Aborting A Mission Recovers Troops
Posted 10 September 2007 - 11:46 AM
But today, I aborted a mission. Every living soldier was returned to base. Assigned to the non-existent ship "Weapon-1" (the ship itself was lost -- no one was in it when I aborted). Some of them got promotions.
I consider this a real bug. Aborting a mission is supposed be a big bad thing. Being able to recover all your troops is too easy of a way out.
I like the idea of recovering MIA/mind controlled troops when I take out the last one or two aliens.
I dislike the recovery of everyone when I abort.
The fix? Manually track who should be fired, and fire them. That still doesn't cost me points -- what should have been a big negative score turned out to be almost a break-even.
(So why did I abort? A misclick resulted in a horrible booch.)
Posted 10 September 2007 - 11:42 PM
From what I can remember, if a battlescape fails to end properly, the game will not have updated the misdat\ files that bridge the stats for the soldiers between the Geoscape and battlescape, so soldiers that were killed or went MIA in combat may not be treated as such. Having a non-existent Weapon-1 ship shows that something has glitched while the game switched between the two main executables.
Edited by NKF, 10 September 2007 - 11:44 PM.
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Posted 07 August 2008 - 06:47 AM
That sounds like a massive glitch. Oh well, I reloaded anyway.