
CTD - Rank Interrogations
#1
Posted 29 January 2004 - 01:28 PM
What about those ranks that don't normally give you a real report like Navigator or Medic. If I remember right Navigator just gave you the mission types and Medic just gave you btoh the autopsy and living reports at once. Are we going to have seperate CTDs for these or are the going to mimic Xcom 1 functionality?
If this is the case than they can be marked off since most of those reports (missions and race/autopsy) are already being worked on.
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#2
Posted 29 January 2004 - 02:19 PM
As far as I know, you don't need to do a seperate CTD. I'm not sure, though. That's why I stay away from alien interrogations. (sp?)

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#3
Posted 29 January 2004 - 02:19 PM
But I think this will not be so for v1, it'll most likely follow the original XCOM research tree (but I'm not in CTD, so maybe there has been made a different decision?)
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#4
Posted 29 January 2004 - 02:31 PM
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Pardon the engrish,
I'm Finnish...
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#5
Posted 29 January 2004 - 02:37 PM
Member of the Old Git Club
"And, as in uffish thought he stood, the Jabberwock, with eyes aflame, came wiffling through the tulgy wood and burbled as it came."
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#6
Posted 29 January 2004 - 02:38 PM

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#7
Posted 29 January 2004 - 02:42 PM
Member of the Old Git Club
"And, as in uffish thought he stood, the Jabberwock, with eyes aflame, came wiffling through the tulgy wood and burbled as it came."
Fortune's Landing LARP - Another of my creations
#8
Posted 29 January 2004 - 03:18 PM

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#9
Posted 29 January 2004 - 03:28 PM
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[FLOATER] TERRORIST INTERROGATION REPORT
Summary: [Floater] captured during terror site mission, in drugged and bound conditions, attempts communication with [Xcorp] representative. Verification of individual aliens mission, to cause terror and panic in the civilian population of the area, accomplished.
Interrogator: [Spc. Mark Dufraine]
Spc. Dufraine (SD): This is the interrogation of a captured and pacified [floater] terrorist. Communication will be achieved via a simple yes/no code and psionically projected images that the target has proven willing to use in control situations. It has been proven that some people have the capacity to project or receive meaningful images with the alien mind when both sender and receiver are in a controlled environment. This interrogation will simply serve to confirm or deny many hypothesizes that research & development have proposed recently. Question one: Are you capable of receiving me?
[Floater] (A): Yes
SD: Was your primary function to take captives during the mission you were captured on?
A: No {Images depicting horrific scenes of the alien torturing helpless civilians accompany this answer}
SD: (takes a sip of water)That was intense. Your main purpose was to cause as much panic and terror possible at the mission site?
A: Yes {More graphic scenes received}
SD: Where do your people come from?
A: {Confusion, followed by faint scenes of forests and strange creatures.}
SD: Why is your race here?
A: {A blurry picture of an unidentifiable object}
SD: I don’t understand. Who is your leader?
A: {A focused image of another [floater]}
SD: I believe some of these questions are too general to be answered. Let’s try something more specific.
SD: (takes another drink of water) What do you enjoy?
A: Yes{The most gruesome image yet. Spc. Dufraine appears to develop a nosebleed}
SD: Errhhmm. That wasn’t good. Ow! {the nosebleed becomes worse.} I think he’s coming out from the drugs… Look he’s getting loose. Security! Security! {several gunshots} He’s down. Dead. I hope we don’t have to do this again.
Notes: Spc. Dufraine reports that the alien attempted to bombard him with gruesome, graphic images of horrible things the [floater] had done or imagined. The pacification meds appear to have worn off faster than R&D had suggested they would. It is apparent that the wilder, more vicious [floater]s are tasked with the “terror” missions.
Attached Files
Member of the Old Git Club
"And, as in uffish thought he stood, the Jabberwock, with eyes aflame, came wiffling through the tulgy wood and burbled as it came."
Fortune's Landing LARP - Another of my creations
#10
Posted 29 January 2004 - 03:33 PM
Edited by Aosar, 29 January 2004 - 03:34 PM.
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Pardon the engrish,
I'm Finnish...
"No Worries!"
#11
Posted 29 January 2004 - 03:59 PM

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#12
Posted 29 January 2004 - 04:45 PM
Also I was running out of questions for a terrorist. Since they are so single minded once you know what it is and what it does and it can't really tell you why outside of the fact that it was ordered too by another floater, there isn't that much more to ask. That's why it's so short. The others will be longer. Do we want the Commader to give more information than just the Cydonia or Bust topic? I think if the interrogations are race specific than each racial commander should have additional information or something specific to its race. Does any body remember what researching a Leader does for you? I remember the following information for each rank:
Terrorist - ? Where there actual terrorist ranks? I thought they were just soldiers
Soldier - Just your basic live subject study. No additional information
Navigator - Randomly determined alien mission report.
Medic - Both live study and autopsy, maybe they gave you another race live study?
Technician - Randomly determined alien ship spec report.
Leader-?
Commander - Cydonia or bust
Edited by Anthraxus, 29 January 2004 - 04:52 PM.
Member of the Old Git Club
"And, as in uffish thought he stood, the Jabberwock, with eyes aflame, came wiffling through the tulgy wood and burbled as it came."
Fortune's Landing LARP - Another of my creations
#13
Posted 29 January 2004 - 05:13 PM
For the terrorist, you could do what you did above. I can imagine how fun the chryssalid one would be...
"What is your purpose"
<Scenes of hideous creatures ripping their way out of a human are seen...>

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#14
Posted 29 January 2004 - 06:16 PM

Member of the Old Git Club
"And, as in uffish thought he stood, the Jabberwock, with eyes aflame, came wiffling through the tulgy wood and burbled as it came."
Fortune's Landing LARP - Another of my creations
#15
Posted 29 January 2004 - 06:40 PM
However, each race has an associated terrorist race. Floaters have reapers, etc.
Thus, when I refer to the main race in a non-story sense, I'm talking about the humanoid, gunwielding alien species, not their terror weapons.

