yeah i know about the mirror line, dont worry too much about it, once im done ill seal it up and trust me you wont even know where the 2 halfs are...
-Completly Re-modeled the pads using the refrence found here:http://www.prolineskates.com/acatalog/harb321k.jpg
-Tweaked other things like the positioning of the pads ( they were too low)
The pokets and the buttons right now are diffrent objects from the main body, im thinking of attaching them to the body and welding them on, after im done this the amount they can be changed will drop, should i procced?
For the smaller details like zippers and such im planning to use bump mapping to create them...
Looks much better on the pads, good job.
The more I think about it I don't think we should have the elbow pads, it makes it look too much like a skater and less like a soldier. I think it'll be best to pull the pads off the elbows and just put wrinkle details in the texture map.
I would keep all the objects separate until right before you start texturing.
right now I one of the next issues on the model I see are with how the pant legs attach to the boot, there usually isn't that much material to make that deep of folds.
and finally how the eyes look on the model, they appear a little unnatural in their shape and construction of the eyelid.
Overall great job detailing the model I think your coming into the home stretch.
Edited by Vaaish, 05 January 2005 - 10:20 PM.