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The Ufo2000 Map Depot


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#1 Violazr

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Posted 07 August 2005 - 05:11 AM

There is now an official UFO2000 Map Depot.
It is a website concieved to be the #1 up-to-date resource and publishing place for all user made terrains:

http://area51.xcomufo.com/depot2.htm


PUBLISHING NEW MAPS

From now on, when you have a terrain finished, post/email the link and I'll put it up.
You can also attach or even send the file if you don't have any webspace.

Make it a ZIP file to be extracted to /newmaps (or the UFO2000 folder if needed), with your .map files placed in a subdirectory of /newmaps. Don't forget the readme file.
You may also include a thumbnail (180x100 jpg) and a picture (540x300 jpg) for the site.

As a public UFO2000 site, we want to keep up a certain quality standard, though. So please only submit test-played terrains that are not obviously under construction.


TO ALL LISTED AUTHORS:

Please check the data of your terrains for errors and completeness.
Especially version numbers are missing, so please provide me with some that match the maps' state of development.
And if you want a different description for your map, just let me know.


TO EVERYBODY

Please check for any other errors and report them here.
E.g. whether the site looks right on your web browser - I just found out that the map entries aren't properly separated in the KDE Konqueror.

Edited by Violazr, 08 August 2005 - 05:33 AM.


#2 Kratos

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Posted 07 August 2005 - 02:01 PM

I noticed one flaw on the page Violazr...Abyssion is the author of "Cydonia Base" not Exo2000. Exo2000 is making "Cydonia Base Complex".

Edit: Well Agarazium's Towers is finished until new tilesets come into place. I lost the map files for it and such so I will have to finish it later on.

Edited by Kratos, 07 August 2005 - 02:16 PM.


#3 Violazr

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Posted 08 August 2005 - 04:08 AM

True... I'll correct it right away.


[edit - next line didn't make sense after the post was moved]

Edited by Violazr, 08 August 2005 - 02:50 PM.


#4 Violazr

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Posted 08 August 2005 - 04:18 AM

Terrain Packs are up and working.
Download them to get all maps at once.


But I still need version numbers from Hobbes, Abyssion, Kratos, Exo2000, JFarceur, Llyr and Wiseman

#5 Blood Angel

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Posted 08 August 2005 - 05:06 AM

GrrrrrrrrrrEAT work, violazr.

#6 Kratos

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Posted 08 August 2005 - 08:45 AM

True... I'll correct it right away.

But please post such things in the map depot thread fro now on.

<{POST_SNAPBACK}>

Please refer me to move topics rather not to post in them. It will tell me to move future posts like mine into this thread.

#7 Violazr

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Posted 11 August 2005 - 11:15 AM

New updates on their way:

- Alien Bases sorted out. The name and pic of the one listed used to be from Abyssion's version, while the map was JFarceur's ("Alien Base ++").

- Paintball Map V 1.0

- Several Links added



btw Hobbes - is there a possibility for me to get FTP access to the files myself?

#8 Hobbes

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Posted 11 August 2005 - 12:24 PM

New updates on their way:

- Alien Bases sorted out. The name and pic of the one listed used to be from Abyssion's version, while the map was JFarceur's ("Alien Base ++").

- Paintball Map V 1.0

- Several Links added



btw Hobbes - is there a possibility for me to get FTP access to the files myself?

<{POST_SNAPBACK}>


You would have to use my account (and have access to the entire contents of the site) which might not be a good idea...

#9 Violazr

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Posted 11 August 2005 - 12:35 PM

Well I think it would be :) but with you not really knowing me it's understandable.

But now that the site is finished so far, the current system should do - there aren't that many map releases, after all.


Btw, all unknown version numbers were set to educated guesses by me, shown in italics. Complain if you want.



Map Pack Problem

It seems that some terrains from the packs are not "the same" as the sinlge ones in multiplayer games. This is strange because I made the packs from the very downloads of the site. Anyway, it can be solved by downloading them separately.

