Exo2000 Posted July 19, 2005 Report Share Posted July 19, 2005 Which do you hate the most? Link to comment Share on other sites More sharing options...
Cheshire Posted July 19, 2005 Report Share Posted July 19, 2005 Man, if you hate "X-Com Base," you're not designing your bases right. IMHO, if the base defense results in a section being substantially destroyed, you should have to repair or rebuild it. Link to comment Share on other sites More sharing options...
Exo2000 Posted July 19, 2005 Author Report Share Posted July 19, 2005 I voted Police Station, naturally. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 19, 2005 Report Share Posted July 19, 2005 Can't say, i hate UFOs sometimes because they can be easy then you get one tough oneI absolutely hate sewersand the senate sucks because senate goes bankrupt very easilyI hate all of the terrains on which i lose or get severely injured men Link to comment Share on other sites More sharing options...
Puasonen Posted July 20, 2005 Report Share Posted July 20, 2005 Man, if you hate "X-Com Base," you're not designing your bases right. IMHO, if the base defense results in a section being substantially destroyed, you should have to repair or rebuild it.Ok, I don't design my bases right. I just hate the base defense. It's not the hardest area to fight but it sure is ugly and dull. Also moving those engineers and scientists sucks. Police station rocks, enough hiding places and challenge. Link to comment Share on other sites More sharing options...
[NKF] Posted July 20, 2005 Report Share Posted July 20, 2005 That's where you buy a new base and spread your operation out a bit. This downsizes the required size for each of your bases, and allows you to have a lot of empty corridors (sorry - they'll still be just as ugly). Not many units will spawn in the corridors, if any, so you should be able to shift all your facilities to one side of the base - i.e. away from the lift and repair bay and use a belt or cluster of defence stations. This should, in theory, allow you to start with all your personnel centred in one part of the base. Group the techs and have them run to safety and deal with the intruders. If you cut down on your number of repair bays (I'd say stick to 1 for the whole city), all enemy forces will have to come through the grav lift. Some base layouts are also easier to defend than others depending on the grav-lift location. --- Myself - I'm a bit tired of the fixed maps. This encompasses a broad range of maps, from office blocks, apartments to UFOs to alien dimension buildings. There's just no variety in these maps, apart from the strategies (or lack thereof) the AI decides to use. - NKF Link to comment Share on other sites More sharing options...
Exo2000 Posted July 20, 2005 Author Report Share Posted July 20, 2005 Shame you can't use an XcomUtil style chooser or random generator! Interestingly, in the files, I found traces of a badly palletted TransTube. Yes, TransTube. As in, the blue and yellow sort all over the city. Would have been a fun combat, but they got excluded and the pallette is screwed up for them. Link to comment Share on other sites More sharing options...
Cheshire Posted July 20, 2005 Report Share Posted July 20, 2005 Ok, I don't design my bases right. I just hate the base defense. It's not the hardest area to fight but it sure is ugly and dull. Also moving those engineers and scientists sucks. Police station rocks, enough hiding places and challenge.I like seeing my base, and I like watching the computer AI flounder on my security stations. Scientists aren't bad - I group soldiers in groups 1 and 2 and scientists in groups 5 and 6 (or 4, 5, and 6), order the scientists to run to some kind of hiding place and forget about them. Link to comment Share on other sites More sharing options...
Exo2000 Posted July 21, 2005 Author Report Share Posted July 21, 2005 Pretty much what I do. The scientists and whatnot usually hide in the barracks, little rooms wherever they can, and spread out. Link to comment Share on other sites More sharing options...
[NKF] Posted July 21, 2005 Report Share Posted July 21, 2005 I take it one unnecessary step further. I stun my techs. The intruders appear to prefer concentrating fire on concious units than unconcious units. So if you cannot avoid a firefight with techs in the middle, stun them and let the soldiers draw away enemy fire. - NKF Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 21, 2005 Report Share Posted July 21, 2005 I've always put my scientists into my defense stations, as long as a high explosive or vortex mine doesn't explode directly beneath them they they are completely safe Link to comment Share on other sites More sharing options...
Jonaleth Irenicus Posted July 22, 2005 Report Share Posted July 22, 2005 Police Station ofc. It doesn't even look it was designed to be easy to defend or hard to raid, it's just designed to be plain silly with lots of narrow corridors, idiotically placed stairways and a general feeling of "do not come here with more than 10 men or you won't be able to move your squad". The fact that you have to be raiding Megapol, the company that has gazillions of policecars in cityscape, to get police station maps is icing on the cake ofc. Link to comment Share on other sites More sharing options...
