Posted 25 June 2009 - 10:16 PM
Just wondering, does anyone use the timers on grenades to explode after X turns or is that feature mostly useless?
Posted 25 June 2009 - 11:29 PM
I suppose there are some rare or unusual circumstances that you may find yourself in where setting a grenade to go off a few turns ahead may be beneficial for safety reasons.
Such as when the person transporting a live grenade gets killed when there aren't any friendly units nearby that can pick it up. If it had been set to go off a few turns ahead, you'd have enough time to have someone retrieve the grenade and resume transporting it. One good place where it would come in handy is if a grenade relay is broken in the middle for some silly reason thanks to a misthrow or accidentally passing the grenade to someone who doesn't have sufficient TUs to pick it up. All these would be in cases where you want to get a live grenade somewhere but you don't want to use it right away.
High explosive packs for use in clearing terrain set to blow a few turns ahead would be a reasonable safety measure employed by low strength and low TU unit who want to ensure that they can get away once they set the explosive.
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Posted 16 November 2010 - 05:41 PM
Posted 16 November 2010 - 06:58 PM
Edited by Kirill, 16 November 2010 - 07:00 PM.