Edited by Violazr, 11 August 2005 - 06:08 PM.


#10 Neithan

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Posted 16 August 2005 - 12:45 AM

What about to implement map rating system in map depot...it would be wise and very helpful, think about it friend :)
BTW Alien crypt rocks!
The Shadows are rising, soon all of you will perish!
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#11 Violazr

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Posted 16 August 2005 - 03:56 AM

Might be an idea, but I can't do that properly my puny HTML skills.
And to do this right, people would have to log in with a validated email etc.

OTOH such rating systems can be deceptive.
Take unfinished maps, for example - the version numbers show they are unfinished, still a good concept might get bad ratings because of that.
Likewise, maps that require different than usual tactics (eg the Crypt) might be dissed by people at first. Ie they didn't read the description, go in with snipers, get creamed in their first game, and blame it on the 'bad' map.

#12 Blitzen

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Posted 21 December 2005 - 03:15 PM

Umm, I made some great maps, but I can't load them with UFO2000??? Little help please. Also do I need to make a .lua and if so how? Thanks!
[MC]T_II_JudgmentDay
[MC]T_II_Judgment
[MC]TerminatorII
Blitzen

From:
Freelancer
Hyperiums

And Now UFO2000!

Detective: "He died from a drug overdose."
Officer: "Really? Which one?"
Detective: "Lead."

#13 Exo2000

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Posted 21 December 2005 - 05:54 PM

Umm, I made some great maps, but I can't load them with UFO2000??? Little help please. Also do I need to make a .lua and if so how? Thanks!

<{POST_SNAPBACK}>


Yes, you need a .lua.

If this is your first time, try editing an existing LUA file and renaming/editing as necessary.
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#14 Blitzen

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Posted 21 December 2005 - 06:21 PM

Umm, I made some great maps, but I can't load them with UFO2000??? Little help please. Also do I need to make a .lua and if so how? Thanks!

<{POST_SNAPBACK}>


Yes, you need a .lua.

If this is your first time, try editing an existing LUA file and renaming/editing as necessary.

<{POST_SNAPBACK}>


Edit it with what?????

I'm no great shakes at programming so step by step? Please?
[MC]T_II_JudgmentDay
[MC]T_II_Judgment
[MC]TerminatorII
Blitzen

From:
Freelancer
Hyperiums

And Now UFO2000!

Detective: "He died from a drug overdose."
Officer: "Really? Which one?"
Detective: "Lead."

#15 Exo2000

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Posted 21 December 2005 - 08:05 PM

Edit it with what?????

I'm no great shakes at programming so step by step? Please?

<{POST_SNAPBACK}>


Notepad'll do, and you don't need to be a genius. I've only really written one .lua and that was for a 60x60 setpiece map, so... :wink1:
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#16 Sporb

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Posted 21 December 2005 - 08:49 PM

is this map depot still being updated? or have all the mappers turned to dust or somthing? i see all these cool looking map ideas but i can never find them on that site.

#17 Exo2000

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Posted 22 December 2005 - 06:13 AM

I haven't had any bursts of inspiration, but I really ought to finish the Subterranean Base Complex I've been working on... for the last year. :laugh:

Edited by Exo2000, 22 December 2005 - 06:13 AM.

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#18 Violazr

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Posted 31 January 2006 - 05:23 PM

If I got any new submissions, I would put them up, but there haven't been any so far.

My own map production has ceased too, for I'm rather tied up with other things at the moment. First I'd have to get back into U2K with all the new features and changed graphics, and see if I can still use the maps I started.

But if you have a map ready to be published, feel free to post it!

#19 nachtwolf

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Posted 18 July 2006 - 07:40 PM

I've got some tools at the ready (first versions) if someone wants to try his skills at map editing with total control over his tilesets and maps.

Mapmaker and Tilemaker

http://www.xcomufo.c...topic=242025548
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#20 7Saturn

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Posted 27 July 2006 - 05:15 PM

I don't know if this is just a temporary problem, but the MapPack isn't available at the moment (2006-07-28, 01:10, CET).

