
Space Skybox
#1
Posted 15 December 2004 - 05:37 PM
I've got a request for you all: to make a nice skybox that can be used as a background for Globe. Here's a task: #49.
Be quick, becouse it's important for alpha release.
Greetings,
Guyver
PS. If you don't know what's skybox then google it, can be found on map-makers sites (maps for FPPs and alike).

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#2
Posted 15 December 2004 - 06:18 PM
Greetings
Red Knight
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Pookie cover me, I am going in.
#3
Posted 15 December 2004 - 06:58 PM

Attached Files
#4
Posted 15 December 2004 - 07:12 PM
Guyver
EDIT: Ok, I see that it can be used as skybox, but I thought of something... more sophisticated

EDIT2: I tested it... the old one REALLY needs replacement, believe me

Edited by guyver6, 15 December 2004 - 07:47 PM.

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#5
Posted 15 December 2004 - 07:53 PM

#6
Posted 15 December 2004 - 11:26 PM
I'll take a look through some astronomy and starchart websites and see if I can find anything useful or even information that could guide an artist to easily create the needed images.
Edited by JakeDrake, 15 December 2004 - 11:26 PM.
#7
Posted 16 December 2004 - 12:46 AM
You are talking about a skybox with 6 different sides that correspond to the actual astronomical views one would see from that angle so that it actually looks realistic, right? I haven't seen it but that one image repeated and wrapped around the view seems like it would look rather boring, which is probably why you want to change it.
I'll take a look through some astronomy and starchart websites and see if I can find anything useful or even information that could guide an artist to easily create the needed images.
That would be crazy! you could even get the starfield to rotate based on the time of year!
#8
Posted 16 December 2004 - 02:47 AM
Not so crazy, you can actually rotate skybox in OgreThat would be crazy! you could even get the starfield to rotate based on the time of year!

@JakeDrake: Besides references you could find some tutorials on how to do skybox and post it here, to ease artists work.
Guyver

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#9
Posted 16 December 2004 - 09:06 AM
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#10
Posted 16 December 2004 - 09:41 AM
I'm not sure this is a good idea - people might get motion sickness by havning the ENTIRE screen rotate. Just leave the stars alone - It's not that ugly.
Set it in the video options! Pick and choose! Those who don't like it, won't use it ;D
#11
Posted 16 December 2004 - 10:55 AM
if they do the former then there is no need for this, the latter then all we need is a projection of the celestial sphere into the skybox with maybe a few of the more recognizable constellations in there.
as for cool little things like the stars moving with time and stuff like this, lets not loose focus here we are not making a scientific starfield simulation. I beleive this kind of thing will just add to the burden programming has for no reason. Maybe once the game is finsihed we can talk about adding tweaks like this but right now I'd just be happy to have a working planetview.
Digital Equinox
#12
Posted 16 December 2004 - 11:26 AM
Btw, the Globe will stay static in the middle of the scene, just the sunlight and camera will orbit around globe. So having nice skybox in background of globe will give it more 3D feeling than having static texture.
Guyver

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#13
Posted 16 December 2004 - 02:44 PM
Edited by JakeDrake, 16 December 2004 - 02:46 PM.
#14
Posted 17 December 2004 - 12:27 AM
I found some really great resources of generating starcharts from any time, date, and position you want.
The simplest of these is a java (i think) program here:
http://www.fourmilab.ch/yoursky/
More complicated and powerful programs can be found at:
http://www.stargazing.net/astropc/
and
http://starchart.sourceforge.net/
And if none of those fit the bill here is a resource of some other links to similar programs: http://freeware.intr...planetarium.htm
Though some I saw were trying to charge you, all of these are free!
I hope an artist will be able to use these programs to generate a realistic model for each of the 6 sides needed and then reproduce them in a simpler and more attractive way.
Hope someone runs with this, it could look pretty cool


#15
Posted 17 December 2004 - 06:48 AM
Digital Equinox
#16
Guest_Azrael_*
Posted 17 December 2004 - 07:12 AM

#17
Posted 21 December 2004 - 06:01 PM
Grrrrrr, stupid thing won't upload. It ruins the movie when i try to upload it.

