- Funding council income only - this actually makes the game a challenge, now that cash is hard to come by
- Ranged based accuracy - aimed shot actually means something now. Far away aliens are rarely if ever hit with snap shot which can go down to 7%
- No save/reload - never really played with it as it is not challenging (like playing poker with no money - you can't lose)
I used to have one or two bases in the beginning though at times this proved to be a problem as far away UFOs usually went about their business without interference from me, or too many night missions. I decided to have a longer research curve and to build two additional bases in the beginnings. My bases coordinates are:
- North Africa (middle): potential coverage for entire Europe, part of Asia, and much os Africa
- Central Asia: large land mass and it covers Siberia and South East Asia (future interceptor will also be able to get to Australia without running out of fuel)
- North America: Covers Greenland (up to Siberia) and North America
My game aims are:
- Shoot down all UFOs and do all tactical missions
- The above include night terror missions - however, running away from Cyberdiscs until I have at least personal armor
Two UFOs always appear after 2.5 hours and I track them down using the graphs (I do all of UFO tracking this way). I decided to build 3 bases and having interceptors in them in order to be able to track down and shoot as many UFOs as I can. Also, I don't build alien containment in the first months as my primary goal is to reach a 100 scientists and have power suit researched.
The first technology I research is motion scanner (it used to be laser weapons). I LOVE motions scanners and they are great in order to survive the LZ. I always have a rocket launcher HWP as it has lots of movement (and no stamina), good armor (in the beginning of the game), and can shoot alien hordes near the LZ on terror missions (I hate when that happens).
Ranged based accuracy makes such a HUGE different. I think I have it as having penalties for snap shot after 14 tiles and auto shot after 7 tiles. Over large distances, accuracy can go as low as 7% or something like that (even lower - don't remember but there is "always" a chance for a lucky hit). This makes aimed shot quite important. Also, laser rifle is superb as it gives you two aimed shots.
Anyways, I think carefully about my plan of attack and sweeping the battle scape and I take my time. I use plenty of smoke grenades for cover and am not afraid to go on night missions (okay, I'm a bit afraid). When spotting a small UFO, I always wait for 6 hours after it slows down before shooting it down. The reason being that I want more points for the first month, and I run out of money lots of times (Avalanche missiles are expensive). If it didn't land after 6 hours, it ain't gonna land.
After initial shopping on the first day, I have (after recruitment) 17 scientists and 13 soldiers and around 480K to spare.
Before starting a game (I restarted a few times), I make sure I have some decent shooters with high moral. It may take me 30-60 minutes of restarting the game until I start up with some good soldiers (you don't want to end with 13 guys with 45-55 accuracy).
When sweeping the battle field, I try to look behind EVERY corner (hate nasty surprises) and I equip the craft depending on the terrain (I wish there was a way to distinguish between lots of farms/barns and a total clear grassland map). Rocket launchers are used to demolish barns but they are used VERY carefully. Too many friendly fire.
I have a question about UFO camping. It is a little bit of an exploit. But then again, even if I have to storm a UFO, I would first cover the entire map to make sure nobody sneaks on me from behind. This may take a while. Secondly, it is not my fault that the aliens want to breathe some fresh air after turn 21, right? Besides, I wouldn't mind waiting out besieging them until they run out of food/air.
Third, sometimes the aliens play it clever and don't want to come out (I hate when this happens). This usually means that you have to sacrifice some rookies. A recent tactic of mine was to shoot incendiary rounds (and I finally found a reason to purchase incendiary rockets) through the door (have a rookie or HWP open the door) and cook the aliens. This way, it is true UFO camping. You camp and have a nice bonfire. ROFL
Just was bored at work and decided to drop a few line.
Do you consider UFO camping cheating/exploit?
Edited by oldfan, 25 May 2010 - 09:31 AM.