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XCOMUFO & Xenocide

I used a cute trick today


Guest stewart

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Guest stewart
I used a rocket tank to blow up a wall of a building revealing the sectoid there. However, the sectoid was out of the line of site of my autocannon guys planted with their HE ammo. I had a cannon tank close by so I tried a shot and missed (of course). I had one shot left but instead I did this. The sectoid had his back to my cannon tank. So I drove right up to him and exhausted my time units. Now the tanks are pretty safe against HE ammo so with my autocannon guys I SHOT MY TANK. The blast "reached around the corner" and nabbed the lil grey. The tank was unharmed.
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  • 3 weeks later...
Guest stewart
L33t trick. :) I know that in Apoc the blast radius does affect damage, but UFO and TFTD I'm not sure about.  Only thing is, couldn't you have ordered your AC guys to shoot the ground near the sectoid? That's what I usually do.

You can only shoot the ground if you are shooting down from a higher level. Or else you must target nearby objects.

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Guest stewart
It does.. it does..

 

A little grey near the limit of the blast radius will be unharmed (no damage at all!).. but the square is damaged!

Better do several test before saying that. It could have been built in game luck. You know, your guy wearing T-shirt armor takes a blast from a heavy-plasma once in a while and there's absolutely no damage; that kind of thing.

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Yesterday again: A soldier was wasted because it was in the center of the blast, and another took 3 deadly wound (and 95% health) for being near the border (inside).

The one at the last square of the blast radius too no damage.

 

Armor: Submariner T-shirt.

 

And grenade ALWAYS hit!

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Guest stewart
Yesterday again: A soldier was wasted because it was in the center of the blast, and another took 3 deadly wound (and 95% health) for being near the border (inside).

The one at the last square of the blast radius too no damage.

 

Armor: Submariner T-shirt.

 

And grenade ALWAYS hit!

So that's twice with no damage at all, with basic armor, right? Maybe the soldier is out side the actuall blast radius. Maybe the visual blast radius is bigger? It seems odd that there would be no damage at all, although it looks like it does diminish with distance.

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Guest stewart
That makes sense for the radius of the explosion.  perhaps later on pieces of the grenade could also shoot out of the explosion in our remake.  That is if we want to do that.

That may already be implied by the damage levels.

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somethings in the blast radius are not damaged. if you read the x-com official strategy guide (the book, I have not seen it online anywhere, yet), it tells you things like how they calculate explosion radius. It starts the highest and subtracts 10 each space, and everything has "armor" so they don't always get destroyed.
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That makes sense for the radius of the explosion.  perhaps later on pieces of the grenade could also shoot out of the explosion in our remake.  That is if we want to do that.

That may already be implied by the damage levels.

:) I think that is damage caused by the actual blast itself. bits of the grenade would fly randomly for some distance beyond the radius of the explosion.

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Guest stewart
That makes sense for the radius of the explosion.  perhaps later on pieces of the grenade could also shoot out of the explosion in our remake.  That is if we want to do that.

That may already be implied by the damage levels.

:) I think that is damage caused by the actual blast itself. bits of the grenade would fly randomly for some distance beyond the radius of the explosion.

So you just extend the blast radius and make the outer ring have lighter damage.

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:) I think that is damage caused by the actual blast itself.  bits of the grenade would fly randomly for some distance beyond the radius of the explosion.

So you just extend the blast radius and make the outer ring have lighter damage.

it would be to hard to generate projectiles of the grenade pieces at the center of the explosion an make them travel in random directions. This would be a feature way back in the line of priority to add. But it still could be cool.

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