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Still In Development


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#1 samthetrue

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Posted 15 January 2009 - 08:06 PM

I remember a year ago at this time waiting eagerly to test the latest beta... and I come back to see that since I've been gone (about 8 months now) no new versions? I could be mistaken, but is the game done, or is it out of production, or is it just slow?

I'm not pointing any fingers, just wondering whats going on. It would be a shame to see something so good as this fall off the face of the earth, and I'm feeling thats what is happening! We must stop it if it is happening, and if I'm just getting the wrong impression then please let me know.

So, whats the latest news?

Edited by samthetrue, 15 January 2009 - 08:06 PM.


#2 uncy

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Posted 16 January 2009 - 12:48 AM

It would be a shame to see something so good as this fall off the face of the earth...


Hey, you don't believe the earth is flat? do you?

Other than that, I have no idea about ufo2000 ;)

Edited by uncy, 16 January 2009 - 12:49 AM.

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#3 Blood Angel

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Posted 17 January 2009 - 05:38 PM

This project has always come along in stops and starts. Major problems have been migration from reliance on the original XCom - which is now available almost exclusively through steam (and has, as such, been taken down from various hosting sites) - we've always been working on a mix of the archaic mid-90s code of the original game and the current mid-late 00s code of the product. Plus the coders are very fluid - I'm not even sure the original UFO2k programmers are still about. Plus there's always the open-source problem, as developers come and go as they please. The codebase is hugely complicated as it's been in development for roughly a decade.

However, somewhat amazingly, it's kept going, on and off, for this long. So I don't think it'll die out just yet. Just have patience.

#4 Popek

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Posted 18 January 2009 - 12:16 AM

slow paced development on our custom tileset is still in progress
but it's been private lately until we finish it up

#5 T0TM5

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Posted 09 April 2009 - 04:04 PM

... we've always been working on a mix of the archaic mid-90s code of the original game and the current mid-late 00s code


By original game you can't mean UFO Enemy Unknown can you? Or do you mean the original Russian coder's early work?
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#6 Serge

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Posted 10 April 2009 - 05:23 PM

This project has always come along in stops and starts. Major problems have been migration from reliance on the original XCom

Migration from this reliance has been the highest priority for me since the very beginning (and not everyone liked this idea). Can't say that it was a major problem though, but it definitely took some time.

- which is now available almost exclusively through steam (and has, as such, been taken down from various hosting sites)

And this is a nice thing. Having a possibility to obtain a legal copy of the original XCom game surely helps.

- we've always been working on a mix of the archaic mid-90s code of the original game

We have never seen the source code of the original game. By the way, there was a discussion regarding the xcom from steam and the current xcom owners do not have the sources too. If i remember correctly, somebody told kind of detective story that the only copy of the sources was on someone's laptop and it got lost or stolen.

The thing that we used was a text description of xcom data file formats, reverse engineered by somebody (probably by the developer of xcomutil, but don't remember now).

and the current mid-late 00s code of the product.

ufo2000 project has been registered on sourceforge.net in the beginning 2001. Actually it was not the beginning of the development and more like the end of it :) The original author stopped working on it and released the sources of the game under GPL license. Previously it was a freeware game with closed sources.

Plus the coders are very fluid - I'm not even sure the original UFO2k programmers are still about.

I started hacking ufo2000 in mid-2002 and I'm still around in the forum :) Though I stopped active development in mid-2006. Also between 2002 and 2006 there was also a period of about 1.5 year when I was away from the project.

Plus there's always the open-source problem, as developers come and go as they please. The codebase is hugely complicated as it's been in development for roughly a decade.

Codebase complexity is not directly related to the time it was being in development.

However, somewhat amazingly, it's kept going, on and off, for this long. So I don't think it'll die out just yet. Just have patience.

With the sources available, it just waits for someone capable and enthusiastic to take over the development :)
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