Exo2000 Posted July 22, 2005 Author Report Share Posted July 22, 2005 Sometimes they come up very occasionally when the aliens attack and beam down soldiers into one of them. :wink1: But still, very rare. Aliens prefer Warehouses and Apartments for the most part, also Slums. Link to comment Share on other sites More sharing options...
j'ordos Posted July 22, 2005 Report Share Posted July 22, 2005 Anyone ever tried taced? http://www.dwcs.net/xcom3/humans/downloads.htmlIt's a mapeditor released by mythos games, never really tried it myself though, looks a bit more difficult to use than daishiva's mapeditor Link to comment Share on other sites More sharing options...
Exo2000 Posted July 27, 2005 Author Report Share Posted July 27, 2005 I think I had a look at it and played around a bit with it. You have to be careful though... can't add new buildings. Link to comment Share on other sites More sharing options...
Jonaleth Irenicus Posted July 28, 2005 Report Share Posted July 28, 2005 The important thing is, can you make the police station just a flat barren terrain? That would be cool. Link to comment Share on other sites More sharing options...
Exo2000 Posted July 28, 2005 Author Report Share Posted July 28, 2005 Yes, you can if you so desire. You can edit the internal/combatzone areas of buildings. They are, UFO style, generated from random blocks. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 28, 2005 Report Share Posted July 28, 2005 i get an error every time i go thereIt says the website it down Link to comment Share on other sites More sharing options...
j'ordos Posted July 31, 2005 Report Share Posted July 31, 2005 Works fine for me, unless you mean the 'Mythos download page' link listed there, which obviously no longer exists You can't add new buildings ofcourse, just like with xcom1&2 you can only replace existing maps. Link to comment Share on other sites More sharing options...
Mustang Posted July 31, 2005 Report Share Posted July 31, 2005 (edited) I voted police station. From when I last played on my friend's laptop, the police station was VERY annoying. And the X-Com base... I remember when I was playing and I was little Lifetree attacked me and all their guys started in one place. They would all run out one by one in between two and each would get zapped in the same spot. I can't remember if it was a sniper of what... What I mean is, X-Com Base is actually one of the best for me. EDIT: WOW I posted in an X-Com forum Edited July 31, 2005 by Mustang Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 31, 2005 Report Share Posted July 31, 2005 yes you didif i could edit that into your post i would well, i don't get the website I do not like police stations and government buildings, i mean, who likes fighting in your best allies and primary funder's buildings? Link to comment Share on other sites More sharing options...
Tsereve Posted July 31, 2005 Report Share Posted July 31, 2005 The important thing is, can you make the police station just a flat barren terrain? That would be cool. Gimme a few dozen Vortex Mines, a squad armed with Devastator Cannons, and a few AC-IC things to boot, and I can Link to comment Share on other sites More sharing options...
[Blehm 98] Posted July 31, 2005 Report Share Posted July 31, 2005 hmmmmmyou would also have your transport attacked by hordes of Police cars and Police hovercars Link to comment Share on other sites More sharing options...
lordveran Posted December 17, 2005 Report Share Posted December 17, 2005 I was once so annoyed at the slums that I loaded up my guys with ALOT of vortex mines, blew out all 8 pillors of the high-rise slum and watched the majority of the thing crumble. For some reason, part of the top just stayed there, hovering in mid-air. Link to comment Share on other sites More sharing options...
T-1 Posted December 17, 2005 Report Share Posted December 17, 2005 Slums are great because of stun raids. For me, it's a tie between apartments and police stations. Apartments because that's where the aliens always end up for me, and police stations because of reasons stated by others. Link to comment Share on other sites More sharing options...
Sectopod Posted December 18, 2005 Report Share Posted December 18, 2005 (edited) Ugh anything but the farms Everything just keeps crashing/falling apart on the floor... Insert nursery/kindergarden music here."I have a pistol! Hello Mr Alien! I will shoot you! *Bang*"*Hits farm support beam*BOOM!! FGHWOOM! KABFWOOM! BOOM! "All of your X-Com agents are dead or unconcious,You Lose". And the reputation is destroyed oh the agony Edited December 18, 2005 by Chmmr Link to comment Share on other sites More sharing options...
