hippyjon Posted June 19, 2003 Report Share Posted June 19, 2003 thought i'd start small so im making a set of beeps and things for the various menus. i'll post em in this thread when im finished Link to comment Share on other sites More sharing options...
hippyjon Posted June 20, 2003 Author Report Share Posted June 20, 2003 ok heres some... pretty generic i know, and the ok and cancel buttons sound distressingly similar to the starcrafts ones (that was completely by accident <_ so i may have to do em again...>menu_sounds.zip Link to comment Share on other sites More sharing options...
Deimos Posted June 20, 2003 Report Share Posted June 20, 2003 Nice. I've tweaked the menu button as in the original it wasn't a single sound. What do you think?menu.zip Link to comment Share on other sites More sharing options...
mikker Posted June 23, 2003 Report Share Posted June 23, 2003 sounds alien allright. Link to comment Share on other sites More sharing options...
Guest drewid Posted June 23, 2003 Report Share Posted June 23, 2003 I like those. Link to comment Share on other sites More sharing options...
Raven Squad Posted June 23, 2003 Report Share Posted June 23, 2003 Those that Deimos edited could be winner for menu window sounds. Nice work Hippyjon and Deimos . Link to comment Share on other sites More sharing options...
[[Micah]] Posted June 23, 2003 Report Share Posted June 23, 2003 Yes, Hippyjon's sounds with Deimos' two changes, they are nice Link to comment Share on other sites More sharing options...
hippyjon Posted June 23, 2003 Author Report Share Posted June 23, 2003 Link to comment Share on other sites More sharing options...
hippyjon Posted June 24, 2003 Author Report Share Posted June 24, 2003 (edited) heres a little loop that i thought would be cool for when you rotate the world. pressing the button would trigger a little beep and this loop. edit: v1.1 - reduced bass rumble (3 d/l) v1.1.1 - fixed clicking when looped (1 d/l) v1.1.2 - removed cracklegeo_rotate_v1.1.2.zip Edited July 7, 2003 by hippyjon Link to comment Share on other sites More sharing options...
hippyjon Posted July 2, 2003 Author Report Share Posted July 2, 2003 another geoscape sound for the next alpha (whenever thats happening) this ones for when a ufo is spotted. ive panned one element of the sound to the right (where the green info box is) to draw peoples attention that way. should work nicely id post in ogg format but my ver of soundforge doesnt like saving in general and ogg in particular popup_ufo_spotted.zip Link to comment Share on other sites More sharing options...
GreatGold Posted July 2, 2003 Report Share Posted July 2, 2003 heres a little loop that i thought would be cool for when you rotate the world. pressing the button would trigger a little beep and this loop.Just a tad too much bass for my liking, peraps just a smiddgen less? this ones for when a ufo is spotted. ive panned one element of the sound to the right (where the green info box is) to draw peoples attention that way. should work nicelyI like this sound. I was playing it a few times, and I realized it has a real nice ring to it if you loop it 2 or 3 times very fast. It definately gets one's attention! If you could make it in stereo, dependent on the UFO's location on the Geoscape, that would be pretty damn cool. Gold Link to comment Share on other sites More sharing options...
hippyjon Posted July 3, 2003 Author Report Share Posted July 3, 2003 (edited) Just a tad too much bass for my liking, peraps just a smiddgen less? hehe, you should have heard v1, anyway its supposed to be quite quiet in the game (for some reason i deleted that point when i edited the post) so youll just hear a distant rumbling (thats the idea anyway). we'll have to see what it sounds like in the game, may not be bassey enough I like this sound. I was playing it a few times, and I realized it has a real nice ring to it if you loop it 2 or 3 times very fast. It definately gets one's attention! If you could make it in stereo, dependent on the UFO's location on the Geoscape, that would be pretty damn cool. hmm, experimented with looping it but... *has idea* hang on... yeh that works it is in stereo in v1, the higher sound is louder in the right hand channel, but if we have the game panning it dynamicaly its probably better if the source is mono (is that right? anyone one who knows the sound system let me know). so this ones mono. this triple version may get annoying, so maybe only for large and/or very large ufos? Edit: forgot to normalize it, tutpopup_ufo_spotted_triple_mono.zip Edited July 3, 2003 by hippyjon Link to comment Share on other sites More sharing options...
hippyjon Posted July 3, 2003 Author Report Share Posted July 3, 2003 ...and this ones ping-pong stereo popup_ufo_spotted_triple_stereo.zip Link to comment Share on other sites More sharing options...