And something strange I found at the page:

UFO2000 can support additional maps created by users. In order to use these maps you are required to have beta version 0.8.1031 or newer.


I thought current version is 0.7.1062? The one above hasn't been released, yet...

#21 Kratos

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Posted 28 July 2006 - 12:00 AM

They are errors. Hopefully Hobbes will fix them soon.

#22 7Saturn

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Posted 28 July 2006 - 02:46 AM

They are errors. Hopefully Hobbes will fix them soon.

Yes, hopefully. I'm a bit lazy, and it's quite better to have all the maps by doing one download, instead of klick your fingers wound. Another thing: Why is the plane-crash excluded?

BTW do you have a new avatar? Yesterday I thought it was that monochrome picture. :)

#23 Kratos

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Posted 28 July 2006 - 12:35 PM


They are errors. Hopefully Hobbes will fix them soon.

Yes, hopefully. I'm a bit lazy, and it's quite better to have all the maps by doing one download, instead of klick your fingers wound. Another thing: Why is the plane-crash excluded?

BTW do you have a new avatar? Yesterday I thought it was that monochrome picture. :)

I'm not sure why it is excluded, maybe another error?

[offtopic]Yes, and this one is older. Now let's get back on topic, shall we? :) [/offtopic]

#24 7Saturn

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Posted 28 July 2006 - 02:22 PM

I'm not sure why it is excluded, maybe another error?

[offtopic]Yes, and this one is older. Now let's get back on topic, shall we? :) [/offtopic]

[offtopic]OK let's get back to the topic.[/offtopic]
ROFL

(Sorry, call me crazy :P )

#25 Hobbes

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Posted 28 July 2006 - 03:36 PM

I don't know if this is just a temporary problem, but the MapPack isn't available at the moment (2006-07-28, 01:10, CET).

And something strange I found at the page:


UFO2000 can support additional maps created by users. In order to use these maps you are required to have beta version 0.8.1031 or newer.


I thought current version is 0.7.1062? The one above hasn't been released, yet...


Both problems fixed. Thanks for the notice.

Plane Crash doesn't work on the betas because the code needs to be changed to fit the new format for terrains.


Btw, could anyone get some pictures of the Airfield, XBase and Warehouse terrains to post to the map depot?

#26 Brick-To-Face

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Posted 28 July 2006 - 04:50 PM

Btw, could anyone get some pictures of the Airfield, XBase and Warehouse terrains to post to the map depot?

I was just going to say that.

#27 cirix

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Posted 17 April 2007 - 03:58 AM

hi,

i think i found two errors in two different maps:
beaches of normandy and paintfield.
the both have file names also with lower and upper case letters (for example. BOM1.pck and the like).
on non-windows operating systems, file names with different casing are different files, so every file name must be converted to lower case, and also the lua files must be corrected for both maps.
i attached the corrected lua files for clarity.

#28 Hobbes

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Posted 17 April 2007 - 07:33 PM

hey cirix,

Can you repost them? thanks

#29 cirix

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Posted 22 April 2007 - 01:43 AM

hey cirix,

Can you repost them? thanks


Hi,

here are the lua files. The maps, mcds, pcks and the like should all be renamed to lower case file names in the packs.

bye

Attached Files



#30 Hobbes

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Posted 24 April 2007 - 07:07 PM

OK I've made all the changes and added them to the map depot. Thanks for the help :)

#31 hurz

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Posted 14 July 2007 - 05:09 PM

As nothing seems to have happened with those preview images, here are screenshots of

- airfield,
- industrial,
- warehouse and
- xbase plus.

They are zipped as jpgs, together with their thumbnails.
It's a pity that so few players seem to know the ufo2000 map depot anyway..

Attached Files



#32 Hobbes

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Posted 16 July 2007 - 09:18 PM

I've just updated the Depot. Thanks for the images :)