Guest Azrael Posted December 18, 2005 Report Share Posted December 18, 2005 I don't remember all the terrains at the moment, but in my last game, the Evonet Water Purifiers were a pain in the as$, my two squads would spawn in two different levels, the ones in the upper levels were stuck in an area full of tubes, which lots of times contained Poppers, now poppers at that distance are hard to hit and dodging the explosion... also, poppers' explosions would crash the tubes, cutting off my squad from the gravlift that could take it to the lower levels with my second squad. Link to comment Share on other sites More sharing options...
Cornuthaum Posted December 29, 2006 Report Share Posted December 29, 2006 This is thread necromancy to the extreme, but the evonet sewer system is amongst the worst maps I have ever had the displeasure to fight in any iso tactic game - not even Alma from Jagged Alliance 2 or TFTD Base Assault stage 2 were that bad. Multiple layers, GIANT map, and so many places for a multiworm or a skeletoid with cloak and dimension launcher to hide ... *shudder* Link to comment Share on other sites More sharing options...
NRN_R_Sumo1 Posted January 1, 2007 Report Share Posted January 1, 2007 What *I* hated would have to be the warehouses.. not enough hiding spot x_X..Im a commander.. not an officer.. >=( Link to comment Share on other sites More sharing options...
Steelion Posted January 1, 2007 Report Share Posted January 1, 2007 Police station. Tiny, 2 wide corridors. More rooms and passages than you can shake a stick at. Too many places for a popper to, well, pop out of and kill half my squad. Link to comment Share on other sites More sharing options...
gufu Posted January 15, 2007 Report Share Posted January 15, 2007 Apartments and slums... they all just so annoying - with som many rooms(Add brain sucker here) Link to comment Share on other sites More sharing options...
[Blehm 98] Posted January 15, 2007 Report Share Posted January 15, 2007 I don't particularly like water works I would like slums a lot if it weren't for alien's tendancy to hide in one small section and i have to find him... especially when its a spitter or something, those things should just not exist Link to comment Share on other sites More sharing options...
Steelion Posted March 22, 2007 Report Share Posted March 22, 2007 I've decided that if a map type doesn't balance out its cons with it's pros, it's not a very good map type... Police station? Bad map. Too cramped, no real benefits. Slums? Good map. Wide open spaces balanced by occasionally having to search for the last spitter. Doesnt happen too often though, they generally are content to wade into my firing squad of 6-8 twin disruptor weilding agents. Senate? Actually, I dont fight there too often- but I'd say a decent map. Moderately long corridors balanced by lots of ways for aliens to flank your position. Xcom base? Good. you know the layout, security stations, specific spawning points for aliens. Alien buildings? good. specific mission objectives, relatively open spaces, balanced by spawning aliens. Sirius? Good map. open spaces, long corridors, balanced by rocket launchers. 'nuff said. Apartments, ok map. long corridors, large courtyards, with lots of places for aliens to come at you from. Sewers? havent fought there in ages. No clue there. Water plant? same Farm? nice map. Huge freaking open spaces, with equally huge freaking structures hanging perilously over your head. Hospital? Open spaces, long corridors, big rooms. ok map. whats left? Procreation parks? unpleasant. lots of grav lifts, levels, and ways to flank you. And plenty of obstacles in the parks. Warehouse? nice- huge open spaces, but no cover. Easy targets for missiles. This is true for any map with open spaces. Plenty of other maps, but too lazy to work them out. Link to comment Share on other sites More sharing options...
NRN_R_Sumo1 Posted April 15, 2007 Report Share Posted April 15, 2007 I gotta say I like all the factories, lots of stuff to blow up Just seeing Anthropods standing beside those missles or fuel tanks makes me happy <3. Link to comment Share on other sites More sharing options...
Elros Posted June 14, 2007 Report Share Posted June 14, 2007 I hate the slums. I had my 4 commando types in cover without realising it was under what would appear to have been a giant water cooler. One rocket and the entire lot crashed down on them. Since I don't reload, that was a truly horrible moment. Link to comment Share on other sites More sharing options...
NRN_R_Sumo1 Posted June 21, 2007 Report Share Posted June 21, 2007 Excuse me for a moment while I laugh at your loss. AHAHAHHAHAHHAHAHHAHAH!!!! ROFL LMAO XD!!!! Link to comment Share on other sites More sharing options...