Edited by mikker, 21 December 2004 - 06:19 PM.
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#18
Posted 22 December 2004 - 05:28 AM
Guyver

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#19
Posted 22 December 2004 - 06:32 AM
nope, doesn't upload. Anyone know of a nice upload site?
Edited by mikker, 22 December 2004 - 06:33 AM.
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#20
Posted 22 December 2004 - 06:36 AM

Greetings
Red Knight
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
#21
Posted 23 December 2004 - 07:43 AM
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#22
Posted 23 December 2004 - 09:17 PM
Other than that, it looks great

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#23
Posted 24 December 2004 - 02:55 AM
http://skymatter.the...com/?f=tutorial
http://www.gamasutra...023/bell_01.htm
This links may be useful. Either for creating background or a skybox.
As to skybox it's the quality of it that makes or makes not the sickness

Guyver
EDIT: more links
Edited by guyver6, 24 December 2004 - 03:07 AM.

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#24
Posted 24 December 2004 - 07:52 AM

i though it was because of the movement.

the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#25
Posted 24 December 2004 - 12:28 PM
Digital Equinox
#26
Posted 24 December 2004 - 03:37 PM
i though it was because of the movement.
Oh dear!!!GJ Mikker, I like how that skybox is looking



Guyver

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#27
Posted 24 December 2004 - 07:44 PM
Attached Files
Edited by mikker, 24 December 2004 - 07:45 PM.
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#28
Posted 25 December 2004 - 03:26 AM
#29
Posted 25 December 2004 - 05:37 AM
All those make up not so interesting background when applied behind globe (I tested in with Xenocide). Anyway if come up with nice background (not skybox), then I'll set that background not the skybox. Either way the current one is too low-res.
Guyver

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#30
Posted 25 December 2004 - 08:45 AM
#31
Posted 25 December 2004 - 12:26 PM
if anything I think we should pull out about 1/2 those stars and add in the moon and sun(might need to be an object inside the box) to add in color and variety.
Digital Equinox
#32
Posted 25 December 2004 - 01:17 PM
And yes, this will couse that Earth will be very realistic. But it's a game, good look is more than realism here, and nice nebula makes it look better. If I want to see Earth with realistic neighbourhood then I run Celestia. If I want to fight aliens, then I run Xenocide. You know

Now my proposition is to end that discussion and make that damn nice looking background, is it skybox or plane behind globe. I proposed skybox, mikker says that it makes him sick. Now I say just "do it" (Starsky rulez


Btw sun, it's possible and I'll think of how to do it after globe.
Guyver

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#33
Posted 25 December 2004 - 02:42 PM
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#34
Posted 25 December 2004 - 03:19 PM

Guyver

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#35
Posted 25 December 2004 - 06:03 PM
As for the skybox, all i'm saying is that we don't necessarily need a nebula to make it look pretty. Adding in the sun and moon and maybe using a deeper blue/black instead of solid black and adding some variation to the star colors to represent the various sizes and colors of the stars can also be effective and keep things more realistic. My belief is that we need to keep the skybox more subtle so that the players attention is focused on the globe.
Digital Equinox
#36
Posted 25 December 2004 - 06:09 PM
If not ask HL2 guys, if they would just have a physical simulation done just for the sake of accuracy they would have been wasting time, they gave a very important twist adding puzzles that use the simulation and breaking things. Ask Microprose guys why they have done the first XCOM background such amazingly unrealistic. Someone said, it wasnt the real thing, NO, that is because it is really pretty.
I hope I make the point clear, realistic is not always real