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#16
Posted 29 January 2004 - 06:53 PM
Also can the intervierwer's questions be more direct and official, not like "what do you enjoy?". More like, what is your purpose, what is your point of origin, etc. It makes it sound like an FHM interview.
#17
Posted 29 January 2004 - 07:54 PM

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#18
Posted 29 January 2004 - 07:57 PM
Whaaat? I must have missed those when playing...and Steel penises...)

#19
Posted 29 January 2004 - 08:00 PM


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#20
Posted 29 January 2004 - 08:03 PM

#21
Posted 29 January 2004 - 08:06 PM



Hmm, could you do up one on the Etherial, Anthraxus? That would be really intresting.
Edit: Intresting in that we could have the etherial actually communicating inside the interrogator's mind, instead of the other way around.
Edited by Cpl. Facehugger, 29 January 2004 - 08:07 PM.

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#22
Posted 29 January 2004 - 10:12 PM
Member of the Old Git Club
"And, as in uffish thought he stood, the Jabberwock, with eyes aflame, came wiffling through the tulgy wood and burbled as it came."
Fortune's Landing LARP - Another of my creations
#23
Posted 29 January 2004 - 10:22 PM
#24
Posted 30 January 2004 - 09:40 AM
You need a live alien for "Alien origins".
You need a leader for "the martian solution".
The alien commander gives you "Cydonia or bust".
Soldiers know about the mission types.
Medics know about other aliens (usually the terrorists, or themselves),
Navigators know about the HWD.
Engineers know the stats of the UFO that they fly.
I'd worry about the aliens trying to take our women, with their iridium sheen penises!


My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.
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#25
Posted 30 January 2004 - 02:21 PM
Well... Soldiers don't give you anything except their species data and alien origins. It is the navigators that give you mission data (in addition to HWD data.) I'm pretty sure about that. That's why I kill any alien soldier I see.No one seems to have posted it, so here goes.
You need a live alien for "Alien origins".
You need a leader for "the martian solution".
The alien commander gives you "Cydonia or bust".
Soldiers know about the mission types.
Medics know about other aliens (usually the terrorists, or themselves),
Navigators know about the HWD.
Engineers know the stats of the UFO that they fly.
I'd worry about the aliens trying to take our women, with their iridium sheen penises!

*Coming back? Avast! Facehugger, finish your assignments!*

#26
Posted 19 February 2004 - 03:40 PM
#27
Posted 13 July 2004 - 05:58 PM
Perhaps interrogating a soldier could tech your troops how to use, but not how to manufacture, certain weapons.
#28
Posted 26 December 2004 - 04:07 PM
I am currently working on a "alien origins" entry, and the work done on this entry suggest that the entry should include a interrogation based on understanding the language used by non-psi able aliens.
#29
Posted 26 December 2004 - 04:50 PM
To interrogate aliens, you must have researched psi.
Thats it. Solves a heck of alot of issues.
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#30
Guest_Azrael_*
Posted 26 December 2004 - 05:19 PM

The problem is that we don't seem to have a working tech tree, or if we do, then where the heck is it?
#31
Posted 26 December 2004 - 05:41 PM
BTW, IIRC, we DO have a tech tree, it's the same as the source of inspiration. I'm pretty sure we can find plenty of descriptions for THAT...
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#32
Guest_Azrael_*
Posted 26 December 2004 - 06:55 PM

#33
Posted 26 December 2004 - 07:00 PM

Edited by Qonfused, 26 December 2004 - 07:01 PM.
#34
Guest_Azrael_*
Posted 26 December 2004 - 07:02 PM
#35
Posted 26 December 2004 - 07:04 PM
have somone write the tech tree and post it in assets please.
Which tech tree? If you need the X1 then I think I have it on my computer.
#36
Posted 26 December 2004 - 07:09 PM
#37
Guest_Azrael_*
Posted 26 December 2004 - 07:11 PM
i think the x1 tech tree lacks some new introduced entry's. besides, it would be nice to have one with the new names for easy refrence.
Yep, that's why I filed into the issue tracker, Alien Goal has no place in X-Com1 tech tree.
#38
Posted 26 December 2004 - 07:12 PM
i think the x1 tech tree lacks some new introduced entry's. besides, it would be nice to have one with the new names for easy refrence.
Ok then. Let me just try to figure out the Xenocide tech tree using only my imagination and the original tech tree.

Edited by Hailfire22, 26 December 2004 - 07:12 PM.
#39
Guest_Azrael_*
Posted 26 December 2004 - 07:25 PM
i think the x1 tech tree lacks some new introduced entry's. besides, it would be nice to have one with the new names for easy refrence.
Ok then. Let me just try to figure out the Xenocide tech tree using only my imagination and the original tech tree.
Wait until Red Knight confirms the bug and asigns it to someone please
