[Ghetto]Two Shoe$ Posted February 9, 2005 Report Share Posted February 9, 2005 Here is a sketch on Psionic abilities PSI Potentials 0-1000 = tottaly immune to psionics and is psionicaly inert themselves Humans 0-50Normal Greys 25-50Grey Highups 50-75Normal Ethereals 80-90Ethereal Highups 100-?Maybe 125? Humans have access to 1 domain 99% of the time and 2 domains; 1%of the timeGreys have access to 2 domains 75% of the time and all 3; 25% of the timeEthereals have access to all domains always -Humans have 0 level skills in their chosen domain(s) from the get go.-Depending on the skill, the raw Psi potential is the base for successof activating one of the cascade abilities within a certain domain.-Once they have successfully activated a particular skill that becomestheir primary skill. -Humans may only have One primary skill within a domain and one secondary skill. -Level 1 in a given skill gives a +10% chance to the activation per/use upto a maximum +5 or level 5-Greys may have upto level 7, Ethereals 10-Psionicaly talented humans that survive a psionic encountervs aliens recieve access to psychic defences at level 0 and cap at level 7.5(or 75%) for mitigation purposes duringany type of tellempathic manipulation uppon them be it human or alien. Ie Ethereal Leader uses "Brain Melt" or "insert your aliens offensive psychic talent being used against a human psycher here" against SSG Psirona and her level 7.5 "insert name of mental defence here". X= Attacker Potentialvs. Y= Defender Potentialif X is greater than Y then go to Z(or result)if Y is greater than X then Z=0 Human Psionicist Skill chart example Psi -38Pool-38 points Domains 1(tellemetabolic) Tellemetabolic -38Heightened senses-0Heal self-0Heal other-0Various Physical stat boosts-0 Some talents would need to have an activation cost and a maintenance cost that would allow a couplerounds of use for something realy badass likedouble MPs or an accuracy increase like, joschmopsycher the sniperboy at 2 clicks goes into a tranceand accieves perfect aim on his intended targets headwith heavy sniper laser. 75 mp's cost for the shot and burns his pool to half for one use.Or, Psirona activates sense psionics and she can scan the battlefield for those pesky collectivebabblers muttering to themselves and gives herteam a slight bonus to initiative by feeling and interpreting the enemies position and intent but cant do much else herself having done so, and burns up 10 points to activate, and costs 10 5 to maintain per combat round. PSI-Tellekinetics-pyrocryokinteticMollecular alteration/manipulation TellempathyAttackDefenceProbeIntuitionSense Psionic activityPsycho-tactile recollection TellemetabolicHeightened sensesHeal selfHeal otherVarious Physical stat boosts Heightened senses Lets face it. All creatures are to some degree, including plants, tellepathic therefore we can call this the rudiments of Psionics. In Terran creatures excluding humans, we know that dogs, cats, evenpet parrots exibit to one degree an invisible sensetivity to their mastersbe they benevolent or not.The list goes on , whales, dolphins, octopus, etc etc. Simply put, the Greys and Etherials tend to exibit a much more thorough understanding and have social infrastructure built uppon these talents. Humans exibiting these talents are not as rare as one miteimmagine, and typicaly, are viewed with alot of fearby close family and are punished for having a very stongintuition at early ages out of fear by the parents. Psionics is something different all together from what humanshave. Its a formalised , measured, tested domain by the Greys and the Ethereals through many centuries of livingsteeped in its application in their hive societies with the abilityto comment on it much more clearly thus opening the way to greater understanding and application. So, depending on what year you intend to have the setting of this project take place and how deeply diversified and organisedthe social fabric, the taboo may have been lifted somewhat enoughto allow humans to penetrate into this arena a bit more deeply without thought of being punished for having done so. Humans tend towards tellepathic and psychometabolictalents. Ever hear the term psych yourself out? or that guy mademy skin crawl? Its not just over excitement by the athalete orover warry of the pretty girl. These are real "vibes" generated in theformer instance and recieved in the latter. Back to Greys and Ethereals, and how it all applies in makingit a stable aspect to gameplay..... Full body controll would be extreemly taxing I suspect even for a creature so tallented as a Grey or Ethereal.It would require no action other than doing just thatand they would need to go through a series of checkswich would result in an overall "chance" past the filter of check of maybe say 20%and risk a chance at a backlashby the target and in turn be themselves dominated. You could then add varrying degrees to the success by ading another cascade result at the end of say 1-5. 