Today i tried to export barracks into ogre format, but have problem. Still don't have 3ds max (maybe will get it soon). Tried to use Maya 6.0 and Blender 2.4 for conversion, but both failed.
In Maya 6.0 can't get ogre exporter running (strange becouse some time ago everything was ok)
In blender when i imported from .3ds file textures was missing, exporter splited barracks into two files (barracks and table). (also have problems with "clip end" in blender, max value is 1000 wich is to small to show whole facility)
Maybe someone manage to export it? If not i will try once again soon (maybe get that damm 3ds max to that time)
Do not attempt to convert the final files... export and final working files are the .max format to keep us from havingthis exact problem.