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XCOMUFO & Xenocide

Soldier Stats


Hellhunter

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Hello, im new here.

 

I was thinking about the soldier and skills stats. the aftermatch brough some new and interesting stats and skills.

 

In the xcom1 there were 8 stats, plus 2 psi.

how about new stats and etc? something like

 

- Strenght: to carry equipment

- Willpower: bravery

- Resistance: Health (hit points) & Stamina (to sustain fadigue)

- Reflexes: hability to avoid or counteract in alien turns

- Time Units: willpower+reflexes/2

 

Skills:

- Combat

--Melee: accuracy with stun-rods, axes, 2 handed swords :P

--Pistols: accuracy with pistols

--Rifles: accuracy with rifles

--Cannons: accuracy with cannons and launchers

- Psi

-- Psi power: raw strenght of psi

-- Psi defense: defense against psi

-- Psi Points: Psi points when using psi skills

- Defense

-- Evasion: Dodge incoming attacks (by dodging or rolling to cover)

-- Speed: More speed when run or walk

- Field movement

-- Perception: to find enemies and stuff

-- stealth: to move without be seen

 

(ok, lots of it taken from the aftermatch, but it is just a example. could be others)

 

and all skills and stats are raised by training and field combat. but u can choose what to train with your soldier. Maybe 3 training facilities

- Psy training facility: to psi skills

- body training facility: to the stats (strenght, will, reflexes, resistance)

- Combat training facility: to the other skills

 

Ok, thats my 2 cents. Hope u like.

:uzzi2: :plasma:

 

EDIT: I didnt saw the personnel and recruiting posts, sorry. :( can someone move this?

Edited by Hellhunter
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