Pherdnut Posted June 21, 2007 Report Share Posted June 21, 2007 That U-Shaped apartment complex reminds me of the cruise liners from TFTD >>shudders<<. At least you don't lose half the gear you fought for half way through the mission. But there's not even a decent way to level the entire building and just pay off the slum lords for their inconvenience. Link to comment Share on other sites More sharing options...
NRN_R_Sumo1 Posted July 7, 2007 Report Share Posted July 7, 2007 You know, I dont get why you people dont like the Slums..Lots of cover to use, nice corners.Long shooting ranges, tight combat in others.They are REALLY the best designed maps I find.. D:No matter the play style, you can even cut off their escape routes by blowing out the stair case and camping at the grav lifts where they go upwards.. Plus theres those fancy little gardens Also, if you notice the trash, rubble, or whatever it is on the ground. It makes GREAT cover!Im not even joking. crouch behind it and you can get atleast 20 aimed sniper shots before a squad of gangsters or anthropods with devastators and shields even get close to shooting you Link to comment Share on other sites More sharing options...
Steelion Posted July 7, 2007 Report Share Posted July 7, 2007 I like it because its so open. I get my people prone on the ground, armed with twin devastators, disruptors, and whatnot, and when an alien pokes his head out, it gets removed. Link to comment Share on other sites More sharing options...
NRN_R_Sumo1 Posted July 8, 2007 Report Share Posted July 8, 2007 Yeah, and the long distances mean poppers arent a problem at all! you can use flush em out tactics too, which work Surprisingly well at times.Although in my experiance " COME CATCH ME" tactics work better due to the simple Ai O_o.. Link to comment Share on other sites More sharing options...
Elros Posted July 9, 2007 Report Share Posted July 9, 2007 The slums are starting to grow on me. Especially the fire escape. I love letting them think they've somehow managed to get to the ground without being blown up when they walk straight into a proxy/vortex combination and the whole thing collapses on their heads. Sure, it tends to kill about 4 civilians for every alien, but who said life (or death) was fair? Link to comment Share on other sites More sharing options...
NRN_R_Sumo1 Posted July 10, 2007 Report Share Posted July 10, 2007 There seems to be alot more Civ's in your games than mine xDMost I ever have in those missions are about 5 or 6. Link to comment Share on other sites More sharing options...
feliciafan89 Posted November 30, 2007 Report Share Posted November 30, 2007 (edited) I know this is fairly old, but... I can't stand fighting in apartment blocks. Those usually have waaayy too many civilians in everyone's line of fire. Edited November 30, 2007 by feliciafan89 Link to comment Share on other sites More sharing options...
[NKF] Posted December 1, 2007 Report Share Posted December 1, 2007 Regarding the civilians, we're lucky that Apocalypse place little value in them unlike its two predecessors. Organisations get angry when you track mud on the carpet, but ladies with yellow hats getting blown to smithereens are generally ignored. Wacky and warped priorities they have there, wouldn't you say? Also of interest is that the aliens ignore civilians as well, and only end up harming them in the crossfire. - NKF Link to comment Share on other sites More sharing options...
RustedSoul Posted December 13, 2007 Report Share Posted December 13, 2007 The police station got my vote, its narrow hallways and tiny rooms make it next to impossible to form formations consisting of more than 1x2. Link to comment Share on other sites More sharing options...
feliciafan89 Posted September 15, 2008 Report Share Posted September 15, 2008 The police station got my vote, its narrow hallways and tiny rooms make it next to impossible to form formations consisting of more than 1x2. AND it makes me wish you had a shotgun. Close quarters, and neither Marsec nor Megapol remembered to manufacture a SHOTGUN? What were they thinking? Link to comment Share on other sites More sharing options...
mooses_an Posted August 19, 2009 Report Share Posted August 19, 2009 (edited) I guess my vote goes to police stations as well, and all other tightly squeezed places. But I can handle them. Flying suits help it a bit, since then the corridors don't feel so claustrophobic. I think most embarrasing moments are when you get this: http://koti.mbnet.fi/jeejeeje/misc/ufo2p_005.png I wonder what happens if you ignore that and let the aliens hang around, would they eventually invade into the actual base? (but I like the slum environments) Edited August 19, 2009 by mooses_an Link to comment Share on other sites More sharing options...
feliciafan89 Posted May 16, 2012 Report Share Posted May 16, 2012 I can't believe so many people hate the apartments! o_o; That's one of my favorites! To me it's always fun to do an urban challenge like that, of clearing room upon room, floor by floor. Kinda like a SWAT team, almost. Link to comment Share on other sites More sharing options...
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