Player 1 must have at least half of his team alive after a certain fixed time of turns. And player 2 tries to kill as many player 2 units as possible of course before the time ends. Player 1 starts in a central box and player 2 at the map edges.
I recommend playing this to people. The games are shorter than deathmatches and more tense. 8 turns is a good turn limit but of course depends on your playstyle. And 6x6 maps of course.
But to the bugs.
First of all the text is misleading.
Player 1 must keep at least half of his team alive, rounded UP. Not rounded down as it says in the rule dialog box. If I have 7 soldiers and 4 get killed, I have half rounded down still left, but the game ends for my loss. Player 2:s instructions don't need to be changed, he needs to kill over half the team rounded down. (ie 4 kills out of 7 is enough kills for victory (half of 7 rounded down = 3 and then + 1 for over.)
Then there is a more serious bug:
edit: The game ends two turns too early. If I set 8 half turns, it ends at 6, if I set 10 half turns, it ends at 8.
Edited by bamb, 16 August 2007 - 06:59 PM.