds. This consequently results in a much higher energy output when melting down the reactor core, substantially increasing the damage inflicted.
The destructive force unleashed by a single [Fusion Missile] is enough to seriously damage medium-to-large UFOs and often entirely destroy small ones.

With this weapon we have a destructive tool at hand that approaches 100% accuracy and delivers enough damage to down or destroy most UFOs. The range of this weapon system is phenomenal, and outclasses that of every other craft weapon system at our disposal.
There are drawbacks, however: Because of the intricate technology involved, the [Fusion Missile Launcher] as well as the [Fusion Missiles] are expensive in construction. The [Fusion Missiles] also require Xenium for production, and because of their weight and bulk, the ammunition capacity of the [Fusion Missile Launcher] is very limited.

[Fluff Text]


I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#67 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 19 September 2005 - 12:04 PM

Name of the research topic is now "GAIA Missile". In the near future, if we see the need for a GAIA Missile and a GAIA Missile Launcher as separate texts, we will (I will not stop you from writing them both if that's what you want, be sure that you have enough to make them two different topics :) )

#68 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 19 September 2005 - 03:56 PM

woohoo! GAIA Missile / launcher it is, then :)

GAIA Missile
X-Net://Pegasus.net/Armaments/GAIA Missile

Using insights gained from analyzing the alien Gravity Distortion Drone weapon system, we have been able to create a similar, yet more powerful weapon system for use in our craft. The system uses the same inverted-gravity field technology as the GDD, but the gravity distortion system has been integrated into the projectile itself, allowing in-flight course correction. We have therefore dubbed it "Gravitational Active Interception Armament" or GAIA. In effect, the GAIA missiles are autonomous self-propelled fire-and-forget weapons, not unlike cruise missiles, but with the speed and maneuverability of a UFO.

The GAIA Launcher features a sensor array especially designed to extrapolate the direction and speed changes of a moving UFO by monitoring its engine output. The information about target heading and projected position is relayed to the GAIA missile, which then changes its own trajectory accordingly, increasing the chances of hitting a UFO executing evasive maneuvers.
Early prototype simulations with an integrated warhead sensor system revealed a serious limitation in target identification subroutines at high relative velocities, one which occasionally caused GAIA missiles to loop back and attack the launching craft.  As a result, the sensor system was incorporated into the launcher. This semi-autonomous system has proven to be most effective.

The "warhead" of a GAIA missile is, just like in a GDD, the engine itself. By de-stabilizing the Gravity-Distortion systems, a large part of the contained energies is converted into devastating gravitational shear stress, while the rest dissipates in a plasma explosion.

Compared to the GDD, a more powerful design of the Xenium engine was developed to allow greater range and higher speeds. This consequently results in a much higher energy output when melting down the reactor core, substantially increasing the damage inflicted.
The destructive force unleashed by a single GAIA missile is enough to seriously damage medium-to-large UFOs and often entirely destroy small ones.

With this weapon we have a destructive tool at hand that approaches 100% accuracy and delivers enough damage to down or destroy most UFOs. The range of this weapon system is phenomenal, and outclasses that of every other craft weapon system at our disposal.
There are drawbacks, however: Because of the intricate technology involved, the GAIA Launcher as well as the GAIA missiles are expensive in construction. The GAIA missiles also require Xenium for production, and because of their weight and bulk, the ammunition capacity of the GAIA launcher is very limited.


"When we had finished the design concept, and the techies had come up with this acronym, we tried at first to find a better name, but everything the guys came up with was weird stuff like "Excalibur Cannon" or "Hades Cannon". Someone even suggested "Bolter Cannon". Eventually, the techies decided to keep the acronym. I thought, what the heck, as long as they keep producing neat stuff like this, they can have their way with the names..."
- R&D Chief L. E. Arza, to X-Corps Pilot


Edited by Azrael, 20 September 2005 - 05:53 PM.

I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#69 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 19 September 2005 - 04:03 PM

People didn't like my Ares Cannon suggestion <_< *takes note to secretly change the name back to Ares Cannon when nobody's looking*

#70 kafros

kafros

    Creative Text Department

  • Xenocide Creative-Text Departmen
  • 1,800 posts

Posted 19 September 2005 - 04:13 PM

http://www.frostjedi...ip_weaponry.htm

Bolter sounds cool :'(

Edited by kafros, 19 September 2005 - 04:14 PM.


#71 Moriarty

Moriarty

    Xnet Proof Task Force

  • Xenocide Inactive
  • 533 posts

Posted 19 September 2005 - 11:43 PM

I agree that Bolter Cannon sounds kinda cool, but it gives a totally wrong first impression about the weapon's principle of function. this weapon does NOT fire bolts of any kind. (I always wondered why the Fusion Balls were more accurate than the starting missiles, although the latter surely have some kind of guidance system, which Fusion Balls just cannot have, due to them being balls of plasma)
I doubt, therefore I might be.

Posted Image,the sneaky little bastard.

#72 Guest_Azrael_*

Guest_Azrael_*
  • Guests

Posted 22 October 2005 - 12:13 PM

I very much like it =b Completed.
---
GAIA Missile
X-Net://Pegasus.net/Armaments/GAIA Missile

Using insights gained from analyzing the alien Gravity Distortion Drone weapon system, we have been able to create a similar, yet more powerful weapon system for use in our craft. The system uses the same inverted-gravity field technology as the GDD, but the gravity distortion system has been integrated into the projectile itself, allowing in-flight course correction. We have therefore dubbed it "Gravitational Active Interception Armament" or GAIA. In effect, the GAIA missiles are autonomous self-propelled fire-and-forget weapons, not unlike cruise missiles, but with the speed and maneuverability of a UFO.

The GAIA Launcher features a sensor array especially designed to extrapolate the direction and speed changes of a moving UFO by monitoring its engine output. The information about target heading and projected position is relayed to the GAIA missile, which then changes its own trajectory accordingly, increasing the chances of hitting a UFO executing evasive maneuvers.
Early prototype simulations with an integrated warhead sensor system revealed a serious limitation in target identification subroutines at high relative velocities, one which occasionally caused GAIA missiles to loop back and attack the launching craft. As a result, the sensor system was incorporated into the launcher. This semi-autonomous system has proven to be most effective.

The "warhead" of a GAIA missile is, just like in a GDD, the engine itself. By de-stabilizing the Gravity-Distortion systems, a large part of the contained energies is converted into devastating gravitational shear stress, while the rest dissipates in a plasma explosion.

Compared to the GDD, a more powerful design of the Xenium engine was developed to allow greater range and higher speeds. This consequently results in a much higher energy output when melting down the reactor core, substantially increasing the damage inflicted.
The destructive force unleashed by a single GAIA missile is enough to seriously damage medium-to-large UFOs and often entirely destroy small ones.

With this weapon we have a destructive tool at hand that approaches 100% accuracy and delivers enough damage to down or destroy most UFOs. The range of this weapon system is phenomenal, and outclasses that of every other craft weapon system at our disposal.
There are drawbacks, however: Because of the intricate technology involved, the GAIA Launcher as well as the GAIA missiles are expensive in construction. The GAIA missiles also require Xenium for production, and because of their weight and bulk, the ammunition capacity of the GAIA launcher is very limited.


"When we had finished the design concept, and the techies had come up with this acronym, we tried at first to find a better name, but everything the guys came up with was weird stuff like "Excalibur Cannon" or "Hades Cannon". Someone even suggested "Bolter Cannon". Eventually, the techies decided to keep the acronym. I thought, what the heck, as long as they keep producing neat stuff like this, they can have their way with the names..."
- R&D Chief L. E. Arza, to X-Corps Pilot