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Red Knight
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#37
Posted 25 December 2004 - 06:10 PM
#38
Posted 25 December 2004 - 06:31 PM
Vaaish: Adding the sun isnt really more subtle, as the direct lighting on the camera would cause blindness ("lense flares and stuff like that"), add to that that most of the time we would use the 24 hours a second timeframe and the twinkling that would add wouldnt be pleasant at all. The point is make the background pretty, while not focussing the players attention in it, however if the player looks at it he can appreciate it. Almost nobody would see interesting stars (maybe a couple of guys) out there, for the simple reason that most of the space is behind the globe (80% of the screen).. So adding real positions and that stuff is just a waste of very limited resources. If after that someone would really need to do it (instead of help in another thing), so be it. However, he will have to compete to a pretty skybox. Real backround is completly out of scope.@guyver. I'm not sure what your first paragraph had to do with my comment. IIRC I was only refering to the skybox not the actual globe.
As for the skybox, all i'm saying is that we don't necessarily need a nebula to make it look pretty. Adding in the sun and moon and maybe using a deeper blue/black instead of solid black and adding some variation to the star colors to represent the various sizes and colors of the stars can also be effective and keep things more realistic. My belief is that we need to keep the skybox more subtle so that the players attention is focused on the globe.
EDIT: Furthermore I even speculated to add planet atmospheric scattering (that looks awesome), however, I desisted because that would distract anyone out of the purpose of the interface in the game.
Greetings
Red Knight
Edited by red knight, 25 December 2004 - 06:36 PM.
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#39
Posted 26 December 2004 - 10:28 AM
also, i've added the .max file of the system. The rotations is faked (the suns not in the middle, you know.) but should work for demonstration.
Attached Files
Edited by mikker, 26 December 2004 - 11:28 AM.
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#40
Posted 30 December 2004 - 08:50 AM
I've removed the big stars, they simply looked wrong

also: quite less stars.
Attached Files
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#41
Posted 30 December 2004 - 09:39 AM

Guyver
EDIT: small quote from gamasutra:
Your existing 3D modeling software is a great source of skyboxes. You can use weather, mountain, or star-field generation plugins to create most of the scenery, along with the modeling and texturing tools with which you are already familiar.
To create a skybox, render six images of the scene from a single point in space. Set the camera to create square images with a vertical and horizontal field-of-view of 90°. Then render six views, each 90° apart: forward, left, back, right, up and down.
The resulting images should fit together seamlessly when placed next to each other in Photoshop or viewed with the game engine. If they don't, you might be able to swap and rotate some of the six images to get the arrangement required by your game engine, or you might have to change the camera parameters and re-render.
Edited by guyver6, 30 December 2004 - 09:44 AM.

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#42
Posted 30 December 2004 - 01:03 PM

if you need it to rotate with the camera, put it on an inverted sphere instead. With the same texture, no problem with that.
as for nebulas.... nah.
1) Too much work.
2) Can you see nebulas from earth? Nope.

the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#43
Posted 30 December 2004 - 01:45 PM

Greetings
Red Knight
Edited by red knight, 30 December 2004 - 01:47 PM.
Visit my blog at: flois.blogspot.com

Pookie cover me, I am going in.
#44
Posted 30 December 2004 - 04:06 PM
then it's just a matter of taking it into PS and add a subtle nebula to it more akin to a ion trail or the arurora to add variety but still keep it toned down.
Digital Equinox
#45
Posted 30 December 2004 - 04:19 PM
as for nebula.... well...
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#46
Posted 30 December 2004 - 04:40 PM
And hey, what about recognizable constellations?

#47
Posted 30 December 2004 - 04:57 PM

does anyone still the 512*512 6 images of the skybox?
If we are going to make a realistic starfield... it will be complicated wraping the proper stars in the right positions...

Attached Files
Edited by Shinzon, 30 December 2004 - 04:59 PM.
#48
Posted 30 December 2004 - 05:07 PM

Anyway, yeah, nebuleas are to bright.
As to the resolution make it 1024x1024, it's easier to scale it down than to enlarge. We won't loose detail.
And don't you ever even try to make it look like the real space around earth. We're making a game, not a simulator.
Guyver
Edited by guyver6, 30 December 2004 - 05:11 PM.

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#49
Posted 30 December 2004 - 05:29 PM
Attached Files
#50
Posted 30 December 2004 - 06:37 PM

the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.