Posted 05 February 2005 - 04:01 PM
that would just look awesome
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Posted 06 February 2005 - 10:12 AM
Use some kickass particle FX and lighting and stuff too.
But make the beginning of the explosion in normal speed so it's like:
BO-*slow motion*-OOOOOOOOOOOOOM. It'd be an awesome opportunity for some ragdoll physics (who cares if dead bodies don't go flying 6 feet in reality?). And make the things close to the explosion "skeletalise" like UT2004 when you fall into lava. Explosions of blood and gibs are a requirement also. The original UT did a extremely great job of portraying stuff getting gibbed. UT2004 is only good due to ragdollness. For this, destructable environments are a must. And also, the type of lighting that casts shadows and doesn't just go straight through stuff would be nice. And the explosion particle FX should be sprite-based. Mesh particle FX always look worse for some reason. Also, I have another idea. Blood/bullet hole/scorch mark decals/projectors should be applied where people/things gets damaged. In most games living things don't have decals on them for some reason.
Posted 06 February 2005 - 11:07 AM
but the skeletal thing will require some more work... like the skeleton model and such...
plus new ones for aliens... unless you want the aliens to have human skeletal structure...
the pixel damage thing sounds plausable but poor programming guys
i still like the idea
Posted 06 February 2005 - 12:32 PM
Posted 06 February 2005 - 12:47 PM
i know half-life 2 has it as well as rainbow six 3...
My video card doesnt support it though.. so i dont know for sure how many games have it...
Posted 07 February 2005 - 01:46 PM
But donīt forget that explosions also have sharpnels. And that those ones are quite dangerous... even more than blast.
Posted 07 February 2005 - 01:58 PM
Programming department, you guys aren't easily satisfied are you!?!? (don't forget how long it took to develop Half-Life 2 lolol)
Posted 07 February 2005 - 04:16 PM
Posted 07 February 2005 - 07:20 PM
I'd love to see em!
Edited by JakeDrake, 07 February 2005 - 07:22 PM.
Posted 07 February 2005 - 07:51 PM
Posted 08 May 2005 - 01:29 PM