Tsereve Posted July 24, 2004 Report Share Posted July 24, 2004 Because Probes and Scouts are unmanned, they can't drop aliens, right? Then how come I haven't seen a Transporter all game, but keep getting alerts all over town? Every other day, 3 Scouts and 2 Probes visit the city. Could that have something to do with it? Link to comment Share on other sites More sharing options...
[NKF] Posted July 24, 2004 Report Share Posted July 24, 2004 The probes and scouts are unmanned, true enough, but they can still carry a small payload of multiworm eggs and a few egg guardians. The ship itself has no defenders or pilots. As long as you see the scout make a unit drop anywhere in the city, go right to the building an investigate. Leave it alone and you'll start getting alerts. - NKF Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 24, 2004 Report Share Posted July 24, 2004 how do you see it drop units? Link to comment Share on other sites More sharing options...
[NKF] Posted July 24, 2004 Report Share Posted July 24, 2004 Easy, just pause a lot and centre on each of the 'scout' UFO (or any other UFO that carries troops). This way you can keep track of every troop transport that enters the city. When one uses a white beam on a building, it's inserting troops into the building. (If it's blue, it's micronoid rain - no troops in those, and there's a possible chance of immediate defection) When troops are dropped, you should send in a squad and investigate as soon as you can (within the next few game minutes). I generally send in a vehicle without troops to mark the buildings so that I can remember where they were. I then wait for the UFOs to evacuate from the city, or until any air skirmishes have died down before sending out the troop transport. Failing to investigate immediately can cause a lot of chaos with lots of aliens spreading to nearby buildings. This can be a real headache to deal with. - NKF Link to comment Share on other sites More sharing options...
[dipstick] Posted July 24, 2004 Report Share Posted July 24, 2004 On the easier levels I tend to leave them occassionally if the targetted organisation has not been infiltrated too badly - I especially do this if my men need some R&R in the medical bay Link to comment Share on other sites More sharing options...
NickAragua Posted August 18, 2004 Report Share Posted August 18, 2004 Yeah, ditto on what NKF said. On harder difficulty levels, it seems like the aliens spread to nearby building really quickly (within cityscape minutes), so, to be on the safe side, I investigate the surrounding buildings as well. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 18, 2004 Report Share Posted August 18, 2004 wait, what level ufo's have micronoid rain? Amd, don't people get mad if you investigate their buildings and find nothing? Link to comment Share on other sites More sharing options...
[dipstick] Posted August 18, 2004 Report Share Posted August 18, 2004 nah, they don't get too angry, and use save and reload if you are worried... Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 19, 2004 Report Share Posted August 19, 2004 Well, which ships have it though?(still can't bring down that one fast attack ship. had no trouble with the transport, but i have lost 2 hawk air warriors to the stupid attack ships ) Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted August 19, 2004 Report Share Posted August 19, 2004 Bombers, Battleships, Escorts, and Motherships all have micronoid rain, as far as I can tell. But by the time motherships start showing up, I usually have two to three fully equipped annhilators waiting for them. Most of the time they don't get a chance to urinate upon mega primus. (I'm convinced that the Micronoid rain must be alien urine, that contains micronoids obviously.) Link to comment Share on other sites More sharing options...
Tuoppi Posted August 19, 2004 Report Share Posted August 19, 2004 Micronoid rain? Mysterious. I've assumed that the blue rain is just a different coloured transport beam, i have never had a company infiltrated instantly, just that after a drop there are so many aliens that infiltration happens within hours. I have seen few times that beaming thing and "rain" and no troops in target building though. Some UFO types i have never seen to the "normal beam" (Bomber -> Mothership) but they do drop troops. Link to comment Share on other sites More sharing options...
[NKF] Posted August 19, 2004 Report Share Posted August 19, 2004 (edited) The white beam will definitely drop troops into the building. The blue sparkly beam will either instantly make the company 100% infiltrated, or it does nothing - which is fine by me. However it never drops troops into the building. - NKF Edited August 19, 2004 by NKF Link to comment Share on other sites More sharing options...
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