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Ogre Plugin For Max 5.1, 6, 7, 8


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#1 fux0r666

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Posted 09 February 2006 - 09:02 PM

This plugin for the last 5 years of 3ds max versions includes many different tools for use with the Ogre rendering engine.

It has, most importantly, an Ogre viewport where you can view your models in Ogre without leaving Max. The viewport control is totally dynamic and may be constantly updated, and the controls mimmic max's viewport controls. You cannot manipulate object in the viewport, though.

Of next importance (for me) is the Ogre materials manager. This allows you to put ogre materials onto max objects, while keeping the max materials on as a submaterial. This allows you to manipulate all the regular material maps, such as normalbump, specular, enivornment maps, and their Ogre properties in the MAX materials window.

It also has a scene manager and some other tools, including a tempermental but otherwise functional exporter to OSM Ogre scene files. When it is working, the exporter will export mesh object, the scene and their materials and animations to an Ogre file type.

The devs have included a number of different tutorials to ease you into the workflow. I highly recommend this plugin as *essential* for MAX users in this project.

http://ofusion.inoce....com/index.html

Edited by fux0r666, 09 February 2006 - 09:04 PM.


Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#2 Vaaish

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Posted 10 February 2006 - 06:58 AM

looks good, Progdep this check out for you guys? If it does I'm going to sticky the thread.

#3 Beetle

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Posted 10 February 2006 - 10:12 AM

I'm currently of my prog site, but i will try to test it when will be back on :) ( Maybe someone else will be faster :) )
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#4 fux0r666

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Posted 10 February 2006 - 01:55 PM

I even managed to contribute to that project. I found an error with their exporter. We reported it, and now 12 hours later there's a patch on the website :)

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#5 fux0r666

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Posted 10 February 2006 - 04:43 PM

A word: The patch broke the exporter further. Hopefully he can resolve this issue.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


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#6 Shinzon

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Posted 11 February 2006 - 06:46 PM

Wow awesome fuxor, will make things in the long run alot easier... =b Will try it out

#7 fux0r666

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Posted 11 February 2006 - 06:59 PM

We identified another issue that will be remedied in the next patch. All shader parameters that are active must have a value.

So if you are doing the normal map tutorial, make sure that the ambient shader for the decal pass has x: 1, y:1, z:1, w:0 as well as r:255, g:255, b:255, a:0, otherwise the exporter will choke on it.

Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging


Posted Image

#8 Darkhomb

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Posted 15 February 2006 - 02:55 AM

Nice find, Downloaded, I'll try to install it soon. Lil busy right now