[[Micah]] Posted July 3, 2003 Report Share Posted July 3, 2003 It is very nice. It reminds me of the UFO alert sound in UFO Defense's intro. Link to comment Share on other sites More sharing options...
GreatGold Posted July 3, 2003 Report Share Posted July 3, 2003 You know, you just gave me an idea:1.) For Medium and smaller UFOs - a single beep2.) For Large UFO's - a double beep3.) For Very Large UFOs - a triple beep That would work nicely I think. Thoughts?Gold Link to comment Share on other sites More sharing options...
[[Micah]] Posted July 3, 2003 Report Share Posted July 3, 2003 Oh, man, I was thinking the exact same thing! It is an excellent idea. We could get more specific and have different tones for each class of UFO, but at the very least, the three different ones you posted will be fine. Link to comment Share on other sites More sharing options...
hippyjon Posted July 3, 2003 Author Report Share Posted July 3, 2003 (edited) good idea edit: no probs micah, thats what im here for v1.01 - nothing major, just slightly slowerpopup_ufo_spotted_double_mono_v1.01.zip Edited July 5, 2003 by hippyjon Link to comment Share on other sites More sharing options...
[[Micah]] Posted July 4, 2003 Report Share Posted July 4, 2003 Excellent, we now have all three. Thanks, hippyjon. Link to comment Share on other sites More sharing options...
hippyjon Posted July 6, 2003 Author Report Share Posted July 6, 2003 just a general popup sound, for stuff like reserch complete and stuff being built ect thought about having different sounds for different events? just slight variations. terror site popup next, as soon as i find my "menace.wav" popup_general_v1.0.zip Link to comment Share on other sites More sharing options...
[[Micah]] Posted July 7, 2003 Report Share Posted July 7, 2003 i think it sounds too similar to the 'ufo sighted' alert. can you make it sound less.... alert? instead of a duh-Duh-DUH make it like duh-duh or duh-duh-duh. Haha, couldn't think how else to comminucate that. Hope it makes sense.... Link to comment Share on other sites More sharing options...
hippyjon Posted July 7, 2003 Author Report Share Posted July 7, 2003 yeh, i agree micah i was trying to fit it in with the ufo spotted sound (it was made from one of the elements of that) this one fits in with the general button pressing sounds, i'll probably make a more exciting version for reserch completed. could you enable the posting of waves and oggs?popup_general_v2.1.zip Link to comment Share on other sites More sharing options...
hippyjon Posted July 8, 2003 Author Report Share Posted July 8, 2003 ok, found menace.wav, mixed with a tweaked version of the ufo spotted sound, but i think it might work on its own. so both are here Link to comment Share on other sites More sharing options...
hippyjon Posted July 8, 2003 Author Report Share Posted July 8, 2003 ok so it wasnt there now it is, with ping pong stereo too(in ogg)popup_terror_v1.1.zip Link to comment Share on other sites More sharing options...
Xcen Posted August 20, 2003 Report Share Posted August 20, 2003 Ok sorry late again! I like the menace sound but I think we should work it into a small song like in the original game... popup general are too "happy" (imo!) make a gloomy sound, the word is actually coming to an end after all (or if you want to make a happy sound tink of System Shock 2's "Thank you for chosing Value Rep!") hehe just a suggest Georotate: sounds like rocks to me Menu sounds: not working! Popup general v2: not working! Link to comment Share on other sites More sharing options...
hippyjon Posted September 3, 2003 Author Report Share Posted September 3, 2003 Georotate: sounds like rocks to me Menu sounds: not working! Popup general v2: not working! georotate: yup, it is rocks grinding. makes sence to me i'm gonna post up all in one file, and delete the other links so font worry Link to comment Share on other sites More sharing options...
hippyjon Posted January 20, 2004 Author Report Share Posted January 20, 2004 (edited) and now: time-change sounds for when you speed up time and such. theres 3, "slow" is for the first 3 speeds, "fast" and "fastest" are for the top two speeds. they needed a more urgent sound i felt. take a look if you like, made em from the reverb of a big ol' russian bell. Edit: new version below Edited January 21, 2004 by hippyjon Link to comment Share on other sites More sharing options...
Breunor Posted January 21, 2004 Report Share Posted January 21, 2004 While the 'fastest' and 'slow' files worked, the 'fast' version came across as a tiny bit of static and showed 0:00 length, FYI. I've been playing with your menu beeps so far for a Xenocide feature, does anybody recommend a short sound to play when "opening a computer system" or something like that? Say like when you open the X-Net up, would you have a sound effect like something's coming online? Link to comment Share on other sites More sharing options...
