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Blown Up Equipment


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#1 DendromutantX

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Posted 19 January 2004 - 12:56 PM

When such equipment blows up, I think poisonous (for humans) gas should be released, intoxicating them. Or, if it's a tube liquid should spill all over the place, corroding or even destroying your soldiers' armor. Friogenic gas may also freese your soldiers for certain amount of time.
Also I think there should be open electric curcuits hanging from the sealing or lying on the floor, if you bombed the base or just had some fun with blasters.

#2 Judge_Deadd

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Posted 23 January 2004 - 08:25 AM

Or, you could destroy a cryogenic room and...
"Gaah... Who woke me up?..."
"AAARGH!"
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#3 Blehm 98

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Posted 21 February 2004 - 11:20 AM

or when power thing blow up, they temporarily turn of the flying and respirator things of power and flying suit, but they go back on after a while, and they turn off tanks for 6 turns :D
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#4 DendromutantX

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Posted 23 February 2004 - 02:39 PM

-Sir, whats that nice blue tube for ?
-Good question, rookie. The best way to find out is to blow it up.
two thousand years later
-Well, doesnt seem to do anything!
-Halt! who goes there? Intruders in the Museum of Galactical history!

#5 Magstar

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Posted 23 February 2004 - 02:44 PM

If you've only got the manpower for a raid, you ought to be able to set high explosives that'll destroy or disable an entire component of the base after you pull out.

#6 Tuoppi

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Posted 24 February 2004 - 11:05 AM

I like the idea of stronger bases, so that it would normally require multiple raids or destruction of several supply ships to weaken a base before final assault.

Capt: We had to pull out sir, but we managed to destroy 2 supply storages, cloning lab and UFO hangar.
Commander: Good job son. Now we just shoot down their supply ships and wait for a moment.
Capt: Why on earth?? We have them weakened, we should strike when they are still faltering!
Commander: There are still about 50 sectoids there, but there is no specialized food for them after burning the storages... Wait for a week and number is down to 20. :devillaugh:

#7 Magstar

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Posted 24 February 2004 - 11:17 AM

That's an excellent idea. Maybe if we destroyed all the alien's hangers, their supply ships wouldn't be able to land, and so the base would be crippled without our having to destroy it outright.

#8 Cpt. Boxershorts

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Posted 25 February 2004 - 01:14 PM

Remember things like this work both ways...if you can blow up their hangers, they can blow up yours.

You didn't really need that x-33, did you? 'Cause it's only got an hour of fuel left, and the hanger won't be fixed for another month....

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#9 Magstar

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Posted 25 February 2004 - 01:56 PM

By the time you've got an x-33 in the air, you ought to have more than one base with a hangar. Besides, its a landing craft. For landing places. Notable the ground, where it could wait...

If the aliens didn't attack...

If it could find an appropriate spot...

If it wasn't seen by any local hicks...

Edited by Magstar, 25 February 2004 - 01:57 PM.


#10 Cpt. Boxershorts

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Posted 25 February 2004 - 05:12 PM

If the aliens didn't attack...

If it could find an appropriate spot...

If it wasn't seen by any local hicks...

Details, details.... :D
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#11 Paladin

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Posted 21 July 2004 - 01:05 PM

When such equipment blows up, I think poisonous (for humans) gas should be released, intoxicating them. Or, if it's a tube liquid should spill all over the place, corroding or even destroying your soldiers'  armor. Friogenic gas may also freese your soldiers for certain amount of time.
Also I think there should be open electric curcuits hanging from the sealing or lying on the floor, if you bombed the base or just had some fun with blasters.

<{POST_SNAPBACK}>

Yeah, a little more interraction with the environment is always nice... Even if it'S only a light switch :idea:
(or lockable doors, why are there absolutely none around!!)
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#12 Guest_alex the greater_*

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Posted 13 August 2004 - 01:29 PM

yah i like thoes ideas espeshaly the lockable doors (give me a reason to use high explosives)

#13 Paladin

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Posted 14 August 2004 - 01:53 PM

Or give ME a reason why aliens can open all of your base's doors... Oh, wait, must be the *stupid* alien AI...
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
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#14 mj_12commando

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Posted 02 April 2005 - 03:29 AM

What about turrets as well?

Manned as well as automated.

"Sir! The aliens are massing in front of the base entrance!"

