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XCOMUFO & Xenocide

Svn - Revision 1529


red knight

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Author: dteviot

Date: 10/03/2007 06:21:20 a.m.

 

Message:

 

1. Updated design docs.

2. Replaced foreach with for() loops where collection is potentially mutated during iteration.

3. Craft can't have fuel go below 0.

4. Abort mission handling changed (now logging records exit of old state BEFORE entering new state.)

 

Changed Paths:

 

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Mission.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Craft.cs

Add: \xna\trunk\docs\GettingModalDialogsToWork.htm

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\AI\Overmind.cs

Modify: \xna\trunk\docs\UfoBehaviour.html

Add: \xna\trunk\docs\OverviewOfAIandCraft.htm

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\Craft\Aircraft.cs

Modify: \xna\trunk\docs\Roadmap.html

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\HumanBase\HumanBase.cs

Modify: \xna\trunk\Xenocide\Source\Model\Geoscape\GeoData.cs

Modify: \xna\trunk\Xenocide\Source\UI\Screens\GeoscapeScreen.cs

Modify: \xna\trunk\docs\ToDoList.html

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