Deimos Posted January 21, 2004 Report Share Posted January 21, 2004 heh, intel's bing bong bing? Link to comment Share on other sites More sharing options...
hippyjon Posted January 21, 2004 Author Report Share Posted January 21, 2004 well thats odd, it was working last night. i'll redo it, probably redo the lot so the pulses are more regular. an x-net start sound is on my list, i'll do it next. i've heard people metion that stuff should "uploaded to the server", havent found anything specific to that though, does it just mean what ive been doing (posting them on here) or something else? Link to comment Share on other sites More sharing options...
mikker Posted January 21, 2004 Report Share Posted January 21, 2004 it reminds me of the (danish) game "suspect - someones lying"'s new day sound. Link to comment Share on other sites More sharing options...
Whitewashed Posted January 21, 2004 Report Share Posted January 21, 2004 Make sure these are added to the next alpha version! Link to comment Share on other sites More sharing options...
Breunor Posted January 21, 2004 Report Share Posted January 21, 2004 Hippyjon- posting them here is a good step to take, 'uploading' means sending the files via ftp to the projectxenocide server. If you don't have username/password info, contact Micah for access. Link to comment Share on other sites More sharing options...
hippyjon Posted January 21, 2004 Author Report Share Posted January 21, 2004 (edited) ok, made a few changes, they're a bit smoother now (less clangy, in fact virtualy clang free). the reason the "fast" one sounded all distorted before is because it was saved in 32-bit. it crashed my computer when i played it in win media player. my apologies if it crashed anyone elses system. edit: shorter versions on the next page...timechange_v2_1.zip Edited January 23, 2004 by hippyjon Link to comment Share on other sites More sharing options...
Puasonen Posted January 22, 2004 Report Share Posted January 22, 2004 Are you sure you want to use a sound that long? Can you shorten it a bit? Otherwise I can imagine it becoming a bit annoying. Link to comment Share on other sites More sharing options...
hippyjon Posted January 22, 2004 Author Report Share Posted January 22, 2004 (edited) you may be right... ...but its not letting me upload anything right now.i'm assuming its to do with the move. anyway, ive made a 1 2 and 3 pulse version, we could just use the 1 and 2 versions or the 2 and 3... whatever works (and i checked my old PMs, found the one from Micah about the ftp server thing, so i'll upload finished stuff to there soon) Edited January 22, 2004 by hippyjon Link to comment Share on other sites More sharing options...
SupSuper Posted January 22, 2004 Report Share Posted January 22, 2004 WAHHHHHHHH, I CAN'T VIEW THE SOUNDS!!!!! it says something like "File not found on server" :( Link to comment Share on other sites More sharing options...
Puasonen Posted January 22, 2004 Report Share Posted January 22, 2004 I think it's because this forum is moving and we are in the middle of some kind of a process here.. Link to comment Share on other sites More sharing options...
Breunor Posted January 22, 2004 Report Share Posted January 22, 2004 Yes, one of the nastier issues during a db move is probably all the relative file locations and all that, I remember it being an issue in the past move. It might be a day or two for that to be finished up. Micah's working real hard on that I'm sure, it's not an easy point and click AFAIK. Link to comment Share on other sites More sharing options...
hippyjon Posted January 23, 2004 Author Report Share Posted January 23, 2004 ok, d/l seems to work again. here are the one two and three pulse versionstimechange_2.2.zip Link to comment Share on other sites More sharing options...
hippyjon Posted January 23, 2004 Author Report Share Posted January 23, 2004 xnet pop-up sound. any thoughts?popupxnet_v2.1.zip Link to comment Share on other sites More sharing options...
[[Micah]] Posted January 23, 2004 Report Share Posted January 23, 2004 Hmm... not quite what 'I' had in mind Don't know what else to say, though. It's hard to imagine it without looking at the xnet opening. Link to comment Share on other sites More sharing options...
Breunor Posted January 23, 2004 Report Share Posted January 23, 2004 That sound would probably work well for selecting an entry to view IMO. I was thinking of something a bit longer, maybe 2-3 seconds, that would suggest a very powerful mainframe POSTing or something like that. Perhaps a clinical female voice stating, "All systems functional" might work as well. Like the Star Trek computer voice when she was in her twenties instead of fifties. Link to comment Share on other sites More sharing options...
hippyjon Posted January 24, 2004 Author Report Share Posted January 24, 2004 (edited) yeh Breunor, thats what i had in mind first off... ok, i shall work on it when i am sober Edited January 24, 2004 by hippyjon Link to comment Share on other sites More sharing options...
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