1 being only able to halt the targeted human4 being tottal controll and 5 being tottal and undetectablemanipulation over the course of several rounds untillthe time is right. If you looked at the old school DND rules for psionic engagements you would see the intelligence Gary Gygaxgave to his equations.Range, cost, duration, skill level and aspecialy the offense and defense modes VS one another. My feelings are this.....If a human tellepath were to specialize in nothingbut Psychic Talents starting with a very high Psionic Potential and a concrete teacher Id put them on par with the average Grey Soldier but they will have had to dedicate their lives to it where as aGrey having lived with it, raised with it and taughtfrom birth basicaly, would be a capable combatant outside of the psionic realm with guns and grenadesetc. But what if a Grey were to do nothing but Psionic training. This is what an Ethereal is. Its a grey gonethrough some sort of metamorphosis and add a little bit of secret society rituals and voilla. You havethe Ethereal Caste. Or Neromancer if you will.These would be the types that make heads explode,pannic within a radius and all that. Ethereals shouldnt have been very combat able because of this. If humans are to be PSI talented then they shouldnt be able to mount anything but a pistol and light armourand maybe a medpack or scanner and a grenade or two.Secondly they would need to be in line of sight, and lastlythey can do nothing that round other than the psionic activitythey are doing, in that round of combat. This would make them vulnerable, and a high target priority by the AI because Greys and Ethereals can sense psionic humans activities because to them the noise of their thoughts isnt a racuous cacophany in mid combat likethe grunts minds are, itd be closer the sound of an operahsinger belting out a high C twice above the staff at 105dbin the middle of a meditation hall(or collective conciousness of the Greys/Ehtereals). They would know where and who was makin that rackett and wouldeither want to capture that human and disect them after throroughlyprobing their psyche to the depths , or blast them on sight.ie Human Psionics pull huge agro....so.. with that in mind, yourpsycher is gonna be dusted if they dont have a man portable shield gen on them from the getgo. I know I didnt present this info to yall in the most organised of waysbut I did want to point out that it IS a very workable aspect and ANY improvement to the old Xcom system is a HUGE onein terms of game play and ballance. Just remember, psionics dont have to be all out making the enemy bleed from their orrafices and screem clutching at their temples. They can do suble things, like make one squaddie calm the F down or break a dominated soldier out of his trance and back to earth, orthrow up psychic stattic so the enemy cant pinpoint your exactposition by their thoughts alone. And lastly I apologise for posting this here butIm not a member to the area I read this and wanted to add my two plasma clips. Hope to see you all successfull in this endeavor. Shoe$ [email protected] Peace Link to comment Share on other sites More sharing options...
Astyanax Posted February 9, 2005 Report Share Posted February 9, 2005 (edited) Wow, Shoe$, it's obvious you've invested a good amount of time thinking this up! Your ideas would really play up the psi aspect of the game, and your thoughts into psi mechanics are fascinating. Currently, psi powers in V1 (version 1) are more-or-less decided on- they're the same as in the original X-Com, as far as I know. However, ideas for future versions (V2+) are discussed at great length in the Laboratories. For instance, this post would be better in: The Laboratories->After V1 Basescape Labs->X-Lab: Soldier Skills The fellows over there, I'm sure, would be more than happy to discuss your ideas in great detail! FYI, to make this easier to understand, it might help to list the domains you're talking about near the beginning. I had to hunt through your post to figure out what you were referring to. Well, keep up with the creativity and welcome to the boards! -Asty Edited February 9, 2005 by Astyanax Link to comment Share on other sites More sharing options...
red knight Posted February 9, 2005 Report Share Posted February 9, 2005 In this forum this post is considered Spam, some admin move it where it is appropriate and delete my message. GreetingsRed Knight Link to comment Share on other sites More sharing options...
[Ghetto]Two Shoe$ Posted February 10, 2005 Author Report Share Posted February 10, 2005 Will Do , and well met. Ill just paste it to that forums current runing thread if you likeand erase this one. Thanks for your compliments Asty~ Link to comment Share on other sites More sharing options...
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