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XCOMUFO & Xenocide

Ogre Plugin For Max 5.1, 6, 7, 8


fux0r666

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This plugin for the last 5 years of 3ds max versions includes many different tools for use with the Ogre rendering engine.

 

It has, most importantly, an Ogre viewport where you can view your models in Ogre without leaving Max. The viewport control is totally dynamic and may be constantly updated, and the controls mimmic max's viewport controls. You cannot manipulate object in the viewport, though.

 

Of next importance (for me) is the Ogre materials manager. This allows you to put ogre materials onto max objects, while keeping the max materials on as a submaterial. This allows you to manipulate all the regular material maps, such as normalbump, specular, enivornment maps, and their Ogre properties in the MAX materials window.

 

It also has a scene manager and some other tools, including a tempermental but otherwise functional exporter to OSM Ogre scene files. When it is working, the exporter will export mesh object, the scene and their materials and animations to an Ogre file type.

 

The devs have included a number of different tutorials to ease you into the workflow. I highly recommend this plugin as *essential* for MAX users in this project.

 

http://ofusion.inocentric.com/index.html

Edited by fux0r666
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Wow awesome fuxor, will make things in the long run alot easier... =b Will try it out
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We identified another issue that will be remedied in the next patch. All shader parameters that are active must have a value.

 

So if you are doing the normal map tutorial, make sure that the ambient shader for the decal pass has x: 1, y:1, z:1, w:0 as well as r:255, g:255, b:255, a:0, otherwise the exporter will choke on it.

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