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A Big Thing I Ever Missed... In Other T-b Games


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#1 madwolf

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Posted 09 June 2004 - 03:08 AM

I'll be short...

Leaning from angles... (like ufo:aftermath)
Working suppression fire (like Ja2)
Big squad limit (like ...sigh.. x.com)

Thanks and keep up the good work! :wave:

#2 ekelmann

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Posted 14 June 2004 - 01:31 PM

I'll add one item to this list:

4. Ability to jump over some hole.

Anyone seen TBS with that? It always make my cry to stand on the edge of some roof, with another building roof just two spaces away... So close... So far... It was damn frustrating to get down two stories, run around to the doors, find stairs just to get to that damned roof. It's not only X-Com failure. Even very good at soldier movement routines Silent Storm can't do that. Oops, there's hole in the floor. You have to go one story down and climb through that hole!

Frustrating.

It's so easy to encode! Jusst "jump" button. You select this and have some kind of targeting: you can chose the spot, where you want jump to. Range depending on your skill / encumberance. You select free spot and voila - some jump animation and you are there! You can even get it more complicated making some random factor: green area (sure you reach there), yellow area (if you're lucky, you might jump that far and catch the brink) and red (everything above; just forget it).

I want that!!!

#3 Cpl. Facehugger

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Posted 06 August 2004 - 03:08 PM

Ekelmann, Apocalypse had that option. Except it was automatic. :P
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#4 Airsean

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Posted 12 December 2004 - 10:57 AM

Might be difficult to code (not that I would know) After all, what happens if you fall? Calculating and displaying what happens in such a case would take much more work than just the jump itself.

#5 sir_schwick

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Posted 12 December 2004 - 11:48 AM

2. I think you also be able to set your reaction routine. Fire back. Fire and duck. Duck. This way suppresion fire caused enemies to duck while your troops moved forward.