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XCOMUFO & Xenocide

The Development Process.


gangsta

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EDITED BY RED KNIGHT: This message is old, however it mostly tells the history of what was happening at the time.
END RK EDITION.

Ok there are many people here that are new to game developing (raises his hand). Basically, I think it is time that we model the development process of this project to reflect those of more organized and successful projects. What I mainly want to talk about is limiting the discussions and new ideas in the remake forum to things this project is currently working on. This is how professional game companies do it and other programming projects like the Linux kernel. Me and Red Knight have been talking on ICQ and agree that much of the discussion going on in this forum is counter productive. Take for instance the discussion recently on cloaking devices and stim packs. People started talking about those things and forgot about such things as the name generation and ufopedia. Now while the discussion is very interesting and all it is also very useless because building the basic games will take an estimated 2 years (a guess). By that time I can guarantee you that we have forgot all about that thread and it is just easier to brainstorm new ideas for the next planned release. The way, that professional projects work is that there is a time when certain featuers are open for discussion to plan the design of the next version. Right now that discussion is mostly closed since the initial version is going to be something close to X-Com 1. There are still ideas that can be included. But things like weapons, equipment, aliens and other such minor add ons are closed for discussion. Right now what we should be discussing is name generation, geoscope, ufopedia, title stuff, logo stuff, intro. Pretty soon we will be moving on to the Base design. The development process does have a certain logic step you follow. Now the other active core member on here besides me and Red Knight is Stewart and I'm sure he can validate how things are done in an professional enviornment. There needs to be order. Right now there is a chaos of ideas out there. And either we'll organize the flow of ideas and design or else some of these ideas will just be ignored by the programmers who'll discuss design amongst themselves. Now I'm not trying to be rude here I'm just being truthful. Programming is very time consuming work and we don't have that many active programmers working on the project ATM. We are taught a certain order of how to write things and we will follow that order. I hope I haven't made you mad but I'm just telling you the facts on how game developing works and am trying to make sure your creativeness isn't getting wasted. I'm pretty certain that we're not ever going to look in My XCom again because in 2 years time if that thread is not closed it will be just a gigantic mess. It already is a gigantic mess and there are tons of posts spread out throughout this forum with simular ideas that are not worth hunting down. Edited by red knight
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EDITED BY RED KNIGHT: This message is old, however it mostly tells the history of what was happening at the time.
END RK EDITION.

Well I'm not thinking about closing off the flow of all ideas. Just there are somethings like equipment, weapons, aliens and the such that we're not even going to look at till 2 years from now. If someone has a valid new idea for addition of the game post it or maybe even better ask one of the core developers about if now is the time to discuss that. The whole point is so that good ideas don't get wasted because the developers are so busy working on other things by the time they are ready to look at your idea it is lost in chaos. Edited by red knight
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  • 7 months later...
edit: Completely outdated; please don't read this. Refer to your Promotion to PMR PM.


This is the general design forum, the top of the [b]Workshops[/b]. Topics about ideas immediately related to Xenocide should be discussed here, if not in their appropriate workshop forum. This means anything that will already be included in the game, but requires some discussion.

Ideas that will probably not be included in v1.0 of Xenocide (essentially anything you didn't see in UFO Defense) should be discussed in the [b]Laboratory[/b]. If you are not sure if something will be included in Xenocide v1.0, start your topic in the Laboratory, and we will move it to the appropriate forum.
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