But the saga... is absolutely disappointing. First you find a sequel, a second part, which fails as continuation and as story. It's just make a second part which should be nothing more than an add-on to the original. The gameplay is exactly the same; the story pretendind to be the continuation of the previous one lacks interest, getting you through exactly the same process that you had to pass in the previous version. Even the elerium is there, now called zrbite.
And then it comes the third part, the Apocalypse. Now you abandon the sea, not as the only environment, but completely quit it. Now you have not the planet Earth... because you have just one lonely city. The aliens now come from... another dimension! And your mission is beat them ,of course, and you defeat them... oh, no! you have to kill a third queen bee in third time. Now you're constrained the space and the time, before you had a planet, now you have a city; years ago your progress time was measured in weeks and months, now your progress time is measured in hours, which emphasizes the fictionality of the story.
In Apcalypse you have a bunch of graphical improvements and gameplay... But the aliens have lost all the charm of the sectoids in the first part, and you get some childish anthropods and toyish spitters. And what is even worse, they're unarmed, the try to fight you spitting, the only living beings that eat plasma rifle magazines.
Ya-hoo!! That one seems in pan... Huh?! But... IS THIS POSSIBLE???!! IT DOESN'T RUN IN PANIC, NOR TRY TO HIDE OR MAKES HIMSELF A LITTLE FRIGHTENED BALL, THERE IS... A GREEK THEATRE SAD MASK DRAWN OVER ITS HEAD!!!!!!! How in the heck can you pretend to bring the game simulational, graphic and gameplay improvements when you use such old fashioned resources??? That is a shame.
And also, the mankind has or it's supposed it has to have been able to expand in the Universe, and all that you have to worry about is a single city. Yeah, I understand it's in Earth, the only one in Earth and so very special to you, but that can't be accepted.
Next in the first try to really advance in the saga is Interceptor, which I haven't play and I fear it's just a space combat simulator with less story than any of the Star Wars counterparts. And Aftermath, which I don't know at all but it seems it's again a tactical game about combat.
Here is the evolution it should have passed if the saga would want to be able to match as saga the perfection that the first part had as a game.
You have UFO Defense as it is, maybe adding the add-on of underwater fights. You beat the brain, you lose elerium with time, but as it's done in Apocalypse, too late, you state that the world finds a way, if not to ellaborate elerium, at least to produce a substitute that permits the mankind extend to the whole Solar System and colonize Mars and maybe some other planet and may be some small colonies at some other places But you can't do interestellar travels. In that time the failure of the invasion force has arrived to the home world of the brains (by the way, Futurama has a chapter with brains as destructive beings in the Universe, it seems Matt Groening is a XCOM player), and they send another force, now it's stronger. It has a big mothership, more battleships, upgraded ships, they surely have evolved, too.
They send a scout group of ships that may be shooted down and that's is the way you know you must prepare for defending yourself, they establish a base in the Solar System, not in the Solar System, but in the nearest one and you catch some activity as they send some small UFOs to scout and some infiltration attempt, to learn how humanity has evolved in the time passed since their last report about it, or they blast out some of the outer colonies humankind has in the Solar System, and like the second option, they have a base in another system near ours.
Now you don't have a small group of squads, a few crafts and a small budget. You have a decently grown up army with divisions and so, a full group plenty of spacefighters squadrons. Now you don't go to a small combat area with twelve soldiers and one tank. You get to big battles in strategial areas of space or planets, where you use divisions, brigades, air support... or space carriers, destroyers and fighters. You lose when you lose the war, not funding that you have for sure, you lose your entire army, los control of your bases or all the strategical areas of space and planets. You win finding the way to build interestellar spaceships and sending, not one with a squad, but a complete set of batallions, divisions, fighters, bombers, carriers, transports, supply ships, what you consider needed to their base and destroy it. In the process mankind learns how to travel to other systems and even galaxies.
The third part would maintain this part, but now you can manage big militar operations or small fights like you had in the first time. Because now you have found the home world of those brains and you want to destroy their empire and convert them in harmless beings that live in a planet from where they won't exit anymore.
And that would be the end of the saga, it would not convert in the efforts of a company to exploit the success of a great game, but in the story of how an alien empire, who tried to conquist who they shouldn't get whipped out by the human reaction.
Edited by Admiral Harkov, 21 September 2004 - 10:33 AM.