"Bring the Minigun turrets online!"

*WHIRRRRRR*

Aliens: "Oh, sh..." </warble>

*BLAMBLAMBLAMBLAMBLAMMITYBLAMBLAMBLAMBLAM*

End mission dialogue:
Ammunition expended: $5000
Aliens Killed: 20
Cleaning Bills for Entrance: $10000

Or, of course, the alien equivalents. Who wouldn't want to face a plasma turret without a few dozen or so grenades?

#15 GARAK

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Posted 20 April 2005 - 05:02 PM

I would like bigger alien bases, but I wouldn't want to keep going back to the same one. It would be cool if you could get a read of alien base strength, and it would go down a few % every time you destroy a supply ship. I don't like the idea of base components getting blown up on either side. If you are going to go that far the aliens may as well attack xcorp from orbit. We can do it with todays technology, i thing the aliens could too.

On another note, interactive environments are cool. I love the deformable terrain and environs of the original xcom. To replicate that and do better, adding switches, civilian cars, stoplights, locked doors, sewer systems, power substations or fuse boxes... limitless possiblilities. I would be eternally thankful for just a good xcom remake, but these details would be above and beyond the call of duty, and awesome. I wish I could contribute time and/or money, but alas, I can only annoy you with my posts of encouragement.

#16 T-1

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Posted 24 April 2005 - 10:36 AM

The aliens don't attack from orbit because they don't want to. They don't want to kill us, the want us for something else. What do they want? Well, that's been debated. Everything from genetic material to slaves has been brought up. Read some posts in the alien goals/motives subsubforum.

#17 sir_schwick

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Posted 24 April 2005 - 02:25 PM

Also attacking fortified, underground bunkers and facilities from the air is a very difficult prospect. Although there are many 'bunker buster' weapons in development, the technology is far from perfected.

Also, being able to destroy base components would allow a couple of new Demolitions grade explosives. Actual demolitions would require several powerful explosives at key spots. That brings up an idea for how it could work, anywhere, but especially bases:

Structural Analyzer - This backpack sized device is used to analyze the current structure and calculate how Demolition Explosives should be shaped. It takes 3 turns once attached to a wall to find relevant spots. In the Demolition View, you would see Orange Reticles on spots where the analyzer can scan next for a more complete scan. Green Reticles indicate spots/(with assumed shaping data) where Demolition Explosives can go. Red Reticles indicate where Explosives are already primed.

Deomlition Explosives - These are about the size of Heavy Explosives(maybe should replace them). Without SA data, they try to disperse their energy away from the surface they are placed on. Otherwise they are primed and shaped the way the SA dictates.

Detonator - Once someone presses the button, the explosives will hit their sequence after the timer goes off.


Now Aliens and you would raid each others base. Imagine if you could also get at stockpiles of Alien weapons during raids. Steal replacement hover-drives for HWP, Plasma Cannons, Plasma Weapons, Xenium. They would just blow up your supplies, except maybe for genetic samples from labs.

#18 MirariNefas

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Posted 15 January 2006 - 03:12 AM

End mission dialogue:
Ammunition expended: $5000
Aliens Killed: 20
Cleaning Bills for Entrance: $10000


You know, if it really did add a few dollars at the end for cleaning bills, I'd laugh my donkey off. It could be something negligible, like $5 per splattered corpse, just for humor purposes.

#19 kafros

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Posted 15 January 2006 - 06:19 AM

???! :S

Resurrection in the Laboratory.... That's quite weird, it doesn't even add to your post count :P

#20 sneekysilk

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Posted 23 January 2006 - 10:40 AM

i do like the concept for weakening alien bases via destroying supply ships, the distruction of supply convoys has been a vital part of destablising an establashed stronghold since the crusades tho one factor comes to mind on the basis of weakening alien bases through supply destruction,
a) if the supplys are low then less for base raids

("wot you mean they got only 6 alien nades here and their commanders allready legged it???"SGT,
Rookie "well sir we have been destroying all their supply ships this past year, shame we just found their base")

also lesser point, if the base was that badly off
(messed up supply wise and raided twice for example)
does it not make sence for the surviving aliens to attempt to relocate and or transfer to anouther (alien) base LOL its cheaper to cut and run (or rig the base to blow the next x-com raid up....)

any use?
sometimes ones purpose in life is as simple as to serve as a warning to others. ;)